战争雷霆格里芬喷火喷火Mk-VB/Trop怎么玩

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[War Thunder]战争雷霆1.43版本更新明细+讨论楼!
本帖最后由 A1LI 于
01:28 编辑
官网地址&&
翻译转自大漩涡WT区DrNefario的帖子&&
General changes:
总体修改:
New air and ground vehicles
新灰机和坦克
Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar
机库中可以查看地面载具的装甲细节和内部模型
New arcade tank battle mode
新的坦克街机模式
The destruction of enemy vehicles now adds an opportunity to activate a special “aerial battle”, where players can participate in the form of temporary flyouts using an&&attacker or bomber.
摧毁敌军单位将使你获得特殊的“空战”机会,你可以临时使用攻击机和轰炸机,此时你的身份即是“空战发起者”
The activation of an aerial battle grants other players the possibility of using a fighter to destroy or protect the initiator of the battle. Players who are in the squad with the initiator will receive a head-start on selecting the fighter
其他玩家也会同时获得空战的机会,这些玩家将驾驶战斗机摧毁敌军的空战发起者(即上一条中驾驶攻击机或者轰炸机的玩家)或者保护己方的空战发起者,和空战发起者组队的玩家将优先获得选择机会。
Aircraft used in aerial battles are not aircraft that players have necessarily unlocked&&they are specifically set for the mission. Those aircraft require no repair or leveling and progress on them will go towards tank progress.
该模式下所使用的飞机不需要玩家解锁,这些飞机相对于任务是固定的。使用这些飞机不需要支付维修费用也不限制玩家等级,使用这些飞机获得的经验将加到坦克的科技树上。
Artillery support mechanics have been re-worked. Now they can be stored to a maximum of three strikes and will&&also require enemy vehicle destruction to be activated.
重做了火炮支援机制。摧毁敌军坦克来获得火炮支援,你可以最多储存3个
More details in the DevBlog
更多参见这个[]
New Realistic Battle mode:
新的历史模式
Destroying enemy vehicles, dealing damage and capturing zones will give you earned points which you may spend for further respawns in any vehicles set in your line-up before the battle.
摧毁敌军载具,造成伤害或者占领据点你就可以获得点数,这些点数可以用于重生你的载具,这些载具在要在游戏开始之前加入你的出击序列。
After starting the session, each player in the team will receive an initial 400 Points which he spends to get the first vehicle to parti
游戏一开始每个玩家都将会有400点的起始点数,你可以用这些点数来获得你所要驾驶的第一台载具
Matchmaking is calculated according to the vehicle that has maximum BR in the line-
战斗将以你队列中分房权重最高的载具来计算。
If the player fails to earn enough points for respawn before his vehicle is destroyed, he withd
如果你在被击毁前没有获得足够的点数重生,那你就会被飞出比赛。
A team wins once it accomplishes the mission’s task or destroys all enemy vehicles&&the same as for standard War Thunder missions.
获胜条件与其他任务一样,摧毁光敌人的载具或者完成任务目标
The given numbers are calculated if the vehicle you wish to respawn in has highest BR in the battle. If there are vehicles with higher BR than the vehicle you want to respawn in, you will need to spend less points.
具体的花费点数视你的载具在本场比赛的分房情况,如果你的载具分房全场最高,那么花费的点数就要多,如果有人载具的分房比你高,那么相同的载具,你所花的点数就要少一点。
With BR difference of 1.0 and more in your line-up maximum step-down ratio is 0.75
当你的队列中不同载具的权重差距超过1.0时,你最低只能遇到权重比你低0.75的其他飞机。
Air Race mode has been added:
增加了新的空中竞速模式
You can compete against other players in track completion speed and gain rewards for victories in the Events (but it will be available in both Custom Battles and in the Events)
你可以和其他玩家竞速来获得奖励完成比赛(模式在自定义游戏和军事行动中可用)
New location was created for that mode where race will commence& &“Tropical Island”.
增加了竞速专用地图(热带岛屿)
Repairs will be much lower in that mode than in any other mode
这个模式下的维修费将要低很多
New locations and maps
New hangar design
新的机库设计
New environment and weapons sounds
新的环境武器音效
Vehicle presets
New achievements and rewards
新的成就和奖励
The automatic punishment system for unsportsmanlike behaviour will now take into account rams and friendly fire hits.
自动惩罚系统现在将把撞击和友军命中都计算进去
Kill credit system now has different timers to count hit damage for different game modes (time doubled for RB and SB)
击杀确认系统在不同的模式中将有不同的时间长度(历史和全真双倍时间)
Fixed error in the kill credit for bombers (killed co-pilot was counted as a critical hit and would award a kill after the aircraft would be destroyed later)
修复了轰炸机的击杀确认bug(如果你干掉了轰炸机的副驾驶员,将会算你一个致命伤害,等到这架飞机跪了之后,人头还算你的)
Fixed an error when kill credit would not be assigned if target would crash too fast.
修复了一个击杀bug,原来如果飞机被击中而且坠毁太快的时候不算人头
Hangar has been significantly visually reworked
机库的视觉效果重做
Visibility calculations were changed for aircraft RB battles. Now even marked enemy will be shown only at limited distance (6km)
历史模式下的飞机可视问题被重做,现在即使被标记的飞机也只能在有限的距离里才能看见(6km)
All tank modes have been changed&&multi-spawns on one crew slot which depended on vehicle type now removed for all vehicles, except reserves (repairs on all tanks that had multi-spawn available have been significantly reduced)
修改了所有的坦克模型,现在轻坦和中坦的多次重生不能用了,但是原来能重生的坦克的修理时间有了显著的降低。
Lead indicator for aircraft on tanks has been removed in RB. Now only anti-air vehicles have indicator for aircraft.
现在在历史模式下,只有防空炮打飞机又预瞄点
Automatic gear shift on the tanks now works with “Mouse Aim”, “Simplified” and “Realistic” controls. Manual gears available on “Full Real” controls.
自动换挡功能在“鼠标瞄准”“简化模式”“真实模式”中可用,“全面操控”模式下需要手动换挡。
Now you can buy partially researched modules with proportionally partial price in golden eagles
现在用金币买配件将按照你已经研发的进度来计算。
Minor changes in research points introduced and also purchase prices and training for crews to make player progress smoother in vehicle research
研发点数,成员组训练费用,飞机购买价格做了小幅度修改
Сolour correction effects setup variations have been changed (“Autumn colours”, “Film”, “Grayscale”, “Sepia”)
修改了色彩修正效果 (是滤镜么?望大神指教)&&(“秋天 (渐变?) ”“电影”“灰度”“怀旧”)
Pilots will no longer be displayed with “Low Quality” textures selected.
“低效果”设置下将不显示驾驶员 (哈哈,换显卡吧少侠们)
Visibility through the cockpit glass has been slightly improved
驾驶舱透视效果有了小幅度的修正
Reflection of the chrome surfaces on PS4 were fixed
PS4上修复了瞎狗眼的氪金反射表面
Performance on all ground forces locations has been improved for DirecX11
提升了DirecX11下的地面目标的表现
Automatic squad feature has been enabled:
启用了自动队列系统
All players that weren’t squaded before the battle will be automatically divided into auto-squads
所有没有组队的玩家将在游戏中被自动组队
If player selects re-spawn in random spawn point, he will be spawned at the point that is closer to players from his squad (this works for normal squads as well)
如果玩家在游戏中选择随机出生点,那他将会在离自己同组的玩家较近的地方出生。
Players from auto-squads will have the ability to gain additional awards for squads, just like players in usual squads
自动组队的玩家也能获得小队的额外奖励,和正常组队的一样
Auto-squads will look different from normal squads in the player list
自动组队的玩家在列表中的显示和正常组队玩家显示将不一样
Players can disable the automatic squad feature in the game options
你可以勾选是否需要自动组队
Interface:
客户端交互
Replay view interface has been significantly changed and improved (PC/Mac)
PC和Mac客户端有了显著的修改个提升
Tutorial and Events buttons have been visually changed.
教程和军事行动修改了图标
Added vehicle presets for crews. It will allow to quickly swap the vehicles for all crews
增加了成员组预设系统,方便快速选择出击队列
Spectator view screen has been significantly reworked (available in custom battles)
旁观者视角重做(自定义游戏中可用)
Added camera for ground forces that displays in detail how player vehicle got destroyed
地面单位摧毁时可以显示击杀细节 (狙击精英即视感)
Armour view mode has been added:
增加装甲查看模式
Possibility to view detailed armouring model and inner modules locations for the ground forces in hangar
在机库中可以查看装甲细节和载具内部细节
Added possibility to view inner modules of the tank in battle (default keybind&&i). Different colours show different conditions&&intact, damaged or destroyed modules and crew
在游戏中可以查看坦克内部模型(默认按键 i)不同颜色显示模块的不同状况(完好,损坏或者嗝屁)
New icons for shells (more details in our devblog):
新的弹药图标[]
Shell icons now contain information about piercing and casualty-producing prop**ies of the shells
弹药图标包含穿甲能力和伤害属性
A more detailed description of tank shells
增加了坦克弹药的介绍描述
Added range input control for tank aiming sights (required key assignment for range input control)
坦克瞄准具视野下增加了距离输入控制(需要分配按键)
Many minor fixes based on bugreports of players
根据玩家的反应修复了一些bug
Mission for aerobatic teams, where both teams start from the same spawn point, with the possibility to start from parking area at the airfield, or near aerobatic cube. Aerobatic route near factory exists for aircraft with good maneuverability as well as a “straight” one with passage under the bridge and turn.
特技飞行队任务,两队玩家在相同出生点出生,可能停在机场也可能在特技飞行方块中。飞行路线多种多样。(偷懒中,其实没看懂)
New locations have been added:
增加了新的地点
Three modes have been added: “Domination”, “Сonquest”, “Battle”
莫兹多克,三种模式,占领,征服,战斗
Three modes have been added: “Domination”, “Сonquest”, “Battle”
波兰,三种模式,占领,征服,战斗
Norway挪威
“Operation” mode for RB and SB multiplayer mission&&全真和历史下的“行动”模式
“Ground attack” mode for AB multiplayer mission&&街机下的“地面攻击”模式
Five single player missions&&5个单人任务
Tropical Island&&热带岛屿
“Race” mode available&&竞速模式
Changes on existing locations:
现有地图修改
Carpathians
喀尔巴阡山
Fixed balance on capture points
修复占领点平衡性
Error that leads to a player being spawned inside rocks has been fixed
修复了玩家出生在石头里的问题 (孙悟空?)
Several places with unreasonably sudden drops in landscape, which lead to suspension system to be damaged, have been fixed
某些地形会导致玩家突然掉落,导致传动部件损坏
Grass palette of the grass has been changed, colours look more realistical now
调整了草皮颜色,现在看上去更真实
Textures of rocks, cliffs and sand scars have been changed
修复了岩石,悬崖等等的纹理
Location became bigger and more open
场景现在变得更大更宽阔
Landscape has been flattened, which should provide more comfortable gameplay for vehicles with bad depression angles
地面变得更加平坦
Hill has been removed
移除了小山
Lake has been added
加了一个湖
Old “dug-out” positions have been replaced with new ones
旧的“掩体”被更换
Several caponiers have been added to the battlefield
增加了新的工事
Craters from artillery hits have been added
被炮兵击中后增加了弹坑
Added new models of destroyed tanks and their turrets, as cover. Old ones replaced for new.
增加了新的掩体:被击毁的坦克
Added crashed Bf109 and Pe-2 as a decoration.
增加了坠毁的Bf109和佩 2做装饰
Airfields were moved closer, based on players feedback
根据玩家的要求,机场位置拉近
Added targets for bombers
为轰炸机增加了目标
New modes have been added. They are all collected in one under custom battles&&you are able to select them in the mission settings.
增加了新的模型,在自定义模式下你可供选择
Five single player missions have been added
增加了5个单人任务
Cargo rail cars have been added close to Northern capture point, near destroyed railroad bridge. No gameplay functionality&&destructible.
在北部占领点附件增加了铁路运输车。
New ground vehicles:
USSR&&毛子
T-54 type 1947
T-III&&(Pz.Kpfw III Ausf. J(L/42))
Germany& &德棍
Flakpanzer IV Wirbelwind 旋风
Flakpanzer IV Ostwind 东风
Flakpanzer V Coelian 考利安
Flakpanzer IV Kugelblitz 球状闪电
Pz.Kpfw II Ausf. H
Pz.Kpfw III Ausf. J (L/60)
Pz.Kpfw IV Ausf. J
Pz.Bfw IV Ausf. J
Marder III
Sturmgeschtz III Ausf. G
KV-1 mit Kw.K.-40
New aircraft 新飞机
F7F-1 虎喵
B-57a 外贸版 堪培拉
Fw 190 A-8 (USA)
Ki-43-II (USA)
Germany 德国
Fw 190 A-4
Ho 229 V-3 两门103哦
Tempest MK.V (Germany) 暴风
Yak-1B (Germany)
Bf.109 G2 (Romanian)&&will be available at a later time 罗马尼亚版,稍后增加
I-16 type 5
P-47D (USSR)
Britain 女王
Lancaster Mk.I 兰开斯特
Canberra B. Mk.2 堪培拉
Venom FB. Mk.4&&毒液
Catalina Mk. IVa&&卡特玲娜
Japan 尼哄
Ki-27 otsu
Kitsuka 橘花
R2Y2 KAI V1 景云改三兄弟
R2Y2 KAI V2
R2Y2 KAI V3
B-17E (Japan)
New decals and skins:新的皮肤和贴花,这个我真不翻译了,别怪我啊
New decals:
French Naval Aviation Roundel
Snake design 6/StG 2
Romanian Air Force Roundel
Austrian Air Force Roundel
Swiss Air Force Roundel
Finnish Air Force Roundel
Korean People’s Army Air Force Roundel
Royal Netherlands Air Force Insignia
Royal Norwegian Air Force Roundel
Swedish Air Force Roundel
“Burma” badge of No.257 Squadron, RAF
Badge of 820 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
Badge of 825 Naval Air Squadron, Fleet Air Arm of the British Royal Navy
Badge of VT-3 Squadron, US Navy
“Swallow” of 125 GvBAP
“Sun Setter” text
User skins from live:
Justin “Spogooter” Kramer
I-153 M-62: Number “16″. Non-standard field camouflage
B-24D: 512th Squadron des** camouflage
Ki-10-II: Red/White aerobatic camouflage
Ki-10-II: Aerobatic Yellow/Black camouflage
Nathan “NOA_” Ceulemans
CL-13A Sabre Mk.6: JG 71 camouflage
Me 262 A-1a: III./JG 7 camouflage
P-38G: Invasion stripes camouflage
S.F. “Gudkarma” Radzikowski
F6F-3/5P: VF-84 Squadron
Ki-61-I hei: 244th Sentai camouflage
Ki-84 ko: 102nd Sentai camouflage
Orest “_TerremotO_” Tsypiashchuk
P-39N-0 Airacobra: “Pantie Bandit”
P-51D-30 Mustang: 78th FG, 44-64147 “Big Dick”
F8F-1B Bearcat: South Vietnam, 1964
Colin “fenris” Muir
HS 129 B-2: 8.(Pz)/SG 2 des** camouflage
HS 129 B-2: 10.(Pz)/SG 9 winter camouflage
Spitfire Mk Vb: 92nd Squadron RAF
Damage model and the ground forces combat characteristics:
伤害模型和地面单位战斗特性
Improved operating principle of the AP fuses, now they will trigger upon impact with obstacle of the set thickness on all distances. Parameter is now listed in the shell tooltip
改进了穿甲弹引信出发机制,现在他们在任何距离上都会根据装甲的厚度来触发。参数在弹药工具表中列出
Separate fuel tanks and ammunition loads now calculated as separate modules for all ground vehicles
分离式的油箱和弹药现在被单独计算模块
BT-7 characteristics have been changed. It now has 3-step gearbox. Elevation angles changed from -5+28 to -6+26 degrees, minimal elevation angle towards the hull is -1,5 degrees. Ammunition changed from 188 to 146 shells. According to: “БТ-7 Руководство службы” (BT-7 service manual)
改进BT-7模型,现在变速箱有3档,俯角修正,&&-5+28至-6+26,弹药基数修正至146
KV-1 with L11 cannon characteristics have been changed. Battle mass from 44.4t to 46t. Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data)
KV-1&&L11 炮,重量改到46t,弹药基数111,马力至600
KV-1E with F32 (and Finnish KV-1B) characteristics have been changed. Battle mass from 46t to 48.95t (total mass of the shielding&&2940kg). Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to: “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data) “М. Коломиец. Ленинградские КВ Конструирование и производство. Москва Тактикал Пресс” (M.Kolomiets. Leningrad’s KV. Design and Manufacture. Moscow. Tactical Press)
KV-1E F32炮,弹药基数111,马力600
Pz.Kpfw V “Panther” series have been fixed.
For Ausf.D version&&turret rotation speed was decreased from 12 to 6 degrees per second. On that version of the tank there was M4S full hydraulic drive installed with no dependency of the rpm on the turret turn speed. According to “ Jentz, Thomas L. Germany’s Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
5号坦克D型,炮塔转速从12降至6(单位均为度每秒),这个版本上装的全液压驱动系统对炮塔转速没有加成。
For Ausf. A/G/F versions&&turret rotation speed was increased from 12 to 15 degrees per second. On that version of the tank there was L4S full hydraulic drive installed with dependency of the rpm on the turret turn speed. According to: “ Jentz, Thomas L. Germany’s Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
AGF型号炮塔转速从12提升值15,新的液压驱动对炮塔转速有加成。
Pz.Kpfw VI Tiger II&&turret rotation speed was increased to 18.5 degrees per second. According to “Kingtiger Heavy Tank
(Vanguard No 1) by Tom Jentz, Hilary Doyle and Peter Sarson” “Tiger Tanks at War” by Michael Green, MBI Publishing Company”
6号坦克虎2的炮塔转速增加至18.5
T-70 rate of fire decreased from 20 to 15 shots per minute
T-70开火速度从20减少到15(单位为发每分钟)
A-19S cannon (ISU-122) rate of fire was increased from 2.1 to 2.5 shots per minute
A-19S&&(ISU-122) 射速从2.1改至 2.5
D-25S cannon (ISU-122S) rate of fire was increased from 3.12 to 3.62 shots per minute
D-25S(ISU-122S) 射速从3.12改至 3.62
Flight model 飞机模型 (挑重要的翻译吧)
More accurate calculation of the induction coefficient depending on Mach number has been implemented, thus all jet aircraft flight mode
实装了更精确的马赫数感应系数计算,也就是说所有喷气机的飞行模型都更新了
The simulation of piston engines at high altitu
改进了活塞引擎在高空中的表现
For some engines there were automatically controlled engine superchargers added to increase effi
对于一些自动控制增压器的发动机,每个增压级别会逐渐增加发动机效率
Changed display of the second step run of boost in ASH-82 F-FN engine (boost is not working, WEP is highlighted in gray colour)
改变了ASH-82 F-FN发动机第二阶段升压显示(升压无作用,加力设置会以灰色高亮显示)
Arado 234B-2 has been given air start, since it could not take off from most of the airfields
阿拉多现在在空中出生,因为大部分机场他都飞不起来
Flight models of La-5/5-F/5-FN/7/7-B20 have been adjusted (you can see the changes in updated data sheets)
飞行模型根据数据表调整:拉-5/5-F/5-FN/7/7-B-20
LaGG-3-34 has been tuned according to the data sheet
LaGG-3-35 has been tuned according to the data sheet
LaGG-3-66 has been tuned according to the data sheet
飞行模型根据数据表调整:拉格3-34/35/66
LaGG-3-8/11 engine-propeller combination prop**ies have been specified (added takeoff mode for M-105P engine), improved takeoff and landing characteristics
细化了拉格3-8/11的发动机-桨叶设置,为M-105P发动机增加了起飞模式,加强了起飞和降落性能。
F6F-3 has been tuned according to the data sheet
F4F-3 has been tuned according to the data sheet
F4F-4 has been tuned according to the data sheet
飞行模型根据数据表调整:F6F-3/F4F-3/F4F-4
B-17E/G maximum possible structural load of the aircraft was re-calculated (will be destroyed during overload)
B-17E/G的最大结构负载重新计算(过载解体)
B-24-D has been tuned according to the data sheet
Lancaster Mk.III has been tuned according to the data sheet
Lancaster Mk.I has been tuned according to the data sheet
Beaufighter Mk.VIc has been tuned according to the data sheet
Beaufighter Mk.X has been tuned according to the data sheet
Beaufighter Mk.21 has been tuned according to the data sheet
Bristol Beaufort Mk.VIII has been tuned according to the data sheet
H6K4 has been tuned according to the data sheet
Ki-43-I has been tuned according to the data sheet
Ki-27b (Otsu) has been tuned according to the data sheet
飞行模型根据数据表调整:B-24D/兰开斯特/英俊战士/波弗特/97大艇/KI-43-I/KI-27B(乙)
Ki-96 improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
增强了KI-96的气动数据(加速-减速)。现在全面操控模式下降落会更简单。
M.C.202 has been tuned according to the data sheet
Yak-1 has been tuned according to the data sheet
Yak-9 has been tuned according to the data sheet
飞行模型根据数据表调整:MC202/雅克-1/雅克-9
N1-K2J/Ja improved dynamical characteristics (acceleration-deceleration). Shortened take-off time. Landing on full control will be easier now.
增强了N1-K2J/Ja的气动数据(加速-减速)。现在全面操控模式下降落会更简单。
BF-109 -E1/E3 added fully manual control to speed governor for full engine control (be careful not to break the engine). No changes for automatic controls.
BF109E-1/3现在可以使用全面操控模式控制发动机所有功能,小心别把发动机烧了。
P-47D-25/28 added possibility to control turbine speed for full engine control (attention, over revving turbine will cause the engine damage)
P-47D-25/28现在可以使用全面操控模式控制发动机所有功能,小心强行使涡轮转速超频会烧掉发动机。
Dewoitine D.520 has been tuned according to the data sheet
Dewoitine D.521 has been tuned according to the data sheet
FW-190 A-4 has been tuned according to the data sheet
飞行模型根据数据表调整:D520/521、FW190A4
Ju-87 D/G series&&fuel consumption has been corrected. Those aircraft now consume less fuel
JU-87D/G系列的油量消耗修复,现在它们烧油更慢。
All modifications of Ki-45&&improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
KI-45系列现在使用全面操控模式降落更简单。
He-112 A/B/V flight models have been updated&&changed how compressor speeds work.
HE-112A/B/V修改了增压器运作速度。
F-82E improved dynamical characteristics (acceleration-deceleration).
F-82E全面操控下降落更简单。
He-111 H-3 has been tuned according to the data sheet
He-111 H-6 has been tuned according to the data sheet
He-111 H-16 has been tuned according to the data sheet
Ju-88 A-4 has been tuned according to the data sheet
S.M. 79 (1936) has been tuned according to the data sheet
S.M. 79 (1941) has been tuned according to the data sheet
S.M. 79 Bis has been tuned according to the data sheet
S.M. 79B has been tuned according to the data sheet
F4U series has been tuned according to the data sheet
Petlaykov’s Pe-2 (up to 110 th series) and Pe-3 has been tuned according to the data sheet
La-9 preliminary tuned according to the data sheet
根据数据表修改飞行模型:HE-111H3/6/16、JU88A-4、SM79系列、F4U系列、佩-2(到110型)和佩-3、拉-9
Me-163/Ki-200&&fixed destruction of the wing when it touches the ground during the landing
ME163和秋水降落时机翼触地会导致机翼损毁
Armament and modifications
武器方面的修改
Damage of 4000 lbs British bomb “Cookie”
修复了英国4000磅炸弹的伤害
Added new bomb loads for Avro Lancaster:
为兰开斯特增加了以下弹药
14x250lbs bombs
14x1000lbs bombs
1x4000 + 6x1000 + 2x250 lbs bombs
Sight angles for the Do.217 top tu
217顶部炮塔射角修复
Sight angles for the AR-2 top tu
AR-2顶部炮塔射角修复
Pod-type armaments have been added for USA jet fighter F-84B&&various combinations of HVAR rockets, Tiny Tim and bombs from 100 to 1000 pounds.
F-84B增加了挂载,高速空射火箭,小蒂姆,还有炸弹
Order of bomb release was changed for Swordfish Mk.I
修改了剑鱼的投弹顺序
Calculations of the height for torpedo launch has been fixed (on some locations it was hard to launch the torpedo without damaging it)
修复了鱼类的投放高度计算,很多地方很难投放鱼类
Reload time of 15 mm MG 151 cannons have been changed for Arcade. Now they will be 40 seconds for untrained crew.
15mm的MG151装填时间修正,没有训练的成员需要40秒装填
Added 1000 lbs bombs for underwing holders for Tempest Mk.V and Tempest Mk.II
暴风增加1000磅炸弹
The following engine&&modifications have been either removed or changed according to aircraft’s FM (since the purchased modification did not work properly):
P-26A-33, P-26A-34 M2, P-26B-35, P-38G, F2A-1, F2A-3, F4F-3, F4F-4, B-17E, B-17E/L, B-17G, B-25J-1, B-25J-20, PBY-5, PBY-5a
CR.42 Falco, He.112V-5, He.112A-0, He.112B-0, Bf.109E-1, Bf.109E-3, Bf.109F-1, Bf.109F-2, Bf.109F-4, Bf.109F-4/trop, Bf.109G-2, Do.217M-1
I-153 (M-62), I-16 type 18, I-16 type 24, I-16 type 27, BB-1, SB-2M-105, Ar-2, Pe-2-110, Pe-2-359
Gladiator Mk.II, Gladiator Mk.IIF, Gladiator Mk.IIS, Spitfire Mk.Ia, Spitfire Mk.Vb/trop, Spitfire LF. Mk.IX, Spitfire F. Mk.IX, Spitfire F. Mk.XVI, Spitfire F Mk.XIVe, Spitfire F Mk.22, Spitfire F Mk.24, Typhoon Mk.1a, Typhoon Mk.1b/L, Beaufighter Mk.VIc,
F1M2, B5N2, B7A2, D3A1, Ki-45 ko, Ki-45 tei, Ki-45 hei, Ki-102 otsu
all modifications that were removed will be compensated with RP, Silver Lions or Golden Eagles, depending on how they were purchased. RP will be awarded in the current module that is under the research after first battle complete.
所有的改动将用经验,狮子头,金币来补偿,这取决于是用什么买的。
Machinegun ammunition load on A6M2, A6M3 and A6M5 fighters have been fixed
A6M2, A6M3 and A6M5的机枪装弹问题修复
Ammunition for P-51D-20 and P-51D-30 have been fixed
两架野马弹药修正
Order of modifications research have been changed for aircraft of the 5-th rank. Now research will go smoother for getting new updates for a jet aircraft
5级飞机的配件研发顺序改变
Balance and progression
平衡性和研发顺序,这个在游戏里面能直接看到,就不翻译了
Prices on unlockable shells for tank cannons have been changed:
Prices on sub-caliber shells were decreased three times
Prices on unlockable caliber and high-explosive shells (if their penetration are higher than armour-piercing shells) were increased by 2 to 3 times, depending on type of shell and its penetration
Prices for high-explosive shells with penetration being less than armour-piercing caliber, were decreased in 2 times.
C**ain aircraft changed their position in the research trees:
PBY-5 and PBY-5a are no longer united into one slot
Fiat fighter group (Cr.42, G.50) and Macchi fighter group (MC.200 together with included there MC.202) are now placed at the first rank before Fw.190A-1. At the same time conditions to get Fw.190A-1 have not been changed (you don’t necessary need to get italian aircraft in order to start researching Focke Wulf line)
Savoia-Marchetti bomber group (together with included SM.79B in it) have been moved to the German bomber line
Ju.88A-4 is now placed at first rank
German research tree now how two columns for premium and gift vehicles, just like all the rest of the nations
Yak-9k and Yak-9t are no longer united in one group
MiG-3 of 34 series is no longer placed outside of the MiG-3 group
LaGG-3-35 and LaGG-3-66 are no longer united in one group
Pe-3 and Pe-3bis are no longer united in one group
SB-2M-105 is no longer positioned in SB-2 group
Yer-2 bombers with ATCH-30B engine are separated into another group
Tu-2S is no longer placed in the group with late Tu-2
Both A6M5 are now placed at 3-d rank and united in one group
All A6M3 fighters are united in one group
N1K2-J and N1K2-Ja are now united in one group
Ki-43-I and Ki-43-II are now united in one group and placed at second rank
Ki-45ko is now placed at first rank, outside of Ki-45 group
Ki-45hei is now placed outside of Ki-45 group&&right after it
Aviation Damage Model
HE shells effect on aircraft framework has been fixed
Immediate fire extinctions on aircraft issue have been fixed
Sounds新的音效
Sounds of trees cracking and fal
Sounds of destructible obj
Sounds for traverse and elevation for some tank
Volume levels for c**ain sound
Added better volumetric effect for shots from tank and
Sound from shutting Spitfire Griffon engine is now synchro
Firerate sound of the M2 machine gun now adjusted according to its
Added new sounds f
Changed compression rate of some of the sound events. They now will
Removed click in the Hellcat engine sounds when
AN/M2 cannon, which is the US Licensed production version of the Hispano Mk II, was updated with sounds more appropriate to
New sounds for the Breda-Safat 77
New sounds for the ShVAK cannon (both ground and air versions);
New sounds for the MG 17
New sounds for the MG 131
New sounds for the MG 151
New sounds for the Type97
New sounds for the ShKAS
New sounds for the Type99
New sounds for the Breda-Safat 127
New awards:新的成就
New titles:
Pyromaniac&&awarded to tankers for putting enemy ground vehicles on fire
Superhero&&awarded for finishing “Hero of the Sky”, “Thunderer”, “Survivor”, “Punisher” and “Wingman” challenges
New streaks:
“Without a waste”&&awarded to tankers for firing at the enemy without a miss
“Without a miss”&&awarded to tankers for destroying the enemy vehicles without a miss
“Intelligence”& &awarded for tanker if allied pilot destroyed marked enemy ground vehicle (marking done by button that selects the target)
“According to Intelligence”&&awarded for pilots, who destroy ground vehicles that are marked by tankers
New challenges:
“Early Entry”&&awarded to players for getting “Fist Strike” streak
“Decisive Shot”&&awarded to players for getting “Last Strike” streak
“Alpha and Omega”&&awarded to players for getting “Mission Maker” streak
“Hero of the Sky”&&awarded to players for getting similarly-named streak
“Thunderer”&&awarded to players for getting similarly-named streak
“Survivor”&&awarded to players for getting similarly-named streak
“Punisher”&&awarded to players for getting similarly-named streak
“Wingman”&&awarded to players for getting similarly-named streak
“Ground Multistrike”&&awarded to players for getting similarly-named streak
“Aerial Multistrike”&&awarded to players for getting similarly-named streak
“Water Multistrike”&&awarded to players for getting similarly-named streak
“The Best Squad”&&awarded to players for getting similarly-named streak
10月10日更新的1.43.7.32补丁内容
转自大漩涡WT区球版的帖子&&
Fixed problem with low resolution maps
-修复低分辨率下地图的问题
Fixed texture bugs of the P-47 aircraft
-修复P-47材质错误
Fixed display of gunner view in replays
-修复录像中机枪手视角显示的问题
Client stability has been improved
-提高客户端稳定性
这个是之前我发过的宣传CG的帖子,里面更新了CG的下载和背景歌曲的下载。
另外感觉之前WT的专楼太高了,而且各个版本的参数和玩法都不同,所以我个人打算每更新一个版本就开一个讨论楼。不知道各位怎么想的。
目前这个是1.43的,能坚持玩这个游戏的可以尽情吐槽了……
头像被屏蔽
.50这次又改成啥了
毛子在1.43更新第二天就小补丁三连发也是醉了……下午炮海盗还是神挡杀神,晚上看场电影回来就变成连平飞的敌人都打不死了……
14X1000是什么鬼啊,还玩不玩了,就算兰开斯特是肉,对面过来十架只要有一架到基地上空就输了
日本加了好多图纸飞机啊
就一个版本补丁也值得新开一个楼……
昨天才用T-60&&打下三架飞机……
头像被屏蔽
简直是143吨bug另外服务器好像撑不住4w5以上的玩家,每次人数到这么多,机库界面的操作就很迟钝而且游戏经常掉线
----发送自
这美帝4级以下根本没法玩了吧
头像被屏蔽
兰开斯特!震电!!!!!
我的P63P37都恢复青春了!以前对着F/A-17G怎么射都没反应,现在一炮就能干下来,那酸爽,简直不敢相信!!!
F/A-17癌已经被治愈了!
新的陆战模式太好玩了
14X1000是什么鬼啊,还玩不玩了,就算兰开斯特是肉,对面过来十架只要有一架到基地上空就输了
要是1000磅的话就比二爷多1000吨。要是14个1000吨那真的没法玩了。
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引用第14楼C.W.Nimitz于 09:41发表的&&:
引用:qwe3180 发表于
02:是什么鬼啊,还玩不玩了,......
@C.W.Nimitz
你单位搞错了吧,又不是丢的核弹
栏开能挂7吨足够吓死人了。。。
----发送自
我毛也有金奶瓶了,买买买
----发送自
新陆战改动很不喜欢……
----发送自
头像被屏蔽
11区已经超神了。。。
头像被屏蔽
11区已经超神了。。。
本帖最后由 A1LI 于
10:53 编辑
就一个版本补丁也值得新开一个楼……
WT在s1本身就没什么帖子,就之前一个专楼,每次爬楼看见别人对机体的评价和玩法搞不好都不是当前版本的,看了和没看又有什么区别?
WT各种cg和宣传片多的是,从来也没看谁转过……
至少这个楼能告诉s1现在还在玩这个游戏的玩家,这个版本到底更新了什么,多了什么飞机和功能,什么飞机好用,到底该怎么玩。
鬼子的震电现在键鼠操作有bug,美国的虎猫和b57很牛比,德国新加的190a4很牛比 ,苏联的il28很叼,其他几个新飞机就只能用屎来形容了。另外b17被砍的是真惨……
190a4那火力那机动还只有3.3分房,毛子简直感天动地
@C.W.Nimitz
你单位搞错了吧,又不是丢的核弹
栏开能挂7吨足够吓死人了。。。
的确搞错了,二爷载重是6000公斤,蓝开应该是7000公斤。
MG151的声音好震撼,开鬼子190的时候吓到了。
的确搞错了,二爷载重是6000公斤,蓝开应该是7000公斤。
2爷的前4架是4000公斤,后面2架是5000公斤……没6000公斤的版本……
MG151的声音好震撼,开鬼子190的时候吓到了。
你应该试试鬼子的99式机炮,就是零战上的那个,以前声音像尿尿,现在声音整个一AK47……
7G的更新包卧槽
头像被屏蔽
怎么设置能去掉更新提示,我4860用不上这玩意
这2天我的感觉:
德国现在4级房真好混
我开着废帝开无双
历史模式4级房也是德国日子好过
新地图都是大平原远距离刚正面的
我su100进去队友好多t34-85,只会和对面虎王玩对射,妥妥等死
刚刚一盘5vs5,我把对面3个人打到退出,都没赢
一回头我们这边只有我一个活人
剩下的4个t3485被对面4歼+个猎豹干掉了。。。他们站桩对射
然后互相对占家里,对面2车他们赢
我觉得是不是我需要把毛子历史模式扔掉su100开54,-4什么的去5级房碾压元首去。。
德系继续4级开无双,等我豹2出完,再去5级街机房看看,反正猎虎已经出好了
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