求一个最新forge的1.7.10的minecraft光影1.7.10

>> Minecraft Forge API 1.8/1.7.10/1.7.2/1.6.4/1.5.2 – Installer
(C) Copyright 2013 . All rights reserved. AzMinecraft is not affiliated with Minecraft or Mojang in any wayForge 10.13.0 Minecraft 1.7.10
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Topic: Forge 10.13.0 Minecraft 1.7.10 &(Read 644936 times)
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on: July 12, :46 AM »
Forge Version: 1.7.10-10.13.0.1180Minecraft Version: 1.7.10Downloads: Changelog Windows Installer
Other Installer
Alright time for another Recomended build/release.This time for Minecraft 1.7.10, we've had these builds out for quite some time and people have been testing it reigourusly.There is good news, MOST 1.7.2 mods should work JUST fine on 1.7.10 due to the inner workings of minecraft changing little in areas modders use, and our runtime deobfusction providing a stable target.However this does not GUARANTEE your mods will work, so give it a try if they do not, then you need to wait for the mod author to update.Modders, it appears that 1.7.2 mods will work with 1.7.10 {barring any Mojang derps} with a few caveots that you should take into accout now!AABBPool is gone, use static function in AxisAlignedBBVec3Pool is gone, use normal Vec3s.And a few others.Minecraft Forge 10.13.0 Changelog:============================================================================Updated to Minecraft 1.7.10.New:FML now sets a security manager (FINALLY!). It's primary purpose at this point is to catch rogue calls to System.exit so that they can cause a proper crash report, rather than silently abandoning the game.New event for when players are loaded/saved to disk, allowing modders to add and manage extra player information.Add support for mod access transformers without a coremod requirement. Use the &FMLAT& manifest attribute, with a space separate list of files that live in the 'META-INF' directory. They should conform to standard AT formatting.New GUI system for modders, allowing them to create in-game config screen. Thanks bspkrs,
for more info.API is now able to &provide& and &own& itself. Useful for libraries without a Mod in them. To go along with this, you can now require an API, with a version, in your mod dependency stringAdd config option to specify the default spawn fuzz factor for the overworld.New RenderItemInFrameEvent fired when, well, a ItemFrame renders an Item.Added FluidStack sensitive version for Fluid's localised nameUpdated scala libraries to 2.11New AchivementEvent fired when a player receives an achivement.Added World to ChunkProviderEvent.ReplaceBiomeBlocks, and exposed metadata to End and Nether generation events.Enhanced the Biome Dictionary with tags based on temperature, vegetation, moisture, trees and othersAdded ability for modders to create there own BiomeDictionary Types.New RenderBlockOverlay event fired when the client renders any 'overlay' on the HUD, such as Fire, In Water, or Suffocating in a solid block.Added new system flag to disable Forge's Stincil bits in the display, -Dforge.forceNoStencil=true, Use this if you have graphics issues on the main menu. Caused by lwjgl issues and old graphics cards.Update realms library to 1.3.1, and implement network latch when connecting to Realms. Tested and working.New GradleStart and GradleStartServer classes for developers, takes no required arguments and will find everything for you. can also specify a --username and --password to be logged in to your account at dev time for remote server testing.Bug Fix: Added missing onLivingJump callsFixed vines generation for hanging off of trees.Added sanity check to prevent ArrayIndexOutOfBoundsException in getOreName for negative ids.Added missing 1.7 biomes to BiomeDictionaryFixed a server crash caused by a player joining that is in a non existent dimensionFixed NPE caused by modders passing around an invalid ItemStack.Fixed flower pots not droping the items that are inside them.Added Configuration.load() exception handling and loggingFixed compounding quotes issue with category names that require quotes when save is called more than onceFixed creative inventory tabs not blending base don items rendered.Fixed issue where Fire's 'fizz' would not play for the person who extinguished the fire.Fixed more issues where certian Items would messup the GL context and cause other things to render oddly after them.Fixed EmeraldOre not respecting isReplaceableOreGenFixed Enchantment.addToBookListForce preferIPv4Stack to true early in the load chain to combat netty loopback issues.Major New Feature:Asynchronous Chunk Loading:[/n]& & Load chunks asynchronously for players.& & & & When a player triggers a chunk load via walking around or teleporting& & there is no need to stop everything and get this chunk on the main thread.& & The client is used to having to wait some time for this chunk and the& & server doesn't immediately do anything with it except send it to the& & player. At the same time chunk loading is the last major source of file IO& & that still runs on the main thread.& & & & These two facts make it possible to offload chunks loaded for this reason& & to another thread. However, not all parts of chunk loading can happen off& & the main thread. For this we use the new AsynchronousExecutor system to& & split chunk loading in to three pieces. The first is loading data from& & disk, decompressing it, and parsing it in to an NBT structure.& The second& & piece is creating entities and tile entities in the chunk and adding them& & to the world, this is still done on the main thread. The third piece is& & informing everyone who requested a chunk load that the load is finished.& & For this we register callbacks and then run them on the main thread once& & the previous two stages are finished.& & & & There are still cases where a chunk is needed immediately and these will& & still trigger chunk loading entirely on the main thread. The most obvious& & case is plugins using the API to request a chunk load. We also must load& & the chunk immediately when something in the world tries to access it. In& & these cases we ignore any possibly pending or in progress chunk loading& & that is happening asynchronously as we will have the chunk loaded by the& & time they are finished.& & & & The hope is that overall this system will result in less CPU time and& & pauses due to blocking file IO on the main thread thus giving more& & consistent performance. Testing so far has shown that this also speeds up& & chunk loading client side although some of this is likely to be because& & we are sending less chunks at once for the client to process.& & & & Thanks to ammaraskar for help with the implementation of this feature.& & Thanks to Blood of Cauldron for implementing this.Bspkr's GUI System:A new GUI system created by bspkrs and cpw to allow modders to create in-game configuration guis. Note on Realms:Forge DOES connect and play on Realms servers just fine. However, Mojang likes to push out many new versions of there Realms library, they have the ability to update there json files remotely, we do not.As such if they update the required realms library version, you either have to wait until Forge updates, or manually edit your json file.We are working on a simple method to automate this process, however, for the time being this is what we have.Updating your json is really simple, go to your .minecraft/versions/1.7.10.jsonLook for com.mojang:realms: There will be a version number after that.Go to .minecraft/versions/1.7.19-Forge{ForgeVersion}.jsonFind the same com.mojang:realms line, and update the version number to match the one in 1.7.10.ONLY do this is you are having issues connecting to Realms!As stated we are trying to find a more generic automatic solution. But mojang's launcher does not support the features we need in order for it to be possible.
« Last Edit: July 12, :52 AM by LexManos »
If you don't know how to run a java file you're a moron and should watch this: BitCoin: 1Q8rWvUNMM2T1ZfDaFeeYQyVXtYoeT6tTn Patreon:
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Pages: [1] &&求minecraft1.7.2forge整合包
求minecraft1.7.2forge整合包
只要forge,其他全不要
OK,LZ,请见附件,(附件拉入最下方便可以看到,请用电脑看,有些手机无法看到附件)附件解压后包括的内容如下:1)ForgeAPI-10.12.0.1033;2)Minecraft1.7.2客户端;3)Minecraft1.7.2配套的官方server(也就是官方开服器);不过里面还安装了4)光影mod5)血量显示mod,假如不需要的话,请到“\.minecraft\mods”,删除掉里面的“ShadersModCore-v2.3.7-mc1.7.2-f1024.jar”和“血量显示MOD1.7.2汉化78.jar”就可以,如图:对了,“.minecraft\shaderpacks”也可以删除,那个是放光影质材的,如图:(注:关闭中的光影mod不会对系统造成任何负担,对其他mod的冲突率也极低)对了,因为目前的新版本的Forge还没稳定,所以有些会有这个BUG:进入游戏开始画面后,点击“Mods”会出现自动关闭游戏的现象,不过不要去按就没有问题,完全不会影响到mod的载入。最后,预祝LZ游戏愉快。PS:1点财富值是因为怕度娘抽风吞我的回答,请见谅;提问者下载附件不用消耗财富值;手机没法看到附件,请换电脑。
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& &SOGOU - 京ICP证050897号Forge API 1.8.8/1.9.1/1.7.10 - Minecraft | Games Utilities
Minecraft Forge API is a must have mod (application layer) for almost every Minecraft player. Minecraft FORGE API is a custom tool which prevents two or more mods to collide/conflict with each other so they can’t crash your game. There are many mods out there which utilize files with similar names or code but Forge built-in ModLoader assigns them different ID’s so they can be recognized and installed properly thus keeping you away from compatibility issues.
Description: A custom tool for easily installing mods in Minecraft.
Author: Minecraft Forge team / LexManos
File-size: 4.0~ MegaBytes
Release Date:
10th May, 2015
Compatible: Windows, Mac, Linux.
Current Supported Version: Minecraft Latest Version
Latest Minecraft Forge API for Minecraft:
For 1.8.4 :
For 1.7.10:
For 1.7.2:
(installer, 2.5 MB)
(installer)
Note: The newest version of Minecraft Forge API is available. If there is any update regarding this mod then we will update as soon as its release.
Download older versions of Forge API:
For Minecraft 1.6.2 –
For Minecraft 1.6.1 –
For Minecraft 1.5.2 –
The above download link(s) get you the latest Forge version. It is updated periodically according to recent Minecraft updates.
[Guide] How To Install Minecraft Forge API in Minecraft
Forge v1.8.x and 1.7.x comes with installer, you just need to double click it to initiate installation. However, If you are installing it on older version of Minecraft (i.e. 1.5.2) then proceed with the guide below.
It is recommended to install Forge on a fresh copy of game.
Download the latest version of MCF from the link above.
Go to Start Menu & Type %appdata%/.minecraft/bin and press Enter
Open your Minecraft.jar with any archive explorer (for e.g. WinRAR, WinZip)
Now open Minecraft Forge zip file and drag and drop it’s contents in to the Minecaft.jar
You will need to run Minecraft once to complete its installation. Enjoy.
There are hundreds of modifications present which make use of this API to minimize errors and provide smoother experience to player. The great thing about Minecraft Forge is, it’s updated on regular basis. The new builds bring you the more supported mods and exciting features. We hope that this tool will make your life easier while playing Minecraft. Have fun playing and keep checking this page to get the latest version of Forge.
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