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Languages:
Full Audio
Fantasy Violence, Bad Language, Online Content
Includes 77 Steam Achievements
Title: War for the Overworld
Developer:
Publisher:
Release Date: 2 Apr, 2015
metacritic
Buy War for the Overworld
-60%? 88? 35
Buy War for the Overworld Underlord Edition
Underlord Edition includes additional content, see below for more details
-61%? 112? 44
Buy War for the Overworld Gold Edition
Gold Edition includes all content from the Underlord Edition and the Heart of Gold expansion
-50%? 122? 61
Downloadable Content For This Game
Recent updates
22 December
Season’s greetings Underlord,
It’s that time of year once more when the peasants of the Empire are tucked up all cosy and nice in their warm, safe houses, preparing great feasts while their offsprings eagerly await the daring charity of a rather portly home invader. What overbearing joy…
They can enjoy it while it lasts, for soon the plan will come to fruition and their homes will be invaded by a somewhat less charitable bunch. Not even their goodly Emperor Uther will be able to protect them from the oncoming apocalypse. But first there are preparations to be made, and I have special plans for loyal minions such as yourself. For now though you should enjoy this brief reprieve.
Season’s Greetings from Brightrock
While we’re at it something arrived for you through the swirling snow of the Aether, a sort of message as it were, from a team of Engineers claiming to know you personally. Does “Brightrock Games” ring a bell?
It seems they’re starting their own holidays now and will be back to work in the new year. They sent you a card as well – oh, how delightful!
This one again? I’m not sure whether that’s a compliment or an insult!
I trust you’re not being too lenient on them Underlord? Charity is not a virtue you are meant to possess. In any case it seems they’ve not left without doing some work: they mention something about working on hotfixes, whatever that means, right up until their closure today. Here, they sent a list of everything they’ve achieved since their last message.
Patch 1.5 Hotfixes F6-F14 (December 14th to 21st)
Crucible
Added player high score to the Leaderboard section on Lobby and Summary screen at all times
Rejigged the order some VO lines play in
If a Boss Kill artefact cannot be picked up normally it will instead spawn at the Dungeon Core
Added a map ping when a Goldstone is being attacked
Community Translation
It is now possible to add a custom image as the workshop image to a Community Translation file
Made the way community translation works more flexible. This should not affect existing translations
Improved translation parser’s tolerance to empty lines, which can occur when manually editing CSV files
Crucible map names & descriptions now have translation keys
UI Changes
Replaced Sapper Icon on Map Editor Mutators Menu with Crackpot
Introduced some updated unit portraits for a number of units
Crucible Available” arrow now has a kickass fade in
Crucible
Leaderboard now correctly shows 10 players instead of 9
Fixed an issue where your camera could become locked if you played two Crucible levels in a row
Unlockable worker skins are no longer unnlocked until you unlock them… Sorry ?
Fixed an issue where Respite would not correctly add extra time to the wave timer
Fixed a bug where the “Earthquake” line would play constantly if the player had used replacement earth in a specific manner
Fixed an issue where the display of number of waves cleared could be corrupted (no effect on leaderboards)
Worker skins from this mode now correctly animate when mining
Community Translation
Fixed an issue where a community translation that was missing a key would report an our of range message
Fallback to primary language should always work in the event of a missing key/error
Fixed an incorrect translation key for the Crackpot Flash-Bang ability
Fixed an issue where the message “Please fix errors” would show even after a successful publish with no errors occurring
Levels
Fixed an issue where Level 7 could not be finished if the player did not research the Arena and Garrison before completing the objectives
Fixed an issue where Aetna would continue to spout drivel even after dying, thank the gods
Fixed an issue where the ending to Level 13 could freeze after killing Lucius
Added additional safeguards to try and ensure levels end even if a script issue occur
Units
Mandalf the Maroon has had his abilities re-hooked to the correct descriptions
Rats can now be imprisoned once more!
Units that are turned into a golden statues should no longer count towards population
Spells
It is no longer possible to attack and damage invulnerable objects via possession
Potions
Spirit workers spawned by the Spirit Worker potion will now correctly lose health
Mutators
Fixed an exception that
could occur when loading mutator sets
Fixed an Issue where mutators would not correctly apply to clients in multiplayer
Map Editor
Removed a placeholder, faulty Overworld Gateway from the map editor
Multiplayer
Fixed an issue where Dungeon Cores would not take damage or be destroyed
UI
Fixed an issue where the Crucible Announce arrow would break in Russian and Spanish languages
Shaboozey Achievement now finally has its icon in game
Removed the deprecated Survival Save/Load section from the Save/Load UI
Fixed an issue where UI Text would not scale correctly, which is very important for some localized languages
Removed the unused “Load” button from the Crucible Prototype
Fixed an issue where the save menu would not open in Skirmish
Fixed mutator tooltips not showing after switching tabs
Added a missing translation key for the “Fade” Ability
Fixed a wrong translation key appearing on one of the Mutator confirm dialogs
Fixed a number of typos & missing text
Fixed an issue where the Mutators window would appear empty when reopened
Misc
Fixed some Nullrefs and exceptions which could cause issues in various places
Fixed a few errors in the German translation of the game
That about concludes our business today, Underlord. I look forward to seeing you soon.
Merry Krampus – or whatever they call it…
Mendechaus
13 December
Darkest greetings Underlord,
We’ve arrived at last to our next major iteration of War for the Overworld. Patch 1.5: Trial by Fire!
We’re extremely pleased with how the new features in this patch have turned out, and with the content offered by the free Crucible DLC there are a huge number of changes to consider. In terms of brand new features we don’t think we’ve ever brought something quite this significant to bear before!
No doubt you want to get stuck right in and you will be able to do so immediately via Steam! But if you want to find out more about the patch you can of course read our , or have a browse through the full release notes below.
Patch 1.5: Trial by Fire
New Game Mode: Crucible
Endless Waves of Enemies
With waves divided into sets of five, each set heralds its own diverse theme, but all are unified in the solitary goal of your destruction.
Face off against devastating bosses in the final wave of each set - kill them quick enough and earn a reward!
Up to 100 pre-determined waves will appear before you based on th if you somehow survive those you’ll be forced to face off against random sets of enemies.
Discover new realms on which to make your mark
Six all-new Crucible levels have been added to the game, each of which has a unique layout and design to push your survival skills to breaking point.
Each realm has a set of three lanes and in many cases each lane will have its own twist to make your defence that little bit tougher.
All-new survival mechanics make you step outside your comfort zone
Each map has three sets of Goldstones, all new shrines that gift you gold for every second they remain intact. Naturally if your foes get their way that won’t be for long.
Feel like turning up the heat? The Advanced challenge will push you to the brink and beyond, so demonstrate your mastery of the game in this mode.
New challenges will be added at a later date.
Call upon three powerful Lifeline abilities
While playing the Crucible mode you have access to three powerful abilities to help you last “just a few more rounds” in exchange for a modest sum of gold. But be warned: each cast increases the cost of the Lifeline exponentially.
Apocalypse destroys all enemies, except for a few particularly strong examples, within a hair's breadth of your Dungeon Core and Goldstones.
Safeguard will protect your Goldstones from damage for a short while, giving you time to think.
Need some time to breathe? Respite will delay the next wave so you can shore up your defences.
Make your mark and win fabulous prizes
Each level and challenge combination features its own Steam leaderboard. Think you can take down the devs at their own game? Want to prove you’re the very best? Well now you can!
New unlockable Worker skins are available to those stalwart Underlords that survive 25, 50, and 75 waves.
Through our new mutators we’re going to be putting the power in your hands: tweak gameplay mechanics through dozens of intricate sliders or simply ban units or Aspects from the game entirely. The choice is yours!
Mutators are now available in Skirmish, Sandbox, and Multiplayer modes.
There are 28 Gameplay Mutators to adjust till your heart’s content, and more to come in future patches!
You can define the availability of Aspects from the Veins of Evil - unlock them from the start for all players, or block them entirely.
You can enable and disable unit spawning for each unit on an individual level.
You can create custom mutator sets and save them, so you’ll never lose your favourite settings.
Mutators can be applied via the Map Editor to define a set of “Map Defaults” which players can choose to play with when they play your map: great for those creators looking to make a specific challenge.
Community Translations
We always want to bring War for the Overworld to as many fans across the world as we can, but with the limited resources of an indie developer it is often difficult to justify the costs of localisation, especially this late into the game. Inspired by the efforts of some of our most dedicated community members, we’re giving players the opportunity to bring the game to their native language like never before.
The game now supports the ability to upload translation files of the game’s text assets to the Steam Workshop. You’ll find these tools in the Extras menu.
To make the translation process as easy as possible we’ve created a set of documentation and template files, and we’ve set up a
where you can communicate with like-minded individuals or ask us questions directly.
Players can then downloaded community translations from the Steam Workshop.
New Unit: Democorn
You may recall a certain
joke we made a few years ago. Well now it’s your worst nightmare in the Crucible! The horrendously friendly Democorn can also be used in the Map Editor. It arrives with the following abilities:
Basic Attack - Headbutt the target.
Painbow - Fire a painful rainbow.
Double Painbow - What does it mean?
Horny Charge - Fly at the target like Pegasus possessed and deal massive damage.
Friendship is Magic - Passively turn all nearby units that die into Baby Democorns. Because if the world needs anything, it's more Democorns.
Disco Inferno - Cause every nearby unit to stop what it's doing and party like it's 1999.
New Unit Variants
Reskinned units which use a combination of abilities taken from existing units, and which will soon be assaulting you in the Crucible. These units can also be used in the Map Editor.
Baby Democorn
Baby version of the terrifying Democorn
Does not possess the Disco Inferno, Double Painbow or Friendship is Magic abilities, but is just as fabulous
Babymoth
A baby Behemoth
Along with being adorable, the Babymoth is significantly less deadly, being weaker all round and not possessing the powerful passive damage aura or health regeneration of its grown-up form
Frosty Weaver
An altered version of the Frost Weaver for use in custom maps and the Crucible
Unlike the standard Frost Weaver this version will follow Rally flags and doesn’t melt down over time
Golden Weaver
A demon from the Aetherial Rung of Gold, located somewhere between Phaestus and Kasita’s Home Realm
H doesn’t do much else
Magma Weaver
A demon which lives halfway between the Aetherial Rung of Fire and the Aetherial Rung of Ice, hence its liquid status
Has a fiery aura that
also hits things hard
Screecher
A mutant Bafu that navigates and hunts with sonar instead of smell
Has a powerful screech attack that knocks enemies back
Restless Spirit
Combat version of the Spirit which is literally big-headed
Looks awesome and glows green
Shoots necrotic bolts of death
Chunderoid
A large Chunder whose father ate boulders for breakfast
Bigger, better, and stronger than a normal Chunder, but much slower
Chilly Chunder
An ice-cold Chunder whose father gorged on snowballs
It will inspire others nearby to also chill out, slowing their movement and attack speeds
Chilli Chunder
A flaming-hot Chunder whose father gorged on chilli peppers
The Chilli Chunder has been imbued with flame, and a powerful flame breath ability
It can also launch itself at enemies by igniting its own flatulence and flying through the air
Badass Flying Chunder
A flying Chunder whose father gorged on Bafu
Quite possibly the best unit in existence
Baron von Pukemuch
King of the Chunders, and the strongest of them all
The Baron also eats his gold, rather than depositing it in a Vault
Chunderling
A baby Chunder
Came second to the Babymoth in the “adorable dangerous demons” competition
Ember Lord
A nutty pyromaniac and eponymous ruler of The Cult of the Ember Lord
Along with the normal abilities of an Ember Demon, the Ember Lord will also set anything nearby on fire whilst summoning an endless stream of smaller Ember Demons
Pinkeye
The oldest Oculus in existence
She went blind a long time ago, but is still a deadly force to be reckoned with
Molten Skarg
A resolute Skarg which went for a swim in a volcano and didn’t feel a thing
Terror
This terrifying older brother of the Shadow is far more deadly despite its inability to turn invisible
So-called because of its many-eyed, many-horned carapace
Arcane Chunder
A magical Chunder whose father gorged on spellbooks, and/or Arcanists
With skilled use of their stomach they are able to actually burp out magical incantations to bombard their foes
Angry Monk
These monks have been forced to wear incredibly uncomfortable brown robes
Would-be slayer of Vampires, if he wasn't roaring drunk
Dwarven Arcanist
The ranks of the Arcane Order are not only limited to humans
These dwarves are adept at spell slinging, although their short stature makes aiming a tad difficult
An upwardly-mobile skeleton attempting to leave its dead-classness behind
Gameplay Changes
Revenants (spawned by Archon & Well of Souls)
Can now navigate around and through defences much better which should cause them to be more effective in defensive lines
Vampire
Will now summon Restless Spirits instead of Revenants - ghostly spirits that shoot death beams
Well of Souls
Will automatically spawn Revenants when full
Artefact of Assembly
Now applies Defence Parts much faster and is guaranteed to complete all defences thanks to German engineering!
Level Changes
War for the Overworld
Increased the amount of time available for the player to complete the “Prison Architect” achievement
Small adjustments to make the level slightly easier[/list]
Visual Changes
Themed Templars, Sappers and Wardens have been added to the Empire Arcane Theme
The Gargoyle energy beam is no longer absurdly bright
Lightened the textures on the Stone Knight and his shell - he now “pops” a little more
Bombards have been given a fresh coat of paint
To prevent confusion with his brother the “Empire Worker”, the Sapper has removed his backpack, so they now look nothing alike
Improved Mira Theme lighting
Removed some overly bright lights from the Empire Prison
Wraiths from the Uprising ritual now look visually distinct from Revenants which are spawned by the Archon and Well of Souls
UI Changes
Completely rewrote the unit health shield subsystem - it should be a lot more stable now and work as intended
You will now be alerted when units have been rallied for too long
Unit shields will now show up for a short time after a unit has gained a level
Three states are now available for unit shields: Always On, Always Off and Default - these can be cycled with Ctrl+Shift+S
Tweaked a number of tooltips and other text assets for a better fit
There is now a short delay when right-clicking the Core icon and it taking you to the Core’s location, after sacrificing a Worker via the icon
Added the ability for Underlord Edition owners to open the Dungeoneer’s Guide to the Underworld via the Extras menu
Disabled the “Translation Incomplete” message that would appear for French and German players - the translation has actually been complete since the third week of April... Oops...
Map Editor
Made a number of small quality of life improvements to the Map Editor
New Crucible units are placeable in the Map Editor, available under a new tab
Audio Changes
Added a number of voice lines specific to Inhibitors
Multiplayer Changes
Some internal improvements have been made as part of the Crucible DLC to make Multiplayer more stable
Performance Improvements
Massive streamlining of all the textures in the game, reducing memory footprint by up to 400MB at no visual cost
Miscellaneous Changes
Rally flags can no longer be placed inside a Prison or Arena
Fixed a crash that could occur when importing a map and changing the number of players
Fixed a notification that would appear claiming that a unit had no Lair when it was removed from the Arena due to a KO
Flying units can no longer incorrectly pass through a raised Blade Lotus
Fixed an issue where units turned into gold statues by Aureate Monoliths would continue moving if they were in collision range with another unit when they were converted
Fixed an issue where Ramparted defences could not be sold
Fixed an issue where units spawned from a Ramparted Well of Souls could not always escape the Rampart
Enemy defence blueprints that have parts placed will no longer be invisible after loading a save game
Building a Vault under gold piles when your storage capacity is currently full will now correctly distribute gold into the new Vault tiles
Spells & Rituals
Shockwave can no longer hit units through walls, through obstacles, or inside the Prison or Arena
Fixed an exploit whereby possessing a minion and clicking very fast to work a Barracks prop would cause it to level very quickly
Fixed an issue where certain VFX could be visible through walls while in Possession mode, in particular the Worker Rally flag VFX
Fixed an issue with the Transmutation potion where it was not possible to drop the potion on a non-valid block, even if there were valid blocks in range
Environment
Fixed an issue where ranged abilities could disappear when flying over a Chasm
VFX for Inhibitors will no longer reappear after their destruction
Map Editor
Temple Guards will no longer be spawned with 60 experience in the Map Editor
Fixed an issue where the Sapper was displayed twice in the Map Editor
Gold is now correctly removed from the minimap if removed using an Earth tile rather than the Remove Gold tool
Fixed a number of of problems where conversations and narration would play at incorrect times in Heart of Gold Level 4
Enemies no longer spawn from destroyed portals in Heart of Gold Level 3
Fixed an incredibly rare scenario where a delay in loading a save game could cause loops in level scripts not retriggering properly
The Overworld Gateway in Level 6 no longer starts at reduced health
Fixed an issue where Underlord Marcus did not say his full line in Level 4
The Inhibitor in Level 3 should now have the correct health value
Fixed dozens of typos for the English language
Fixed an issue whereby the game would not alert you if a unit had become unhappy or angry
Fixed an issue where unit shields would not display correctly for certain defences
Unit shields should no longer show for invisible targets after loading a saved game
Units that are turned to a gold statue will no longer show in their Warband
Fixed an issue where a certain UI message that appeared for deprecated languages would continuously appear after each Level if not correctly dismissed
Severe crackdown on the right to congregate - as such units in the Peaceband will no longer appear as if they were in “Group 63”
The Possession mode camera will no longer clip into the Spirit Worker
Multiplayer
Fixed a hang that could occur in three-player matches when the match was started when only two players had the map
Fixed some cases where 3D audio was incorrectly playing as 2D Audio
Lava SFX are now correctly affected by volume control
– Brightrock Games Team
“...a deeply strategic and absorbing experience with a pitch-perfect sense of dark humour.”
“It’s evident this game was made with nothing but love for the series it’s so shamelessly inspired by. Subterranean knows exactly what was so thrilling about playing the part of a malicious tyrant.”
7.5/10 –
“Subterranean look like they’re onto something. This is really a game made by fans for fans, and that passion and knowledge runs throughout.”
Patch 1.5, Crucible & More
Patch 1.5 and the Crucible game mode DLC are now available and completely free to all players! This new content includes:
The all-new Crucible survival mode, which pits the Underlord against unyielding waves of foes, all in the pursuit of the global leaderboards! Crucible features:
Six brand new levels designed exclusively for this mode, which will push your skills to the brink
Two unique challenges, varying from the scalding to the incinerating
Leaderboards for each map and challenge combination, so you can see who of all the Underlords is the most long-lived
Dozens of new unit variants, including the horrendously friendly Democorn
Three prestigious new Worker skins to unlock for surviving long enough
Delicious new lines from the exceptional Richard Ridings as Mendechaus, your enigmatic mentor and bloodthirsty invigilator
Gameplay Mutators for Skirmish, Sandbox, and Multiplayer modes, which redefine the rules of engagement by letting you tweak core gameplay mechanics
Community translation tools so you can bring War for the Overworld to other Underlords across the Underworld
Underlord Edition
Purchase the Underlord Edition to receive these additional features:
In War for the Overworld, each and every Underlord is their own unique being. A dungeon is a direct reflection of an Underlord’s presence and individuality.
By purchasing the Underlord Edition, you can don the Sovereign Dungeon Theme in Multiplayer and Skirmish to demonstrate your dedication to evil!
The Sovereign Theme contains unique models and textures for:
Dungeon Core including unique VFX and SFX
Walls and Tiles
Tile and Door Toppers
Workers
We’ve assembled the complete collection of all 16 music tracks used in the game. All of which can be yours to listen to in the comfort of your own Underground Lair or Torture Chamber.
A 48-Page PDF that serves as a love letter to the old-style manuals that you used to get with games. Filled to the brim with awesome art and lore about the world of Kairos and it's Denizens, there's no better way to discover the world you're going to conquer!
A PDF collection of three short stories that follow the adventures of a heroic dwarf during the events of the &Heart of Gold& expansion.
About This Game
Tired of invading dungeons? It's time you built your own!
Do you feel you are in a slump? Monotonously disembowelling evil guys in endless quests for gold and a slightly better pair of boots? You are starting to wonder... are heroics really your calling? Welcome to the War for the Overworld!
War for the Overworld is a Dungeon Management Game that employs your favourite aspects of the RTS and God Game genres. You play an all-powerful, malevolent Underlord, long banished to the Aether. With unrivalled dark power and an insatiable desire for bloody conquest, you will arise once more, and reclaim your realm!
In your absence, the Underworld lost its way. It became feeble and afraid of the Empire of the Overworld, which grew strong and boldly comfortable in its quiet retirement from evil-slaying. Carve out your dungeon from the soil and stones of the Underworld, and build dozens of unique rooms to attract a myriad of creatures to your halls to work and fight for you.
In addition to your faithful followers, you have destructive spells and powerful rituals to cast upon any unsuspecting goodly Hero (or rival Underlord) who dares to breach your unhallowed halls. With your unmatched dark powers and mighty army of bloodthirsty minions, you are ready for your War for the Overworld!
Build Your Dungeon - Excavate and build your dungeon beneath the earth of the Overworld. Design its layout as you see fit, creating an underground fortress filled with a wide variety of rooms, each with a unique use and purpose.
Evil Is Back - Play as an Underlord who has awakened from a deep slumber after countless years drifting in the Aether. This realm hosts a variety of enemies — both Heroes and Underlords will stand
in your path as you fight for dominance of the Overworld
Veins of Evil - Choose from over 60 rooms, spells, potions, rituals, defences and constructs in the Veins of Evil as you progress through the game. There are a plethora of possible Vein combinations you can use to conquer the Overworld. Create your own unique flavour of evil!
Fortify Your Domain - Build a wide variety of defences within your walls to defend against — and destroy — those who seek to invade your domain.
Cast Wicked Spells - Call down
unholy magic to strengthen your dungeon, route enemy forces, flood corridors with Micropiglets, or simply turn a meddlesome Hero into a geyser of giblets.
Unleash Devastating Rituals - Punish your foes or empower your own forces with game-changing Rituals that can do anything from raising an undead army, to instantly fortifying your entire dungeon.
Command Powerful Minions - Over 20 minions await your call, and will gladly work and fight under your banner... if you provide them with all the creature comforts they demand.
Conquer the Overworld - Play through a feature-length campaign, facing off against the Emperor of the Overworld as you fight for complete supremacy in the Realm of Kairos
Destroy Your Rivals - Take the fight to your rival Underlords in Skirmish or Multiplayer matches with up to four players.
Challenge Ruthless AI - Team up with a friend or fly solo and challenge devastatingly sophisticated AI Opponents in Skirmish or Multiplayer!
Shape the Underworld - Create entirely new Skirmish, Scenario, Sandbox and Multiplayer levels in the Map Editor and share them with other Underlords via Steam Workshop!
Test Your Mettle - Run the gauntlet of the prototype Survival mode and see if you can top the high score against waves of enemies!
System Requirements
SteamOS + Linux
Minimum:
OS: Windows 7 , Windows 8 , Windows 10
Processor: Dual Core CPU @ 2.0GHz
Memory: 4 GB RAM
Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
Hard Drive: 7 GB available space (may increase in the future)
Sound: Speakers or headphones
Recommended:
OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 10 (64-bit)
Processor: Quad Core CPU @ 2.0GHz
Memory: 8 GB RAM
Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
Hard Drive: 10 GB available space (may increase in the future)
Sound: Speakers or headphones
Minimum:
OS: OS X 10.6 and higher (64-bit)
Processor: Dual Core CPU @ 2.0GHz
Memory: 4 GB RAM
Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
Hard Drive: 7 GB available space (may increase in the future)
Sound: Speakers or headphones
Recommended:
OS: OS X 10.6 and higher (64-bit)
Processor: Quad Core CPU @ 2.0GHz
Memory: 8 GB RAM
Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
Hard Drive: 10 GB available space (may increase in the future)
Sound: Speakers or headphones
Minimum:
OS: Ubuntu 12.04 or higher (64-bit)
Processor: Dual Core CPU @ 2.0GHz
Memory: 4 GB RAM
Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
Hard Drive: 7 GB available space (may increase in the future)
Sound: Speakers or headphones
Recommended:
OS: Ubuntu 12.04 or higher (64-bit)
Processor: Quad Core CPU @ 2.0GHz
Memory: 8 GB RAM
Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
Hard Drive: 10 GB available space (may increase in the future)
Sound: Speakers or headphones
Copyright Subterranean Games Ltd. , Copyright Brightrock Games Ltd.
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