谁开了橙戒WAwow buff监视插件橙戒buff时间与开启者ID

[分享]橙戒/ 玛胖饰品
TMW监控设置 (解决别人开戒指自己没倒计时的问题)
用玛胖饰品打到现在一直研究如何监控恐惧预言的任性触发(非当前目标触发)等发现触发到其他目标再转火时间往往过半& &直到用到了TMW的& &单位条件设置& &单位比较
& &unit—target再用2个图标显示不同的颜色就成了下面这种样式当SP触发为当前目标时[img]./mon_/182_55a782d263d22.jpg[/img]当SP触发的目标不是当前目标时(就是AOE触发到别的目标上时)[img]./mon_/182_55a782d1df1a6.jpg[/img]监控的目标只能是BOSS战的其他框体
或者是鼠标指向的目标这个监控大部分时间是为了监控晶体爆发阶段给BOSS触发了饰品
能及时转回BOSS至于做任务
只能通过鼠标指向去找目标不过非BOSS战
也就没必要这么讲究了======================================================[del]
有橙戒之后
在BUFF 10秒的时候丢水晶开奥强
让戒指的爆炸效果触发到水晶上& &[/del][collapse=橙戒TMW]^1^T^SGUID^STMW:group:1KtCf1v1uJq2 ^SPoint^T ^Sy^N-5. ^Sx^F2967 ^f-48^Spoint ^STOP^SrelativePoint ^STOP^t ^SScale^F5201 ^f-51^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1LiasBDFnc5T ^N2^STMW:icon:1LilpgUXxPo= ^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SUnit^Sboss~`1-5 ^SType^Scleu ^SSourceUnit^Sraid~`1-20 ^SCLEUDur^N15 ^SName^S尼萨姆斯 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SUnAlpha^N0.5 ^SEvents^T ^N1^T ^SType^SSound ^SSound^SCheer ^SEvent^SOnShow ^t^N2^T ^SFade^b ^SPassingCndt^B ^SType^SAnimations ^SPeriod^N0 ^SValue^N15 ^SOperator^S&= ^SAnimation^SICONFLASH ^SEvent^SOnDuration ^SInfinite^B ^SCndtJustPassed^B ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LcWtmw84qU= ^STexts^T ^N1^S ^N2^S ^t^t^t^SCustomTex^S187616 ^SEnabled^B ^SGUID^STMW:icon:1LiasBDFnc5T ^SDestUnit^Splayer ^SFakeHidden^B ^SCLEUEvents^T ^SSPELL_AURA_APPLIED^B ^t^t^N3^T ^SShowTimer^B ^SType^Sbuff ^SUnAlpha^N0.5 ^SCLEUDur^N15 ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SFakeHidden^B ^SSourceUnit^Sraid~`1-20 ^SEvents^T ^N1^T ^SType^SSound ^SSound^SCheer ^SEvent^SOnShow ^t^N2^T ^SFade^b ^SPassingCndt^B ^SType^SAnimations ^SPeriod^N0 ^SValue^N15 ^SOperator^S&= ^SAnimation^SICONFLASH ^SEvent^SOnDuration ^SInfinite^B ^SCndtJustPassed^B ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LcWtmw84qU= ^STexts^T ^N1^S ^N2^S ^t^t^t^SCustomTex^S187616 ^SEnabled^B ^SGUID^STMW:icon:1LilpgUXxPo= ^SDestUnit^Splayer ^SCLEUEvents^T ^SSPELL_AURA_APPLIED^B ^t^SName^S尼萨姆斯 ^t^t^SOnlyInCombat^B ^SName^S橙戒 ^SColumns^N3 ^t^N73501^S~`~| ^Sgroup^N4 ^^^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N7 ^Spoint^STOP ^SrelativePoint^STOP ^t^t^SJustifyV^STOP ^SOutline^SOUTLINE ^SName^S聊天 ^SSize^N7 ^t^SGUID^STMW:textlayout:1LcWtmw84qU= ^SName^S涅猪 ^t^N73501^S~`~| ^Stextlayout^STMW:textlayout:1LcWtmw84qU= ^^[/collapse]& &[collapse=干货]^1^T^SPoint^T ^Sy^F-7339 ^f-48^Sx ^F-6871^f-47 ^t^SScale^F6474 ^f-51^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1LftwqYZLaAn ^N2^STMW:icon:1LftwqYw5WIH ^t^SEnabled^B ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^S~`boss~`1-5;~`mouseover ^SType^Sbuff ^SAlpha^N0.8 ^SShowTimerText^B ^SName^S末日印记 ^SUnAlpha^N0 ^SEvents^T ^N1^T ^SFade^b ^SType^SAnimations ^Sb_anim^F7127 ^f-56^Sg_anim ^N1^Sr_anim ^N0^Sa_anim ^N0.29^SPeriod ^N0^SAnimation ^SICONFLASH^SEvent ^SOnShow^SInfinite ^B^t ^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LcWtmw84qU= ^STexts^T ^N1^S[Unit:Name(color=false)] ^N2^S ^t^t^t^SCustomTex^S184073 ^SOnlyMine^B ^SGUID^STMW:icon:1LftwqYZLaAn ^SFakeHidden^B ^SEnabled^B ^SUnitConditions^T ^N1^T ^SType^SUNITISUNIT ^SLevel^N1 ^SName^Starget ^t^Sn^N1 ^t^t^N3^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^S~`boss~`1-5;~`mouseover ^SType^Sbuff ^SName^S末日印记 ^SShowTimerText^B ^SUnAlpha^N0 ^SEvents^T ^N1^T ^SFade^b ^SType^SAnimations ^SPeriod^N0 ^Sa_anim^F6351 ^f-54^SAnimation ^SICONFLASH^SEvent ^SOnShow^SInfinite ^B^t ^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LcWtmw84qU= ^STexts^T ^N1^S[Unit:Name(color=false)] ^N2^S ^t^t^t^SCustomTex^S184073 ^SOnlyMine^B ^SGUID^STMW:icon:1LftwqYw5WIH ^SFakeHidden^B ^SEnabled^B ^SUnitConditions^T ^N1^T ^SType^SUNITISUNIT ^SName^Starget ^t^Sn^N1 ^t^t^t^SColumns^N3 ^SGUID^STMW:group:1LcWw4gJsmSJ ^SName^S特别触发 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1LcWtmw84qU= ^t^t^t^N73501^S~`~| ^Sgroup^N7 ^^^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N7 ^Spoint^STOP ^SrelativePoint^STOP ^t^t^SJustifyV^STOP ^SOutline^SOUTLINE ^SName^S聊天 ^SSize^N7 ^t^SGUID^STMW:textlayout:1LcWtmw84qU= ^SName^S涅猪 ^t^N73501^S~`~| ^Stextlayout^STMW:textlayout:1LcWtmw84qU= ^^[/collapse]& &[collapse=文字样式]^1^T^N1^T ^SAnchors^T ^N1^T ^Sy^N7 ^Spoint^STOP ^SrelativePoint^STOP ^t^t^SJustifyV^STOP ^SOutline^SOUTLINE ^SName^S聊天 ^SSize^N7 ^t^SGUID^STMW:textlayout:1LcWtmw84qU= ^SName^S涅猪 ^t^N73501^S~`~| ^Stextlayout^STMW:textlayout:1LcWtmw84qU= ^^[/collapse]另外一句:这个饰品是神器
可以让你在704的时候打出别的职业710+的DPS(然并卵:M血魔不给带)======================================================条件详细设置如图
[collapse][img]./mon_/182_55a88dfa27836.jpg[/img][img]./mon_/182_55a88dfb727be.jpg[/img][/collapse]
马一下,刚拿到一个英雄战火的!估计要用到7.0了。M的不指望了。
起手4层奥冲应该有1个飞弹,打掉以后再读一次奥冲+弹幕,然后就是正常水晶爆发…除非3目标以上不然浪费水晶的爆发了。起手经常没飞弹
好人好报,楼主tmw的通知条件能截个图来不?辛苦
可不可以在通知事件里加一句喊话,然后喊话内容就是一个目标宏,然后就自动切换目标了
爆发期间水晶放下,末日在boss身上,用飞弹打boss?末日爆炸的伤害可以超过把飞弹打水晶上增幅30%伤害吗?
[b]Reply to [pid=79955,1]Reply[/pid] Post by [uid=]大妖术[/uid] ( 09:43)[/b]因为脸黑的问题我没有4T18 穿着4T17然后我没有优先拿AK饰品然后我的恐惧预言是英雄战火 括弧笑所以特效10下末日爆炸
水晶再触发二次爆炸是比直接飞弹打水晶高的这么跟你说吧我打M死眼进门出来放水晶只要触发了恐惧预言
不管是BOSS还是水晶上触发
水晶还没结束会直接被我打死[s:ac:计划通]
[b]Reply to [pid=79955,1]Reply[/pid] Post by [uid=]大妖术[/uid] ( 09:43)[/b]可能用LUA代码能够实现目标宏 我并不会写
[s:ac:晕]但是就算实现了目标宏
在同名小怪ADD战斗目标宏也无法正确选目标
所以还是就这样凑合吧= =!
为啥自己用橙戒的时候图标无效呢,
额。为啥要爆炸效果打到水晶上?爆炸效果没有水晶的伤害加成的。假如最后戒指的爆炸伤害是20w的话,那就是打boss10w,打晶体10w,然后晶体打boss10w。总伤害是一样的。还不如早点放晶体,多享受那一秒的晶体。
[b]Reply to [pid=79955,1]Reply[/pid] Post by [uid=]syang2000[/uid] ( 04:32)[/b]直接监视BUFF的话
由于是别人开的自己身上是光环效果
也就是没有倒计时
只能用TMW战斗事件来加入倒计时& &也就没做自己的战斗事件
稍后更新会解决这个问题
这个整合图标是我帮别人做的,功能你应该看一眼就明白了,但是我手头没有橙戒,用别的使用物品来测试的,你有橙戒帮着测试一下,看看是否生效[collapse]^1^T^SType^Smeta ^SIcons^T ^N1^STMW:icon:1LidK_gL56wY ^N2^STMW:icon:1LidK_gvS7ul ^t^SEnabled^B ^t^N73501^S~`~| ^Sicon^^^1 ^T^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S187616 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^t^SGUID^STMW:icon:1LidK_gL56wY ^SFakeHidden^B ^SEnabled^B ^t^N73501^S~`~| ^Sicon^^^1 ^T^SShowTimer^B ^SUnit^S~`raid~`1-40 ^SType^Sunitcooldown ^SShowTimerText^B ^SName^S ^SConditions^T ^N1^T ^SType^SITEMCD ^SOperator^S&= ^SLevel^N20 ^SName^S124635 ^t^Sn^N1 ^t^SUnAlpha^N0.7 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N20 ^SOperator^S&= ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SInfinite^B ^SCndtJustPassed^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SITEMCD ^SOperator^S& ^SName^S124635 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1LidK_gvS7ul ^SFakeHidden^B ^SEnabled^B ^t^N73501^S~`~| ^Sicon^^[/collapse]
[b]Reply to [pid=79955,1]Reply[/pid] Post by [uid=8300342]jayx515[/uid] ( 16:25)[/b]你的TMW监视自己戒指BUFF的图标可以用
但是团队中别人开(一般是近战)就显示不了倒计时
倒计时这个因为没在打团无法测试
至少根据昨天晚上的打团情况来看是这样的
我是用战斗事件解决的CD监视没用
但完全可以通过监视物品CD来实现
亲测非常好用,记得把第二个也改成始终不显示,赞美LZ
马克,马克,今天箱子开了寓言,戒指也刚刚做出来
大神能不能帮我做一个那种很大很亮的,有触发在哪个目标上的那种提示啊,谢谢啊
[b]Reply to [pid=79955,1]Reply[/pid] Post by [uid=]KaibaHe[/uid] ( 18:02)[/b]
主贴的字符串里 触发目标名字这个图标上面有的
如果你想加亮点就多加一条在显示时激活边框就好了
大小这个看你喜好调整关于橙戒的问题_魔兽玩家吧_百度贴吧
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关于橙戒的问题
现在有两点疑惑,网上没到请比较爱研究的玩家共同讨论下,1,橙戒除了团队爆发dps提高,在不开主动增益的情况下,完全没有被动收益,715的还有个大法师的炽燃几乎能大部分覆盖15%主属性收益,请问这两个谁测试过收益能相差多少?2,橙戒有个最后的爆炸伤害,这个爆炸伤害难道真的只是被戒指的开启者所拥有?我是个人感觉确实只有我一个人炸了,但翻译的竟然是每个人,其他人完全没有收益,由2不由想了下,在h难度以上,橙戒大多需要某个时刻又固定人员开启,而开启时未必能赶上所有人的爆发周期cd好,这橙戒的特效是否有一些渣了。。。
没外观不能装逼都没动力
1楼不给看图
献给手残党 及不愿意浪...
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?我承认我脑洞大开闲的无聊
就是每个人 看统计能看出来
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技术贴来非快餐党
你注意过没这个?尤其第一条— —
全团戒指都炸,但是炸的位置由开的人来决定。被动开戒指的人只有伤害,没有法术效果
戒指那几个名字有来头么
橙色戒指虽说没有715戒指的增益效果,到15秒内提升DPS是非常变态的,因为这可控,而且CD是120秒持续15秒,这个增益覆盖时间是12.5%,很不错的增益。这个戒指为什么要近战开,因为炸的范围是20码,这个炸的输出全团都可以享受,这是绝对的。随着戒指的升级,主属性以及特效也会提升,这是715戒指无法比拟的。
至于远程,炸那下伤害有,但没有法术效果。
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大部分覆盖??你想多了…715的覆盖1/3都不到
纳泥?橙戒还有主动效果?我今天才知道...用了一个月了。
卧槽,这版本玩到现在还不知道橙色武器是个戒指
??原开还可以有戒指装备栏?
为什么你的戒指是747,我的戒指是735,这是几个意思
这贴可以沉了不用回复了,楼上已经乐趣了
贴吧热议榜
使用签名档&&
保存至快速回贴[我知道你们什么都懂] 橙戒别人用了以后怎么监视BUFF时间?
别人开的话BUFF栏显示的是N/A & &有时候灵魂匣触发了橙戒提前触发结果就是很低的伤害。要如何才能显示出来持续时间
TMW 或者WA 这两款插件
[quote][pid=24886,1]Reply[/pid] [b]Post by [uid=404816]seeiammajia[/uid] ( 22:12):[/b]TMW 或者WA 这两款插件[/quote]TMWBUFF栏如果是N/A的话上面也没有持续时间的。WA也是
现在的方法是显示了戒指的冷却时间,然后还要心算下。我不是学霸 这个很麻烦
[b]Reply to [pid=24886,1]Reply[/pid] Post by [uid=7562343]Cockney[/uid] ( 22:14)[/b]WA我没用过 但是TMW我知道有办法可以实现类似功能. 虽然别人开的技能.但是这个BUFF的有效时间是固定的.只要设置成出现这BUFF,然后计时秒数.就可以在TMW的图标上做出来.(前提就是在持续时间内不要有新的BUFF覆盖原来的.要不然不好弄.因为法术的ID是不变的.TMW没办法判定)
[b]Reply to [pid=24886,1]Reply[/pid] Post by [uid=404816]seeiammajia[/uid] ( 22:19)[/b]具体要怎么设置呢?
大脚自带的那个监控插件不行?我就是问问,我没有橙戒,以后有了怎么也要监控一下吧
[b]Reply to [pid=24886,1]Reply[/pid] Post by [uid=8905070]菜鸟牧师宫商角徵羽[/uid] ( 22:30)[/b]别人开的话不行,因为BUFF栏显示的是永久BUFF
[b]Reply to [pid=24886,1]Reply[/pid] Post by [uid=7562343]Cockney[/uid] ( 22:28)[/b]tmw里面有个内置cd监视。原理就是监控buff然后开始计时(预先设定的时间。),你可以利用这点。一旦队友用戒指出现BUFF就进入内置CD计时。尽管buff没时间,但是插件已经开始倒计时了。
WA没用过,教不了![s:ac:goodjob]
很简单,监视目标,raid1-40。如果你是dps把法系敏捷物理的戒指id都写上就行了
[b]Reply to [pid=24886,1]Reply[/pid] Post by [uid=]allenguan01[/uid] ( 22:41)[/b]谢谢,就是这样弄的
[url]http://bbs.ngacn.cc/read.php?tid=8427699[/url]楼主可以使用上帖中第一种的WA代码。
[quote][pid=24886,1]Reply[/pid] [b]Post by [uid=7562343]Cockney[/uid] ( 22:14):[/b]TMWBUFF栏如果是N/A的话上面也没有持续时间的。WA也是[/quote]战斗事件触发,设定CD,监视全团.& 魔兽6.2:法师专用tmw设置 监控橙戒开启效果
魔兽6.2:法师专用tmw设置 监控橙戒开启效果
来源:NGA 作者:harenet 时间: 15:19:58
魔兽6.2版本harenet的法师TMW设置(T18,恐惧预言,橙戒,全天赋技能)更新添加橙戒喊话/倒计时/CD。
  ^1^T^SNumGroups^N5 ^STextureName^SLiteStep ^SHideBlizzCDBling^b ^SGroups^T ^N1^T ^SPoint^T ^Sy^N30 ^Sx^N160 ^t^SScale^N1.6 ^SRows^N4 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S隐形术 ^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SShowWhen^N1 ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S寒冰屏障 ^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SShowWhen^N1 ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.8 ^SName^S法术反制 ^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S[Duration(gcd=false):Round(0):Hide(0)] ^t^t^t^SShowWhen^N1 ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SAlpha^N0.8 ^SName^S变形术 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^STexts^T ^N2^S[Destination:Name] ^t^t^t^SOnlyMine^B ^SUnit^S~`focus ^SEnabled^B ^SGUID^STMW:icon:1KaN=BvI5yEN ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SName^S闪现术 ^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SShowWhen^N1 ^SEnabled^B ^t^N6^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.8 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S炽热疾速 ^t^Sn^N1 ^t^SName^S108843 ^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1Kd_TXwyIXBw ^SEnabled^B ^t^N7^T ^SType^Sbuffcheck ^SAlpha^N0.5 ^SName^SIncreasedC~`IncreasedSP ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SEnabled^B ^t^N8^T ^SShowTimer^B ^SOnlyEquipped^B ^SType^Sitem ^SAlpha^N0.8 ^SOnlyInBags^B ^SName^S全见者尼萨姆斯 ^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^t^t^t^SShowWhen^N1 ^SEnabled^B ^t^N9^T ^SType^Smeta ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SIcons^T ^N1^STMW:icon:1Ke1iY2vSwO5 ^N2^STMW:icon:1KktYnNaojdp ^N3^STMW:icon:1KktYnNenjA7 ^N4^STMW:icon:1KktYnOA6Pli ^N5^STMW:icon:1Lh9xSwijKlg ^t^SEnabled^B ^t^N10^T ^SType^Smeta ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SIcons^T ^N1^STMW:icon:1Ke1iY2p2ycs ^N2^STMW:icon:1KktYnVNDAaH ^N3^STMW:icon:1Lh9xUS4sp1P ^t^SEnabled^B ^t^N11^T ^SType^Smeta ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SIcons^T ^N1^STMW:icon:1KegDbaV7_MQ ^N2^STMW:icon:1Lh8yx228iec ^N3^STMW:icon:1Lh9er0kaoMR ^N4^STMW:icon:1KeM7lGQjdg4 ^N5^STMW:icon:1KeM7lGR5764 ^t^SEnabled^B ^t^N12^T ^SType^Smeta ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SIcons^T ^N1^STMW:icon:1KgzbVVMQDBG ^N2^STMW:icon:1Lh8yx2A9u4s ^N3^STMW:icon:1KfWWBVC9XlL ^N4^STMW:icon:1KeM7lGQHg5R ^t^SEnabled^B ^t^N13^T ^SType^Smeta ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SIcons^T ^N1^STMW:icon:1KfVS5N5vZrH ^N2^STMW:icon:1KfVUN6KSfQg ^N3^STMW:icon:1KfVUXSo5366 ^N4^STMW:icon:1KeM6YFAcYWy ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ka3NgepTs83 ^t^t^SEnabled^B ^t^N14^T ^SType^Smeta ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SIcons^T ^N1^STMW:icon:1KaOBkC3=Wur ^N2^STMW:icon:1KeM3tt=QhDk ^N3^STMW:icon:1KGTdHUWwKDG ^N4^STMW:icon:1KfVS5NDJZaM ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ka3NgepTs83 ^t^t^SEnabled^B ^t^N15^T ^SType^Smeta ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SIcons^T ^N1^STMW:icon:1KZ3CjrzVb6L ^N2^STMW:icon:1KGTUTP0ks2A ^N3^STMW:icon:1KGTUTP0teec ^N4^STMW:icon:1KZ3Cjr_PpwA ^N5^STMW:icon:1KGTUTP1WsyY ^N6^STMW:icon:1KGTUTP0xR7N ^t^SEnabled^B ^t^N16^T ^SType^Smeta ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^Sn^N1 ^t^SIcons^T ^N1^STMW:icon:1Kefsdj_EuLe ^N2^STMW:icon:1KaOBkCi=WEY ^N3^STMW:icon:1KaOBkCSTs51 ^N4^STMW:icon:1KaOBkCWVVYu ^N5^STMW:icon:1Kefuvgexm=q ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ka3NgepTs83 ^t^t^SEnabled^B ^t^t^SGUID^STMW:group:1KaO1bd8OQ11 ^SName^S技能显提示 ^t^N2^T ^SPoint^T ^Sy^N-60 ^Sx^N160 ^t^SScale^N1.6 ^SRows^N2 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1LiWyHwAz=zd ^N2^STMW:icon:1LlQN2QG24YV ^N3^STMW:icon:1LkQwwseQwrT ^N4^STMW:icon:1LiWyG5cUQAD ^N5^STMW:icon:1LiWUjxWq4vy ^N6^STMW:icon:1LjFydUggucB ^N7^STMW:icon:1LjFyf8Dm5eT ^N8^STMW:icon:1LjFyiPDeS5F ^N9^STMW:icon:1LjFylDsi7Zc ^N10^STMW:icon:1LiWT05PpaK0 ^N11^STMW:icon:1LiWT058wM5y ^N12^STMW:icon:1Ll1rXa7xleB ^N13^STMW:icon:1LksjwXRm6dA ^t^SEnabled^B ^t^t^SGUID^STMW:group:1LiWrP4YQm8K ^SName^S增益整合 ^SControlled^B ^t^N3^T ^SPoint^T ^Sy^F-6464 ^f-50^Sx ^N-273.^Spoint ^SRIGHT^SrelativePoint ^SRIGHT^t ^SScale^N1 ^SRows^N20 ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SOnlyMine^B ^SType^Sbuff ^SUnAlpha^N0.5 ^SName^S36032 ^SConditions^T ^N1^T ^SType^SUNITSPEC ^SBitFlags^T ^N62^B ^t^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S气定神闲 ^t^N2^T ^SType^SMANA ^SOperator^S& ^SAndOr^SOR ^SLevel^N90 ^t^N3^T ^SType^SMANA ^SOperator^S& ^SAndOr^SOR ^SLevel^N50 ^t^N4^T ^SType^SMANA ^SOperator^S& ^SLevel^N49 ^t^Sn^N4 ^t^t^N2^T ^SFade^b ^SType^SAnimations ^SImage^S12043 ^Sa_anim^N1 ^SPeriod^N0 ^SAnimation^SICONOVERLAYIMG ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N1 ^SName^S气定神闲 ^t^Sn^N1 ^t^t^N3^T ^SFade^b ^SType^SAnimations ^SImage^S44425 ^Sa_anim^N1 ^SPeriod^N0 ^SAnimation^SICONOVERLAYIMG ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SMANA ^SOperator^S&= ^SLevel^N90 ^t^N2^T ^SType^SMANA ^SOperator^S& ^SLevel^N50 ^t^Sn^N2 ^t^t^N4^T ^SFade^b ^SType^SAnimations ^SImage^S12051 ^Sa_anim^N1 ^SPeriod^N0 ^SAnimation^SICONOVERLAYIMG ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SMANA ^SOperator^S&= ^SLevel^N50 ^t^Sn^N1 ^t^t^Sn^N4 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^STexts^T ^N1^S[PercentMP:Round(0):Cyan] ^N2^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N3 ^SCustomTex^S30451 ^SGUID^STMW:icon:1Ke1iY2vSwO5 ^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S& ^SName^S热力迸发 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S& ^SName^S炎爆术! ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S1+1 ^t^t^t^SCustomTex^S2894 ^SGUID^STMW:icon:1KktYnNaojdp ^SEnabled^B ^SFakeHidden^B ^t^N3^T ^SShowTimer^B ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S& ^SName^S炎爆术! ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S+1 ^t^t^t^SCustomTex^S11366 ^SGUID^STMW:icon:1KktYnNenjA7 ^SEnabled^B ^SFakeHidden^B ^t^N4^T ^SShowTimer^B ^SType^Sconditionicon ^SName^S48107 ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S& ^SName^S热力迸发 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S1 ^t^t^t^SCustomTex^S48107 ^SGUID^STMW:icon:1KktYnOA6Pli ^SEnabled^B ^SFakeHidden^B ^t^N6^T ^SType^Sbuff ^SName^S44544 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SCustomTex^S30455 ^SGUID^STMW:icon:1Lh9xSwijKlg ^SEnabled^B ^SFakeHidden^B ^t^N7^T ^SType^Sbuff ^SName^S79683 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SGUID^STMW:icon:1Ke1iY2p2ycs ^SEnabled^B ^SFakeHidden^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.8 ^SName^S炼狱冲击 ^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SShowWhen^N3 ^SCustomTex^S108853 ^SGUID^STMW:icon:1KktYnVNDAaH ^SEnabled^B ^SFakeHidden^B ^t^N12^T ^SType^Sbuff ^SName^S冰冷智慧 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SCustomTex^S69869 ^SGUID^STMW:icon:1Lh9xUS4sp1P ^SEnabled^B ^SFakeHidden^B ^t^N13^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.8 ^SName^S12051 ^SConditions^T ^N1^T ^SType^SREACTIVE ^SChecked^B ^SName^S唤醒 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SShowWhen^N3 ^SGUID^STMW:icon:1KegDbaV7_MQ ^SEnabled^B ^SFakeHidden^B ^t^N14^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SAlpha^N0.8 ^SShowTTText^N1 ^SName^S12654 ^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^STexts^T ^N2^S[if~`Length(Stacks)~`&~`3~`then~J ~`~`~`~`Format(&%.1f&,~`(Stacks~`/~`10000))~`'\228\184\135'~J elseif~`Stacks~`&~`0~`then~J ~`~`~`~`Stacks~J end]~` ^t^t^t^SGUID^STMW:icon:1Lh8yx228iec ^SFakeHidden^B ^SEnabled^B ^SHideIfNoUnits^B ^t^N16^T ^SType^Scooldown ^SIcons^T ^N1^STMW:icon:1KeM7lGQjdg4 ^N2^STMW:icon:1KeM7lGR5764 ^t^SName^S召唤水元素 ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Spet ^SLevel^N1 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SShowWhen^N3 ^SGUID^STMW:icon:1Lh9er0kaoMR ^SEnabled^B ^SFakeHidden^B ^t^N17^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuffcheck ^SName^S135029 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SShowWhen^N1 ^SUnit^Starget ^SGUID^STMW:icon:1KeM7lGQjdg4 ^SFakeHidden^B ^SEnabled^B ^SOnlyMine^B ^t^N18^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.8 ^SName^S135029 ^SConditions^T ^N1^T ^SType^SEXISTS ^SUnit^Spet ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SShowWhen^N3 ^SGUID^STMW:icon:1KeM7lGR5764 ^SEnabled^B ^SFakeHidden^B ^t^N19^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SAlpha^N0.8 ^SName^S气定神闲 ^SShowWhen^N3 ^SGUID^STMW:icon:1KgzbVVMQDBG ^SEnabled^B ^SFakeHidden^B ^t^N20^T ^SType^Sbuff ^SName^S157644 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SGUID^STMW:icon:1Lh8yx2A9u4s ^SEnabled^B ^SFakeHidden^B ^t^N23^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Scleu ^SSourceUnit^Splayer ^SCLEUDur^N10 ^SName^S84714 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S[Duration(gcd=false):Round(0):Hide(0)] ^t^t^t^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SGUID^STMW:icon:1KfWWBVC9XlL ^SFakeHidden^B ^SEnabled^B ^t^N24^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.8 ^SName^S寒冰宝珠 ^SConditions^T ^N1^T ^SType^SREACTIVE ^SChecked^B ^SName^S寒冰宝珠 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SShowWhen^N3 ^SGUID^STMW:icon:1KeM7lGQHg5R ^SEnabled^B ^SFakeHidden^B ^t^N37^T ^SType^Sbuffcheck ^SName^S奥术强化 ^SShowWhen^N1 ^SGUID^STMW:icon:1KZ3CjrzVb6L ^SEnabled^B ^SFakeHidden^B ^t^N38^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SShowTTText^B ^SName^S燃烧 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^STexts^T ^N2^S[if~`Length(Stacks)~`&~`3~`then~J ~`~`~`~`Format(&%.1f&,~`(Stacks~`/~`10000))~`'\228\184\135'~J elseif~`Stacks~`&~`0~`then~J ~`~`~`~`Stacks~J end]~` ^t^t^t^SGUID^STMW:icon:1KGTUTP0ks2A ^SFakeHidden^B ^SEnabled^B ^SHideIfNoUnits^B ^t^N39^T ^SType^Sbuffcheck ^SName^SDamageBuffs ^SShowWhen^N1 ^SGUID^STMW:icon:1KGTUTP0teec ^SEnabled^B ^SFakeHidden^B ^t^N40^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SAlpha^N0.8 ^SName^S奥术强化 ^SShowWhen^N3 ^SGUID^STMW:icon:1KZ3Cjr_PpwA ^SEnabled^B ^SFakeHidden^B ^t^N41^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SAlpha^N0.8 ^SName^S燃烧 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KGTUTP1WsyY ^SEnabled^B ^SFakeHidden^B ^t^N42^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SAlpha^N0.8 ^SName^S冰冷血脉 ^SShowWhen^N3 ^SGUID^STMW:icon:1KGTUTP0xR7N ^SEnabled^B ^SFakeHidden^B ^t^N49^T ^SShowTimer^B ^SType^Scooldown ^SName^S操控时间 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S操控时间 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SShowWhen^N1 ^SGUID^STMW:icon:1Kd_SesoTe_6 ^SEnabled^B ^SFakeHidden^B ^t^N50^T ^SShowTimer^B ^SType^Scooldown ^SName^S11426 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S寒冰护体 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SShowWhen^N1 ^SGUID^STMW:icon:1KGTUTP1smYZ ^SEnabled^B ^SFakeHidden^B ^t^N52^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Ke2G_uFfrmt ^N2^STMW:icon:1Kd_TbRm17Lw ^t^SEnabled^B ^t^N53^T ^SShowTimer^B ^SType^Sbuffcheck ^SName^S浮冰 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SShowWhen^N1 ^SOnlyMine^B ^SGUID^STMW:icon:1Ke2G_uFfrmt ^SEnabled^B ^SFakeHidden^B ^t^N54^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.8 ^SName^S浮冰 ^SConditions^T ^N1^T ^SType^SREACTIVE ^SChecked^B ^SName^S浮冰 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1Kd_TbRm17Lw ^SEnabled^B ^SFakeHidden^B ^t^N56^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SAlpha^N0.5 ^SName^S虚空风暴 ^SConditions^T ^N1^T ^SType^SREACTIVE ^SChecked^B ^SName^S虚空风暴 ^t^Sn^N1 ^t^SUnAlpha^N0.8 ^SShowWhen^N3 ^SEnabled^B ^SGUID^STMW:icon:1KfVS5N5vZrH ^SFakeHidden^B ^SHideIfNoUnits^B ^t^N57^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SAlpha^N0.5 ^SName^S活动炸弹 ^SConditions^T ^N1^T ^SType^SREACTIVE ^SChecked^B ^SName^S活动炸弹 ^t^Sn^N1 ^t^SUnAlpha^N0.8 ^SShowWhen^N3 ^SEnabled^B ^SGUID^STMW:icon:1KfVUN6KSfQg ^SFakeHidden^B ^SHideIfNoUnits^B ^t^N58^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SAlpha^N0.5 ^SName^S寒冰炸弹 ^SConditions^T ^N1^T ^SType^SREACTIVE ^SChecked^B ^SName^S寒冰炸弹 ^t^Sn^N1 ^t^SUnAlpha^N0.8 ^SShowWhen^N3 ^SEnabled^B ^SGUID^STMW:icon:1KfVUXSo5366 ^SFakeHidden^B ^SHideIfNoUnits^B ^t^N59^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.8 ^SSourceUnit^Splayer ^SCLEUDur^N25 ^SName^S冰霜新星 ^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^STexts^T ^N1^S[Duration(gcd=false):Round(0):Hide(0)] ^t^t^t^SShowWhen^N3 ^SStackMax^N2 ^SEnabled^B ^SGUID^STMW:icon:1KeM6YFAcYWy ^SFakeHidden^B ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SConditions^T ^N1^T ^SType^SREACTIVE ^SChecked^B ^SAndOr^SOR ^SName^S超级新星 ^t^N2^T ^SType^SREACTIVE ^SChecked^B ^SAndOr^SOR ^SName^S冲击波 ^t^N3^T ^SType^SREACTIVE ^SChecked^B ^SAndOr^SOR ^SName^S寒冰新星 ^t^Sn^N3 ^t^t^N61^T ^SType^Sbuff ^SName^S116267 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S咒术洪流 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SDuration^N3.9 ^SValue^N4 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SOperator^S&= ^SCndtJustPassed^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^STexts^T ^N1^S ^t^t^t^SGUID^STMW:icon:1KaOBkC3=Wur ^SFakeHidden^B ^SEnabled^B ^t^N62^T ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N40 ^SName^S55342 ^SSourceUnit^Splayer ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SGUID^STMW:icon:1KeM3tt=QhDk ^SEnabled^B ^SFakeHidden^B ^t^N63^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.8 ^SName^S镜像 ^SUnAlpha^N0.5 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S[Duration(gcd=false):Round(0):Hide(0)] ^t^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KGTdHUWwKDG ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SREACTIVE ^SChecked^B ^SName^S镜像 ^t^Sn^N1 ^t^t^N64^T ^SSort^N1 ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KfViTlG7Kn3 ^N2^STMW:icon:1KfVdTlbPhAV ^t^SGUID^STMW:icon:1KfVS5NDJZaM ^SEnabled^B ^SFakeHidden^B ^t^N65^T ^SShowTimer^B ^SOnlyMine^B ^SType^Stotem ^SAlpha^N0.8 ^SName^S能量符文 ^SConditions^T ^N1^T ^SType^SREACTIVE ^SChecked^B ^SName^S能量符文 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S能量符文 ^SIcon^STMW:icon:1KaOBkByU9mi ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N1 ^SName^S能量符文 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^STexts^T ^N1^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^N2^S ^t^t^t^SGUID^STMW:icon:1KfViTlG7Kn3 ^SEnabled^B ^STotemSlots^N14 ^SFakeHidden^B ^t^N66^T ^SShowTimer^B ^SOnlyMine^B ^SType^Stotem ^SAlpha^N0.8 ^SName^S能量符文 ^SConditions^T ^N1^T ^SType^SREACTIVE ^SChecked^B ^SName^S能量符文 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S能量符文 ^SIcon^STMW:icon:1KaOBkByU9mi ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N1 ^SName^S能量符文 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^STexts^T ^N1^S[Duration(gcd=false):TMWFormatDuration:Hide(0)] ^N2^S ^t^t^t^SGUID^STMW:icon:1KfVdTlbPhAV ^SEnabled^B ^STotemSlots^N13 ^SFakeHidden^B ^t^N68^T ^SShowTimer^B ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SCLEUDur^N12 ^SName^S幻灵晶体 ^SShowTimerTextnoOCC^B ^SSourceUnit^Splayer ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N12 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1 ^t^SGUID^STMW:icon:1Kefsdj_EuLe ^SEnabled^B ^SFakeHidden^B ^t^N69^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.8 ^SName^S幻灵晶体 ^SShowTimerTextnoOCC^B ^SConditions^T ^N1^T ^SType^SREACTIVE ^SChecked^B ^SName^S152087 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SShowWhen^N3 ^SGUID^STMW:icon:1KaOBkCi=WEY ^SEnabled^B ^SFakeHidden^B ^t^N70^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.8 ^SName^S奥术宝珠 ^SConditions^T ^N1^T ^SType^SREACTIVE ^SChecked^B ^SName^S奥术宝珠 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SShowWhen^N3 ^SGUID^STMW:icon:1KaOBkCSTs51 ^SEnabled^B ^SFakeHidden^B ^t^N71^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.8 ^SName^S流星 ^SConditions^T ^N1^T ^SType^SREACTIVE ^SChecked^B ^SName^S流星 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SShowWhen^N3 ^SGUID^STMW:icon:1KaOBkCWVVYu ^SEnabled^B ^SFakeHidden^B ^t^N72^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.8 ^SName^S彗星风暴 ^SConditions^T ^N1^T ^SType^SREACTIVE ^SChecked^B ^SName^S彗星风暴 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SShowWhen^N3 ^SGUID^STMW:icon:1Kefuvgexm=q ^SEnabled^B ^SFakeHidden^B ^t^N91^T ^SShowTimer^B ^SType^Sbuff ^SUnAlpha^N0.8 ^SName^SBurstHaste ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SGUID^STMW:icon:1LiWyHwAz=zd ^SEnabled^B ^SFakeHidden^B ^t^N92^T ^SType^Sbuff ^SName^S156426 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SGUID^STMW:icon:1LkQwwseQwrT ^SEnabled^B ^t^N93^T ^SType^Sbuff ^SName^S183924;~`177046;~`177051 ^SGUID^STMW:icon:1LiWyG5cUQAD ^SFakeHidden^B ^SEnabled^B ^t^N94^T ^SShowTimer^B ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Leuw2h18VgW ^N2^STMW:icon:1LeuvwuSYG25 ^t^SShowTimerText^B ^SCLEUDur^N10 ^SGUID^STMW:icon:1LiWUjxWq4vy ^SName^S184073 ^SFakeHidden^B ^SEnabled^B ^SCLEUEvents^T ^SSPELL_AURA_APPLIED^B ^t^SSourceFlags^N ^t^N95^T ^SShowTimer^B ^SType^Scleu ^SCLEUDur^N15 ^SName^S187616 ^SUnAlpha^N0 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SCustomTex^S187616 ^SGUID^STMW:icon:1LlQN2QG24YV ^SFakeHidden^B ^SEnabled^B ^SCLEUEvents^T ^SSPELL_AURA_APPLIED^B ^t^SCLEUNoRefresh^B ^SDurationMax^N15 ^t^N97^T ^SCLEUEvents^T ^SSPELL_SUMMON^B ^t^SType^Scleu ^SSourceUnit^Splayer ^SName^S泰兰德&语风 ^SUnAlpha^N0.46 ^SCustomTex^SAchievement_Leader_Tyrande_Whisperwind ^SGUID^STMW:icon:1LjFydUggucB ^SEnabled^B ^SCLEUDur^N10 ^SFakeHidden^B ^t^N98^T ^SCLEUEvents^T ^SSPELL_SUMMON^B ^t^SType^Scleu ^SSourceUnit^Splayer ^SName^S吉安娜&普罗德摩尔 ^SUnAlpha^N0.46 ^SCustomTex^S145274 ^SGUID^STMW:icon:1LjFyf8Dm5eT ^SEnabled^B ^SCLEUDur^N10 ^SFakeHidden^B ^t^N99^T ^SCLEUEvents^T ^SSPELL_SUMMON^B ^t^SType^Scleu ^SSourceUnit^Splayer ^SName^S希尔瓦娜斯&风行者 ^SUnAlpha^N0.46 ^SCustomTex^S85864 ^SGUID^STMW:icon:1LjFyiPDeS5F ^SEnabled^B ^SCLEUDur^N10 ^SFakeHidden^B ^t^N100^T ^SCLEUEvents^T ^SSPELL_SUMMON^B ^t^SType^Scleu ^SSourceUnit^Splayer ^SName^S阿尔萨斯&米奈希尔王子 ^SUnAlpha^N0.46 ^SCustomTex^S171958 ^SGUID^STMW:icon:1LjFylDsi7Zc ^SEnabled^B ^SCLEUDur^N10 ^SFakeHidden^B ^t^N101^T ^SType^Sbuff ^SName^S186170 ^SGUID^STMW:icon:1LiWT05PpaK0 ^SFakeHidden^B ^SEnabled^B ^t^N103^T ^SShowTimer^B ^SOnlyEquipped^B ^SType^Sbuff ^SUnAlpha^N0.5 ^SOnlyInBags^B ^SName^S177176 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N15 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SGUID^STMW:icon:1LksjwXRm6dA ^SFakeHidden^B ^SEnabled^B ^t^N104^T ^SType^Sbuff ^SName^S159675;~`159676 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^t^t^SGUID^STMW:icon:1LiWT058wM5y ^SEnabled^B ^SFakeHidden^B ^t^N105^T ^SType^Sbuff ^SName^S159234;~`173322 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^SGUID^STMW:icon:1Ll1rXa7xleB ^SEnabled^B ^SFakeHidden^B ^t^N109^T ^SCLEUEvents^T ^SSPELL_AURA_APPLIED^B ^t^SType^Scleu ^SName^S184073 ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Lh4bewqZDZ8 ^STexts^T ^N1^S[Duration(gcd=false):Round(0):Hide(0)] ^N2^S[Destination:Name] ^t^t^t^SCustomTex^S184073 ^SGUID^STMW:icon:1LeuvwuSYG25 ^SCLEUDur^N10 ^SFakeHidden^B ^SSourceFlags^N ^t^N110^T ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Sbuff ^SName^S184073 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N0.1 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SUnit^Starget ^SGUID^STMW:icon:1Leuw2h18VgW ^SEnabled^B ^SFakeHidden^B ^t^N111^T ^SType^Sbuff ^SUnAlpha^N0.5 ^SName^S索拉苏斯;~`尼萨姆斯;~`玛鲁斯 ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SYELL ^SText^S[AuraSource:Name]开了DPS[Spell]! ^SEvent^SOnShow ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S[AuraSource:Name] ^t^t^t^SCustomTex^S187616 ^SGUID^STMW:icon:1LlQN2SrBzRR ^SFakeHidden^B ^SEnabled^B ^t^N112^T ^SType^Sbuff ^SUnAlpha^N0.8 ^SName^SBurstHaste ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SYELL ^SText^S[AuraSource:Name]开了[Spell]! ^SEvent^SOnShow ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^STexts^T ^N1^S[AuraSource:Name] ^t^t^t^SEnabled^B ^SFakeHidden^B ^t^t^SColumns^N6 ^SGUID^STMW:group:1KaO29Iq16x= ^SName^S隐藏 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KfUyF9JOfUo ^t^t^t^N4^T ^SView^Sbar ^SPoint^T ^Sy^F0798 ^f-45^Sx ^F8857^f-44 ^Spoint^STOPLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SScale^F2256 ^f-52^SRows ^N2^SIcons ^T^N1^T ^SType^Svalue ^SAlpha^N0.8 ^SPowerType^N-1 ^SBarDisplay_CompleteColor^T ^Sb^F4740 ^f-58^t ^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1LiQilIf5S7n ^STexts^T ^N1^S ^N2^S[(if~`Length(HP)~`&~`8~`then~J ~`~`~`~`Format(&%.1f&,~`(HP~`/~`))~`'\228\186\191'~J elseif~`Length(HP)~`&~`3~`then~J ~`~`~`~`Format(&%.1f&,~`(HP~`/~`10000))~`'\228\184\135'~J elseif~`HP~`&~`0~`then~J ~`~`~`~`HP~J end)] ^N3^S[PercentHP] ^t^t^t^SCustomTex^SNONE ^SEnabled^B ^t^N2^T ^SType^Svalue ^SAlpha^N0.8 ^SPowerType^N0 ^SBarDisplay_CompleteColor^T ^Sb^N1 ^Sg^F3670 ^f-54^t ^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1LiQilIf5S7n ^STexts^T ^N1^S ^N2^S[(if~`Length(MP)~`&~`8~`then~J ~`~`~`~`Format(&%.1f&,~`(MP~`/~`))~`'\228\186\191'~J elseif~`Length(MP)~`&~`3~`then~J ~`~`~`~`Format(&%.1f&,~`(MP~`/~`10000))~`'\228\184\135'~J elseif~`MP~`&~`0~`then~J ~`~`~`~`MP~J end)] ^N3^S[PercentMP] ^t^t^t^SCustomTex^SNONE ^SEnabled^B ^t^t^SGUID^STMW:group:1LiPqvvllp=W ^SName^S自己血条 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F1490 ^f-46^SBorderColor ^T^Sa^N0 ^Sr^F9664 ^f-59^Sg ^F4740^f-57 ^Sb^F9664 ^f-59^t ^SIcon^b ^t^t^SColumns^N1 ^SOnlyInCombat^B ^t^N5^T ^SView^Sbar ^SPoint^T ^Sy^N163. ^Sx^F1049 ^f-44^Spoint ^STOPLEFT^SrelativePoint ^SBOTTOMLEFT^t ^SScale^F7398 ^f-52^SRows ^N2^SIcons ^T^N1^T ^SUnit^Starget ^SType^Svalue ^SAlpha^N0.8 ^SPowerType^N-1 ^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1LiQilIf5S7n ^STexts^T ^N2^S[(if~`Length(HP)~`&~`8~`then~J ~`~`~`~`Format(&%.1f&,~`(HP~`/~`))~`'\228\186\191'~J elseif~`Length(HP)~`&~`3~`then~J ~`~`~`~`Format(&%.1f&,~`(HP~`/~`10000))~`'\228\184\135'~J elseif~`HP~`&~`0~`then~J ~`~`~`~`HP~J end):ClassColor(unit=&target&)] ^t^t^t^SCustomTex^SNONE ^SEnabled^B ^t^N2^T ^SUnit^Starget ^SType^Svalue ^SSettingsPerView^T ^Sbar^T ^STextLayout^STMW:textlayout:1LiQilIf5S7n ^STexts^T ^N1^S ^N2^S[(if~`Length(Value)~`&~`8~`then~J ~`~`~`~`Format(&%.1f&,~`(Value~`/~`))~`'\228\186\191'~J elseif~`Length(Value)~`&~`4~`then~J ~`~`~`~`Format(&%.1f&,~`(Value~`/~`10000))~`'\228\184\135'~J elseif~`Value~`&~`0~`then~J ~`~`~`~`Value~J end)] ^N3^S[(Value~`/~`ValueMax~`*~`100):Round:Hide(0)] ^t^t^t^SCustomTex^SNONE ^SEnabled^B ^t^t^SGUID^STMW:group:1LlQ_nPcHskC ^SName^S目标血条 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F6883 ^f-46^SIcon ^b^t ^t^SColumns^N1 ^t^t^SVersion^N74002 ^SWarnInvalids^B ^t^N74002^S~`~| ^Sprofile^S ^^
  ^1 ^T^N1^T ^SDefaultText^S[Duration(gcd=false):Round(0):Hide(0)] ^SAnchors^T ^N1^T ^Sy^N-1 ^Sx^N1.5 ^t^t^SConstrainWidth^b ^SStringName^S中间 ^SSize^N14 ^t^SGUID^STMW:textlayout:1KfUyF9JOfUo ^SName^S中 ^t^N74002^S~`~| ^Stextlayout^STMW:textlayout:1KfUyF9JOfUo ^^
  ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N5 ^t^t^SSkinAs^SHotKey ^SStringName^S中上 ^SDefaultText^S[Duration(gcd=false):Round(0):Hide(0)] ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SAnchors^T ^N1^T ^Sy^N6 ^Sx^N1 ^Spoint^SRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SStringName^S右下 ^SSkinAs^SCount ^SSize^N9 ^t^SGUID^STMW:textlayout:1Lh4bewqZDZ8 ^Sn^N2 ^SName^S中上+右下 ^t^N74002^S~`~| ^Stextlayout^STMW:textlayout:1Lh4bewqZDZ8 ^^
  ^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N5 ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^t^t^SStringName^Sname ^SDefaultText^S[name] ^SSize^N6 ^t^N2^T ^SAnchors^T ^N1^T ^Sy^N-4 ^Sx^N1 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^t^t^SStringName^Shp ^SDefaultText^S[(if~`Length(HP)~`&~`8~`then~`~`~`~`Format(&%.1f&,~`(HP~`/~`))~`'\228\186\191'elseif~`Length(HP)~`&~`3~`then~`~`~`~`Format(&%.1f&,~`(HP~`/~`10000))~`'\228\184\135'elseif~`HP~`&~`0~`then~`HP~`end):ClassColor(unit=&target&)] ^SSize^N6 ^t^N3^T ^SAnchors^T ^N1^T ^Sy^N-4 ^SrelativeTo^SIconModule_TimerBar_BarDisplayTimerBar ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^t^t^SStringName^Spercent ^SDefaultText^S[PercentHP:ClassColor(unit=&target&)] ^SSize^N6 ^t^SGUID^STMW:textlayout:1LiQilIf5S7n ^Sn^N3 ^SName^S血条 ^t^N74002^S~`~| ^Stextlayout^STMW:textlayout:1LiQilIf5S7n ^^
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