3ds save editor 官网问题求教

&ivy's are designed to grow in scenes with real-world scale !!
&ivy's don't look that nice on a 500m tree...
&so, try to use this max-feature...
&growing an ivy is actually as easy as writing a plugin :))
&it's even more easy if you read what's written below...
& 1) plant an IvyRoot
& 2) hit the "Grow" button
& 3) watch it growing in your viewport
& 4) stop growing by hitting the "Grow" button again
& 5) a Multi/Sub-Object Material is already assigned for mapping your ivy
& 6) want a grow-animation ? - set keyframes for the ivy age
&version 0.76b changes:
&- increased ranges for spinners (request)
&- 3ds Max 7/8 version (request)
&- better leaf-orientation algo, i think...
&version 0.8b changes:
&- load/save presets (requested)
&- variable vertex colors by leaf-age (requested)
&- fixed: when changing cs-distance branches were too thin
&version 0.81b changes:
&- increased ranges for spinners again (request)
&version 0.82b changes:
&- fixed: when using backburner ivys were moved to world center
&- fixed: crash when deleting a growing ivy
&version 0.9b changes:
&- fixed: non-visible deselected ivy at age=0 (since 3ds max 2009)
&- fixed: bug in preset-loader (leaf-size was never read)
&- fixed: bug in root-mesh creation (diameter of crossections was wrong for last 3 nodes of a branch)
&- fixed: branches had flipped uv's
&- removed: "visible edges" option (produced too much confusion)
&- new: age can be adjusted beyond iterations of growth, age is shown in bold if above iterations
&- new: pickable leaf geometry (any geom. object, helpers or linked geometry with materials and multiple map-channels)
&- new: transform override for referenced leaves
&version 0.91b changes:
&- fixed: crash when clicking in viewport while ivy is growing
&version 0.92b changes:
&- fixed: when a leafmesh is crated before an ivy which is using it, 3ds max crashed on exit
&version 0.93b changes:
&- new: aspect for branch crossection
&- fixed: bad multithreading bug, now it should realy use all your cores, and should be faster too
&- no more support for 3ds max 7 and 8 !!
&version 0.94b changes:
&- more animatable parameters: BranchSize and Aspect, LeafChaos and Size, TextureHeight, Rotate and Twist
&- ivy material is using MR-materials, if default materials are "ArchDesign" materials
&- new created ivys are now scaled correct with any sytem unit scale
&- new "Misc" rollout:
& & &- scaling of parameters which have world-units, or reset to default values
& & &- extract grow splines (single or multiple shapes)
& & &- create quicksilver-compatible material, 3ds max 2011 only
&version 0.94-1b changes:
&- fixed: crash bug when loading an ivy (with meshes used as leaves) into nitrous viewports -- 3ds max 2012 only
&version 0.96b changes:
&- fixed: multiple undo/redo's after adding a custom leaf-mesh is messing up the ivy-material
&- fixed: opening vertex-color dialog carshes max (sometimes)
&- fixed: nitrous viewports not updating when changing custom leaf tansforms
&- 5-10 times faster growing in nitrous viewports
&- no more support for 3ds max 9, 2008 and 2009 !!
&version 0.975b changes:
&- fixed: lots of crash-bugs
&- new: all leaf-materials of an ivy are now instances (this fixes the creation-lag in previous versions)
&- new: the grow-button is now disabled in create panel, forcing you to switch to modify panel for growing
&- new: ivys grow now on xrefs (3ds Max 2015++)
&- new: turbo grow-mode, which potentionaly fills your memory in seconds...
&version 0.976b changes:
&- fixed: some minor bugs nobody noticed...
&- new: HIDPI support
&- new: the grow-button is now gone in create panel, switch to modify panel for growing
&- new: stop growing by hitting the ESC-key, also when 3ds Max is not the active window
&ok, lets grow one...
&first you need to place an ivy-root into your scene, but where to find this thing ?
go to "Create" panel &-
choose "Geometry" &-
& select "Guruware" from the list &-
check "AutoGrid" &-
select the "gwIvy" object &-
&add the object somewhere in your scene, the ground is a good place for an Ivy-Root,
&but you can put it anywhere you want, only make sure its not below a face (it won't grow through backside of faces)
&you can move an exiting ivy in your scene, rotate and scale won't work (as designed)
&if it should grow up, you need to place it near a wall, or it will mostly creep around on the ground (if there is one)
&if you have a real-world scaled scene, you don't have to change any parameters in the "Grow-Params" Rollout
&this bunch of spinners are only for fine-tuning the grow-process - should be obvious what they do...
&if your scene is not scaled correct (real-world), you will have a hard time figuring out working values
- max. grow-size per iteration
- amount of growing up
- amount of last grow-direction
- random influence
- gravity influence - usually down:)
- adhesion strength (attraction to mesh)
- max. distance to mesh where adhension will influence growth
- branching probability
- max. floating length of a branch before it will die
- variation of max. length
- max. number of parents (0 = just one branch without child-branches)
- some seed for the randomizers
- number of threads to use when growing - up to cpu's/cores of your system
- start/stop grow process
- age of grown ivy (used iterations), the one and only aniamteable parameter
- stop grow at specified age (when enabled), so you can go for a coffee while it grows
- live branches of ivy, only live branches are growing
- nice to see how long it took...
&now hit the "Grow" button and watch magic at work
&while it's growing you can still navigate in your viewport (as long as you don't deselect the growing ivy),
&or setup your materials, or whatever...
&after growing you might want to adjust some mesh parameters to give the look you want
size of an ivy branch (radius)&-
random seed&-&(for leaf distribution/orientation)
size of leaves&-
- number of branch-sides
- aspect for crossection
- distance of crossections& (to reduce face-count)
- add some chaos to the leaf-orientation
- density of leaves on a branch
&here you set visibility of ivy-branches and leaves for viewport AND rendering
- Main Branch: the first branch having no parents
- Old Branches: branches with parent- and child-branches
- Young Branches: branches with parent-branches only
- smooth branch-mesh
&when you create an ivy a Multi/Sub-Object Material is already assigned to it
&gwIvy01 has material IvyMaterial01 asigned, gwIvy02 has material IvyMaterial02, etc...
&open the material-editor and pick the material from the ivy using the eye-dropper
&ivy-textures can be found at
&the used images for such leaves are "pointing down", most textures for leaves are pointing up
&for me leaves are hanging down from plants... and Z is up - but that's another story :)
&you get a material with one slot for the branches and 12 slots for leaves (you don't need to use all of them)
&each leaf-material got a RGB Multiply map, with the diffuse leaf texture and a Vertex Color map
&on creation of an ivy 2 maps are generated for you (_ivy_d.tga and _ivy_o.tga)
&this textures are put into the first foud map directory (usually maxRoot/maps), they will be your standard textures
&for each new created ivy
&this 2 maps are not overwritten when they are already available, so you can exchange them with your own
&default leaf textures
&in the ivy's texture-rollout you set how to apply the branch texture, number of the leaf-materials,
&the amount of each leaf-material to use, and vertex colors for each leaf material
- usage of vertexcolors on/off
- defines the height of the used texture, tiled along a branch
- rotation of branchtexture (in degrees)
- number of texture-twists along a branch
- random seed for leaf-material distribution
- number of leaf-materials to use
- amount of leaf-material #1 and vertex colors
- amount of leaf-material #2 and vertex colors
- amount of leaf-material #3 (last used leaf-material is calculated) and vertex colors
- amounts for old branches and vertex colors
- amounts for young branches and vertex colors
- update leaves after adjustments
& uncheck auto-update below if you have a heavy ivy-mesh and things get slow
- auto-update leaves when adjusting spinners
&you can copy vertex color settings between leaf materials by drag/drop from one vertex-color button to another
&or swap settings by holding down CTRL while doing this drag/drop (without an annoying dialog asking you what to do)
&this dialog appears when clicking on one of the vertex-color buttons next to the ammount spinners
- tells you which leaf-material you are working on
- Color variation (different for each color below)
- Color space where variation takes place (RGB or HSV)
- R or H - variation
- G or S - variation
- B or V - variation
- Color setting by leaf-age, again... leaf-age, NOT ivy age !!!
& &this way you can have the leaves change color while the ivy grows older
& &the possibilities are...
& &... not endless, but there are some :)
- on: tuns usage of this color setting on/off
- age: the leaf-age when this color is to be used
& &the color is interpolated between the prev. color and this one
- color: well... the color
- pL: use this color per leaf
& &when off, each vertex of a leaf will get a different color
&some notes on usage:
&to make this work, turn on "Use Vertex Colors" in Texture-Rollout
&open material-editor and disable all maps in viewport (can be found in mat-edits menu)
&now you should see the colors change on the leaf quads
&if you want to see you leaf with opacity in viewports, you have to uncheck the corresponding diffuse-map
&in material-editor - a "global-diffuse-off-switch" in texture-roolout would turn off all diffuse-maps in your scene,
&that's why there is no such switch in the ivy-rollouts
&variations and colorspace for each color can be different (except for Hue)
&try to avoid using Hue-variations when animating
&when turning off the pL-switch for a vertex color, do this for all used colors
&make sure "Redraw Scene On Window Expose" is ON, or you get no viewport-response when changing colors
&here it is, the highly demanded custom leaf geometry... happy now ?
- on/off using this geometry (if not, internal leafquad is used again)
- pick-button to pick your custom leaf geometry
- on/off transform override - double-click opens "transform dialog"
&pick any geometry object or helper in your scene to use as leaves (including linked children), nurbs also if you wish...
&the current ivy-material is updated, including all used map-channels on references
&this references can be animated, eq. you can add growing bananas onto your ivy, or bipeds...
&or add some animated noise to a leaf geometry to simulate wind...
&leaf-size in mesh-rollout will have no effect on leaf-references, also vertexcolors from texture-rollout are not used,
&vertexcolors have to be set on the used reference (if needed)
&you can copy transform settings between references by drag/drop from one transform button to another
&or swap settings by holding down CTRL while doing this drag/drop (without an annoying dialog asking you what to do)
&take care what you do... using a 10.000 poly mesh as a leaf for 50.000 leaves on the ivy is not working so good :)
&this dialog appears when double-clicking on one of the tranform buttons in LeafMeshes rollout
- tells you which leaf-reference you are working on
- tanslation and variations for a reference
- use local leaf-space or word space
- rotation and variations for a reference
- relative or absolute rotation
- scale and variations for a reference
- use local leaf-space or word space
&some additional functionality...
- Scale down parameters which have units (divide by given amount)
- Set default values for ivy-creation
- extract main branch
- extract old branches
- extract young branches
- extract a single shape, or multiple shapes (one for each branch)
- extract the splines (this can take some seconds for big ivy's)
- create ivy-material without vertexcolor-map (your vertexcolors don't work then !!)
& 3ds max 2011 only...
&scaling is useful when opening files created with versions <0.94b:
& - when the file was not saved using cm as system units,
& & &and choosing "Rescale the File Objects to the System Units Scale?" in "File Load: Units Mismatch"-dialog
& - same for presets: if a preset was saved with a version <0.94b using different system units than the current,
& & &the preset values will be wrong (they always were) - scaling helps here to get reasonable values
&if the grow splines are extracted as a sigle shape, it will be created on the current layer,
&if you extract multiple shapes, they go to a new layer named [IvyName]_Branches001
&on ivy-creation a material is also created, which has vertexcolor-maps for the leaves,
&quicksilver does not (yet) support vertexcolors, "Quicksilcer compatible" materials have no vertexcolor-maps
&this way quicksilver can render the leaves, otherwise only branches are visible in quicksilver-renderings
&should be obvious what this one does...
- Load and Save of Presets
&each and every value is stored in such a preset, including vertexcolor settings and transform overrides
&additional notes:
&ivy's shouldn't grow on windows, correct ?
&to inform the ivy of such situations you have to freeze your window-meshes
&this way such a frozen mesh will still be used for collision-detection,
&but the branches will die there faster than on unfrozen meshes
&if you have a modifier applied to an ivy you won't see it growing in viewports (no mesh is generated while growing)
&to speed-up growing:
&- turn off "Use Selection Brackets"
&- hide all objects where it won't grow anyway, too much faces in your scene will slow down the grow-process
&- whenever possible split big meshes into some smaler ones, but having 10.000 objects also doesn't help much :)
&- disable all modifiers you might have on top of an ivy-object
&if the ivy isn't growing the way you want, you can stop growing any time,
&adjust age and/or grow-params and start growing again
&having any questions ? - feel free to ask (you will see my e-mail addr. when clicking on the donate-button)
&you don't have to donate at this point (but you can!!), it just keeps me from geting spamed...
&and now... have fun!查看: 5829|回复: 6
saveEditor問題~~求大大解答
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猥不足道 Lv.2, 积分 17, 距离下一级还需 183 积分
找朋友借了saveEditor来用.没有光驱 就官网下了个驱动是2代的.. saveEditor是一代的,有大大说可以通用
驱动装了之后问题就来了 怎么插saveEditor都是 无法识别USB设备- =
我电脑是WIN7 64位的 难道是我电脑缺少什么XXX文件.导致驱动没有安装成功吗?& &这驱动安装的时候就算你电脑缺少XXXX文件也是直接安装出来的吗=?
求大大们帮帮小弟- =
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猥乎其微 Lv.3, 积分 328, 距离下一级还需 172 积分
唯一方法& &换系统
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猥服出巡 Lv.4, 积分 633, 距离下一级还需 367 积分
你重新安裝然後選修護..那時候都先別插設備然後再安裝讓他自己更新...應該就能了
我一開始也讀不到後面選修護他更新了才成功的
要用2的程式...你用1的他也會更新成2的
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猥人师表 Lv.6, 积分 4048, 距离下一级还需 952 积分
我今天刚入的,遇到一样的问题,重新装了系统还是原版的立马就好了!
日版FC:06
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猥不足道 Lv.2, 积分 193, 距离下一级还需 7 积分
pyfking 发表于
我今天刚入的,遇到一样的问题,重新装了系统还是原版的立马就好了!
问下系统在哪下的- -我以前能改,最近系统完全读不出了
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猥人师表 Lv.6, 积分 4048, 距离下一级还需 952 积分
xmuhero 发表于
问下系统在哪下的- -我以前能改,最近系统完全读不出了
呃,我是百度的。。。找了个原版系统,带激活码的!!
日版FC:06
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猥不足道 Lv.2, 积分 193, 距离下一级还需 7 积分
pyfking 发表于
呃,我是百度的。。。找了个原版系统,带激活码的!!
我百度的系统非GHOST纯净版都不行- -
正版党【光辉事迹】
不是咱要晒正版,实在是游戏太好玩(自曝拥有任意平台10款以上的正版游戏)
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3DSsaveeditor遇到怪事儿
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本帖最后由 txhtxh 于
03:03 编辑
9{(WV$JQG7`~4CW]Q~P5{PK.jpg (43.63 KB, 下载次数: 11)
02:51 上传
我拿来修改口袋,修改了几只PM的努力之后就出现了这个,之后口袋存档就打不开,别的游戏存档照样可以打开修改..........求原因,求解决
有关调用实时(JIT)调试而不是此对话框的详细信息,
请参见此消息的结尾。
************** 异常文本 **************
System.ArgumentOutOfRangeException: 索引超出范围。必须为非负值并小于集合大小。
参数名: index
& &在 System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
& &在 System.ThrowHelper.ThrowArgumentOutOfRangeException()
& &在 DSSaveEditor.SimpleEdit.FillCheats_New(String highlight)
& &在 DSSaveEditor.SimpleEdit..ctor(GameItem gameItem, Boolean bShowOnly, DSCommunicator device)
& &在 DSSaveEditor.MainForm.simpleToolStripMenuItem_Click(Object sender, EventArgs e)
& &在 DSSaveEditor.MainForm.dgServerGames_CellDoubleClick(Object sender, DataGridViewCellEventArgs e)
& &在 System.Windows.Forms.DataGridView.OnCellDoubleClick(DataGridViewCellEventArgs e)
& &在 System.Windows.Forms.DataGridView.OnDoubleClick(EventArgs e)
& &在 System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
& &在 System.Windows.Forms.Control.WndProc(Message& m)
& &在 System.Windows.Forms.DataGridView.WndProc(Message& m)
& &在 System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
& &在 System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
& &在 System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** 已加载的程序集 **************
& & 程序集版本: 2.0.0.0
& & Win32 版本: 2.0. (Win8RTMGDR.0)
& & 基本代码: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
3DSSaveEditor
& & 程序集版本: 2.0.
& & Win32 版本: 2.0.0.0
& & 基本代码: file:///C:/Program%20Files%20(x86)/CYBER%20Gadget/3DS%20SaveEditor/3DSSaveEditor.exe
----------------------------------------
Microsoft.VisualBasic
& & 程序集版本: 8.0.0.0
& & Win32 版本: 8.0. (Win8RTM.0)
& & 基本代码: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
& & 程序集版本: 2.0.0.0
& & Win32 版本: 2.0. (Win8RTMGDR.0)
& & 基本代码: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c/System.dll
----------------------------------------
System.Windows.Forms
& & 程序集版本: 2.0.0.0
& & Win32 版本: 2.0. (Win8RTMGDR.0)
& & 基本代码: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c/System.Windows.Forms.dll
----------------------------------------
System.Drawing
& & 程序集版本: 2.0.0.0
& & Win32 版本: 2.0. (Win8RTMGDR.0)
& & 基本代码: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Windows.Forms.resources
& & 程序集版本: 2.0.0.0
& & Win32 版本: 2.0. (Win8RTMGDR.0)
& & 基本代码: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_zh-CHS_b77a5c/System.Windows.Forms.resources.dll
----------------------------------------
System.Runtime.Remoting
& & 程序集版本: 2.0.0.0
& & Win32 版本: 2.0. (Win8RTMGDR.0)
& & 基本代码: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
& & 程序集版本: 2.0.0.0
& & Win32 版本: 2.0. (Win8RTMGDR.0)
& & 基本代码: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
& & 程序集版本: 2.0.0.0
& & Win32 版本: 2.0. (Win8RTMGDR.0)
& & 基本代码: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c/System.Xml.dll
----------------------------------------
mscorlib.resources
& & 程序集版本: 2.0.0.0
& & Win32 版本: 2.0. (Win8RTMGDR.0)
& & 基本代码: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Microsoft.mshtml
& & 程序集版本: 7.0.3300.0
& & Win32 版本: 7.0.3300.0
& & 基本代码: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------
************** JIT 调试 **************
要启用实时(JIT)调试,
该应用程序或计算机的 .config 文件(machine.config)的 system.windows.forms 节中必须设置
jitDebugging 值。
编译应用程序时还必须启用
&configuration&
& & &system.windows.forms jitDebugging=&true& /&
&/configuration&
启用 JIT 调试后,任何无法处理的异常
都将被发送到在此计算机上注册的 JIT 调试器,
而不是由此对话框处理。
不要客气,请收下我的膝盖
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飞喵不乖...竟然用改PM~
这个没用过...不过貌似是存档被玩坏的节奏了...
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mawenjue 发表于
飞喵不乖...竟然用改PM~
这个没用过...不过貌似是存档被玩坏的节奏了... ...
懒得练努力,直接改了,昨天弄了好久终于解决了
感!觉!自!己!萌!萌!哒!
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txhtxh 发表于
懒得练努力,直接改了,昨天弄了好久终于解决了
怎么解决的,发个图文教程呗
啪啪啪了就解决了啊
& & & & & & & & & &
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猥乎其微 Lv.3, 积分 254, 距离下一级还需 246 积分
遇到相同问题,同求!
猥币253204
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删掉备份文件夹里面的xml文件
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猥乎其微 Lv.3, 积分 254, 距离下一级还需 246 积分
txhtxh 发表于
删掉备份文件夹里面的xml文件
在哪里啊。。。? 我的文档找saveeditor相关文件是么?
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<font color="#4035501 发表于
在哪里啊。。。? 我的文档找saveeditor相关文件是么?
修改器可以直接打开放存档的文件夹,那个文件夹里就有
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猥乎其微 Lv.3, 积分 254, 距离下一级还需 246 积分
txhtxh 发表于
修改器可以直接打开放存档的文件夹,那个文件夹里就有
找到了! 我去试试 谢谢版主
在线时间17 小时
帖子猥币巴士票
猥时尚早 Lv.1, 积分 22, 距离下一级还需 -7 积分
txhtxh 发表于
删掉备份文件夹里面的xml文件
删了还是不行,重装也不行
银质奖杯【稀有成就】
差点就是第一名了! --不甘心的菲尼如是说(曾在论坛任意板块内组织的活动中获得第二名)
票!票!票!【稀有成就】
真是意外,发点八卦居然这么多人投票,现在的人呐……(发布一个投票帖并且有超过500人参与投票。资源、回复可见贴不可)
交友达人【普通成就】
朋友不只是踏脚石,偶尔也可以当坐垫的哦(好友数超过100名)
狩猎还在继续
在这10年里,我们烤过肉、养过猫、挖过矿、种过田、屠过龙,还交了一堆猎人朋友……这枚怪物猎人10周年纪念成就属于你!(参加怪物猎人10周年主题活动,取得优异成绩的幸运猎人才能获得,非常之稀有的绝版纪念永久成就。)
管理团队【光辉事迹】
猥皮大本营管理团队特有的红色令牌。象征权力与责任的契约之证。(担任过论坛各级版主)
常客【普通成就】
《我的业余生活》从前有一个论坛叫TGBUS…(在线时间超过1000小时)
水元素【普通成就】
水、H2O、みず、water,额...总之怎么叫都行了
(累计发帖1000即可解锁)
水精灵【稀有成就】
我很喜欢水,因为这就是我存在的意义...(累计发帖10000即可解锁)
浮云爱好者【普通成就】
一朵,两朵,三朵,呵呵呵… (累计获得1000朵浮云)
浮云收藏家【稀有成就】
已经收藏到这么多浮云了吗,不错嘛!(累计获得5000朵浮云)
浮云鉴定砖家【光辉事迹】
浮云对你来说,已经没有秘密了!(累计获得10000朵浮云)
S·P·Y【稀有成就】
呵呵想揭下我的面具看看我的真实身份吗?知道的人都死光了哦……(同时列名于3个以上用户组)
略疼【稀有成就】
(续《我的业余生活》2)我在那里…消磨了大量的… (在线时间超过5000小时)
灰兔の圣诞祭【光辉事迹】
不管主线支线,我只想做一个安静的全任务控和成就党,谢谢。(2014猥皮休闲区大型圣诞祭全任务达成成就,永久)
展会先锋【普通成就】
每当有游戏展会,我都有很多事情要做,根本停不下来!(参与任何游戏展会报道直播及其他相关内容制作)
日常【光辉事迹】
(续《我的业余生活》3)人参啊……(在线时间超过10000小时)
Lucky☆Star【稀有成就】
什么!你在发完申请贴截图的时候没被人撒云?实在是太幸运了,让我抱抱你的大腿吧!(规则改为:总积分正好=或777777)
铜质奖杯【普通成就】
好歹有个名次,哈哈哈哈哈(曾在论坛任意板块内组织的活动中获得第三名)
正版党【光辉事迹】
不是咱要晒正版,实在是游戏太好玩(自曝拥有任意平台10款以上的正版游戏)
我的朋友很多【普通成就】
朋友不只是踏脚石,偶尔也可以当坐垫的哦(好友数超过100名)
成就猎人Rank.D【普通成就】
你已经踏上了成就收集的不归路,5个成就怎么可能满足你的需求,继续努力吧! (获得累计超过5个成就--不包括负面成就)
成就猎人Rank.C【稀有成就】
随便玩玩就拿到这么多了,SO EASY,妈妈再也不用担心我的成就 (获得累计超过10个成就--不包括负面成就)
成就猎人Rank.B【光辉事迹】
达人?=,=是在侮辱我吗?!我是神,我是,我…… --从此无人知其下落 (获得累计超过20个成就--不包括负面成就)
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