偶一代rt玩拳皇14,咋地,不嗨吗

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KOF XIII marks the conclusion of the "Ash Saga", the third story arc of KOF centered around the characteristically ambiguous Ash Crimson. Mechanically, XIII returns to an established system that resembles KOF 2002 Unlimited Match more-so than the questionable KOF XII. The Critical Counter, Deadlock (clash), and Guard Attack mechanics of XII were abandoned for the new Hyper Drive System, plus the addition of EX specials and Desperation Moves, including "level 3" Neo Max DMs. Character Teams have been brought back into the game's story, while XIII features a larger character roster of high resolution sprites. Unlike most other KOF games, the console release of XIII features not only more characters and stages, but a complete character and system rebalance.
This guide is currently in the process of being updated for the console release. Keep an eye out for changes and check back in over time.
To get you off to a running start, we're preparing a video series overview of the mechanics in The King of Fighters XIII. These videos will quickly show you how KOF XIII is different from previous iterations in the series.
A quick textual overview of XIII can be read below:
For those new to the KOF series and wanting to better understand how the game varies from Street Fighter, check out the Beginner's Incomplete Guide to KOF below and brush up on the fundamentals of the game. In spite of its name, you'll see some advanced tactics.
Some common button configurations used in this game.
Japan Team
Fatal Fury Team
Single Entry
Art of Fighting Team
Yagami Team
Elisabeth Team
Women Fighters Team
Psycho Soldier Team
Ikari Warriors Team
While this is only partially completed, it covers the startup speed and recovery on block. .
Throughout the guide there will be a lot of jargon thrown around and, unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. For example, what is an Anywhere Juggle? What do we mean when we use the word "frames?" So before we begin, please take some time to look over the glossary to familiarize yourself with some of these terms so the rest of the guide will make more sense.
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these standard rules that affect the outcome of the battle.
This section of the Hyper Guide goes in-depth into the system mechanics of The King of Fighters XIII. Visit the Table of Contents below to read about the game's System Info to get a better grasp of the technical side of The King Of Fighters XIII. All the intricacies of the game are digested into basic explanations while the more intimate "Strategy Corners" go in full coverage of advanced specifics.
Demonstrates KOF's most commonly used spacial tactics and areas to control.
This short guide answers mechanical questions such as how to unlock Billy and Saiki, or program in training mode.
This section of the guide will discuss the whys and whens and whats and hows of combos. If you are looking for some combos for your characters, check the individual character pages for good combos for your character. However, if you are looking for how to create combos, build combos, and techniques into how to perform combos, this is the section for you. You'll learn why things work sometimes and then don't work other times. You'll learn some interesting techniques and shortcuts to performing combos. So click on the links below to learn all you can about combos.
Compares strengths and weaknesses of Kyo and NESTS Kyo.
Explains how close range offense works in KOF and includes a video tutorial.
Explains how newer players should pick their initial team, stop worrying, and keep playing.
Lists out the criteria a player should look into while learning a new character.
Helps players fight against Benimaru, while also providing Benimaru players with info on what not to do.
A guide for dealing with King's zoning and special game.
Another guide for fighting Andy and punishing his attacks and abusing his weaknesses.
Part of Phoenix's detail-heavy articles, the first discusses how to properly apply a defensive fuzzy guard technique to help against high/low/throw mixups from hops.
Part two of Phoenix guide walks through throw invuln, alternate guarding, and teching.
The third installment covers techniques for making execution easier, such as holding down a button to make performing specials and DMs much easier.
This guide covers basic strategies and guidelines, such as canceling into specials or command normal to lessen a player's negative advantage during blockstrings.
Though many of the applications of whiff canceling aren't as useful in KOFXIII, the basic premise of whiffing normals into specials can have huge implications for characters that can stick out a buff poke such as a sweep, and then follow up with a generally safe special that may even control a different portion of the screen.
Counterhits can only occur under special conditions in KOF, and they can lead into combos or heavier damage at minimum.
Sirlin focuses on Super Turbo to cover elementary basics of fighting games, but he also demonstrates the geometric warfare of hitboxes and advanced concepts such as
The essential reference for understanding how fighting games are played when both players stop haphazardously jumping in and focus on the intense grounded battle. This, too, is Street Fighter-centric although most of the concepts are applicable to KOF and 2D fighters.
Ponder and Seth Killian's quintessential articles for separating the scrub from the grandmaster:
There are two ways to walk away from a match as the loser. You can just lose, or you can be beaten.
The notorious book that shattered many beginners' incorrect beliefs:
The game knows no rules of “honor” or of “cheapness.” The game only knows winning and losing.
Used to find match videos for nearly any fighting game.
A dictonary for learning fighting game vernacular.
Updates weekly.
Contains a huge number of Japanese KOFXIII matches, though most are from the arcade version.
All matches are from the console version, featuring some of South Korea's best players.
#SNKPlaymore @ irc.efnet.net - The place to discuss KOF and SNK games.
Any questions can be directed toward the SRK forum, and you can contact Sparkster for answers to individual questions by .
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This page was last modified on 18 April 2013, at 21:04.
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21:29:47&&.ExecTime: 0.021cacheread=1 cachewrite=0 cacheinvalid=1【咔咔每日精选】9 还欠你的一个币,一代人的热血街机梦——拳皇-在线观看-风行网
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