饥荒手机版有没有mod3.205版本能完的MOD啊跪求

关于升级v3.250.0造成原有MOD失效问题的解决方案 - 3DMGAME论坛 - Powered by Discuz!
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标题: 关于升级v3.250.0造成原有MOD失效问题的解决方案
作者: dafeican& & 时间:
标题: 关于升级v3.250.0造成原有MOD失效问题的解决方案 本帖最后由 dafeican 于
23:39 编辑
此次升级v3.250.0,
大批的MOD不再适用新版本
但其实,游戏只是根据做出的判断
用txt做个小小的修改,就能骗过系统
用写字板打开mod文件夹里的文件
(以勇气MOD为例)可见:
& && &&&{Name &Valour&}
& && &&&{Desc &MP mod&}
& && &&&{MinGameVersion &3.112&}
& && &&&{MaxGameVersion &3.205&}
& && &&&{FileId &&}
& && &&&{Name &Valour&}
& && &&&{Desc &MP mod&}
& && &&&{MinGameVersion &3.112&}
& && &&&{MaxGameVersion &3.250&}
& && &&&{FileId &&}
再保存,即可加载此MOD
此法对支持v3.205.2版本的MOD基本有效(除非MOD作者作死,乱改设定,与升级冲突)所以,Dafeican对支持v3.205.2版本的MOD不再一一更新
但是v3.127之前版本需要进一步修正,如有需要,可发帖求助
作者: dafeican& & 时间:
o Added new skybox
o Added new sky textures
o Added new water (ocean simulation will be added later)
o Added auto join slots in session screen
o Added grass draw distance is now controlled through the level_of_detail.set
o Added support for image resize on loading to surface
o Added resupply non ammo items to tanks depending on .def file
o Added better support for multiple machine guns for vehicles
o Added sky color, intencity and azimuth e removed outdated paramters
o Added support for PNG textures
o Added sky texture quality application
o Added DoF now also blurs the scene, when entering pause menu in-game
o Added &level down& button to land polygon tool
o Added a reflection factor for water planes
o Added {autopause} flag for particle view
o Added a button to the editor to reset all unit inventories
o Added minimap creation code
o Added MP text behind MP settings in session screen, like for CP
o Added additional checks to FindDialogs
o Added assertion if steam initialization failed
o Added extra checks in steam cloud
o Added if someone quotes your name in chat, play UI sound
o Added utility method to detect Steam Offline mode
o Added new sun/moon
o Added new light scattering effect
o Added new dirt lense effect
o Added support for further shader cache automatic rebuid possibility
o Added Alt + V cycle through 'showVolumes' and 'showVolumesNames'
o Added 3ds max plug-ins: 2016 version
o Added 3 sound parameters to the weather environment
o Added icon indicators for mods / desync in session list
o Added account for real reflection flag on water meshes in visible scene when checking the need to build the reflection
o Added steam api logging tools
o Added X and XX models preloading for single-player mode
o Added video options related to lens effects
o Added you can now choose a texture directly for the lens dirt
o Added more aggressive reducing of video settings
o Added new alliances multiplayer settings (players can have multiple factions per team now)
o Added Alpha to Coverage render feature (only for high end systems)
o Added smoke shell 3d model
o Added new FX for soldiers about to bleed out
o Added minimum performance required to join custom games (host setting)
o Added custom memory allocator and memory profiler
o Added new MSS SDK
o Added highlight of game icon if user joins the game
o Added slider for camera rotation speed to game options
o Added show team total score on in-game &tab& info menu
o Added random spawn points to multiplayer gamemodes
o Added support for interaction script
o Added carrying of dead units
o Added host option, no noobs, noobs only
o Added minimum performance setting to session create screen
o Changed the traceFreq from a [0;1] float value to an integer value
o Changed auto-cannons to use health damage modifier to balance them
o Changed unit level restriction to be disabled by standard
o Changed draw minimap unit path as line
o Changed water video options and the underlying data types: Water Shader
o Changed human reload animation speed to fit reload time
o Increased view range of scout vehicles (bikes, jeeps)
o Increased mine set-up speed
o Increased mgun skill of tankmen and vehicle supporters
o Reduced range of KV-2 from 160m to 150m
o Reduced price of SU-122 from 800 MP to 750 MP
o Reworked LOD settings
o Reworked environments
o Reworked SSAO to achieve shorter render times and reducing sampling artifacts
o Removed microphone icon for AI players
o Removed XP on kill message
o Fixed change rnd seed after session restart
o Fixed unnesessary memory copying and tag creation
o Fixed disable unit commands during scenarios
o Fixed view distance after changing settings
o Fixed render text with opacity
o Fixed AT rocket launcher far shooting exploit
o Fixed crash on aimer update after skeleton change
o Fixed crash on occlusion detector release
o Fixed crash when WM_SIZE received before options initialized
o Fixed ingame talk dialogs are now either half the screen width or 800 pixels
o Fixed crash on attempting to load invalid save
o Fixed crash in escenepayer after game closed
o Fixed crash on session update
o Fixed enemies' impregnability shield flashing when fog of war is off
o Fixed crash on inventory search
o Fixed AI is ignoring custom unit settings in multiplayer
o Fixed don't resupply items/ammo that do not exist
o Fixed texmods on damage
o Fixed editor environment sounds now obey master volume
o Fixed scenario cameria is not time synced in cooperative
o Fixed crash when trying to assign player to brainless entity (added warning)
o Fixed a crash with budget calls
o Fixed forced decal cast on scene load
o Fixed player counter not updated in Lan after adding/removing bots
o Fixed update player count on batch bot actions
o Fixed swap chain creation failure under NVIDIA Nsight monitor
o Fixed show tracers if fog of war is disabled
o Fixed crash in multiplayer cooperative
o Fixed in-game voice chat
o Fixed long game load time time on win10
o Fixed fog of war blinking because of duplicating renderIds
o Fixed that single clicking on cyrillic names in chat creates strange results
o Fixed use &armor& coefficient from difficulty.set in armor durability math
o Fixed crash in editor after changing graphics options
o Fixed reload animation and reload sound now have the same duration
o Fixed preload issue. now only present armies will be included to preload list
o Fixed personage aquiry with editor veterancy setting
o Fixed xp gain shown on early exit in game satistics dialog
o Fixed save\create new gameprogress file
o Fixed crash in event console
作者: gundam23& & 时间:
感谢更新!!
作者: dyn0000& & 时间:
感谢 支持 辛苦了
作者: w& & 时间:
那请问D大,这个方法3.205版本能玩3。127的mod吗
作者: 瞬___间& & 时间:
GSM那个模组按这个方法改好像不行啊
作者: 长翅膀的恶魔& & 时间:
更新2.250以后出现这个
但是我的本地文件不论是gamelogic还是MOD里都是1,没有1.0这个数啊,3.250更新说是吧tracefrep从浮点数调整为整形数,但是这个1应该没问题吧
(23.76 KB, 下载次数: 0)
18:14 上传
作者: m4popliu& & 时间:
楼主你好,我加载sirhinkel as2 v6.6mod后出现乱码,游戏版本是3.127,我试过了几个汉化补丁都是乱码,用3.250版本游戏加载mod会直接报错,求指点
作者: dafeican& & 时间:
楼主你好,我加载sirhinkel as2 v6.6mod后出现乱码,游戏版本是3.127,我试过了几个汉化补丁都是乱码,用3. ...
v3.200之后版本因为字体文件变化,
原来的汉化工具v1.2a已失效。
/thread--1.html
sirhinkel as2 v6.6 3.205.2版
如有需要,可以修正发布v3.250版
作者: 上帝武器& & 时间:
下载个3.250版本&&以前的MOD都不能用了
作者: Saga_me& & 时间:
LZ可以发布sirhinkel as2 v6.6的v3.250修正版吗,我把里的MaxGameVersion 改成&3.250&进游戏加载还是出错
作者: yoyotv323& & 时间:
作者: ToteKatze伊401& & 时间:
作者: gujinliang& & 时间:
库尔斯克改了以后载入跳出,需进一步修改
作者: & & 时间:
坦克有弹药,但是发射仓是空的,无法发射炮弹。。。
作者: zhubo0748& & 时间:
很多MOD的弹药不配套
作者: 大飞猪猪& & 时间:
更新2.250以后出现这个
但是我的本地文件不论是gamelogic还是MOD里都是1,没有1.0这个数啊,3.250更新 ...
应该改为任意一个整数,1.0都不行,必须是1
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