ma2 onpc可以在苹果笔记本安装office上安装吗

Compiled @ November 03 :41.
Topic: Introduction MA 3D
MA Lighting?s visualiser and preprogramming studio - the PC software MA 3D - is an extremely powerful tool to visualise and design three-dimensional stage layouts. In conjunction with any grandMA2 console or the grandMA2 onPC program conventional and moving light fixtures can be displayed.
MA 3D allows a straight forward design and set up of any custom stage or scenery layout with its 2D drawing facilities and a library of basic graphical elements. Multiple windows both in 2D or 3D view with any camera angle can be opened at the same time and will be updated in real-time. All the stage elements can be positioned in x/y/z directions and can also be rotated around the various axes. Textures to design these elements? surfaces can be chosen from the huge built-in library, or you may import your own graphic files and even video clips and use them as textures.
Position and rotation parameters of objects and cameras on the virtual stage can be controlled via DMX. The equipment can be moved freely in the 3D space via the connected grandMA2 console.
Another big advantage is that the 3D environment is stored in the same showfile in the grandMA2 system. No matter where you are and which type of grandMA2 console and other MA equipment is being used - you always have the complete showfile with you!
The MA 3D application runs on powerful Windows(R) PCs and communicates with the grandMA2 console via network.Another big advantage is that the 3D environment is stored in the same showfile in the grandMA2 system. No matter where you are and which type of grandMA2 console and other MA equipment is being used - you always have the complete showfile with you!
The MA 3D application runs on powerful Windows(R) PCs and communicates with the grandMA2 console via network.
Real-time 3D visualisation of all important functions and effects of luminaires and moving lights
Bi-directional data exchange with the grandMA2 consoles using the same setups
Live or blind programming and preview mode
Follow mode for live-positioning of fixtures from the MA 3D program to the console
Multiple cameras are available that can be selected and independently positioned during visualisation
Preprogramming of entire shows just with grandMA2 onPC and MA 3D
Precise and realistic reproduction of shadows & colour beams in realtime
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Topic: Install and Uninstall
Topic: System Requirements
If you want to run MA 3D on your PC, here?s what it take.
Operating system
Windows(R) 7
Windows(R) 8
Windows(R) 8.1
Windows(R) 10
all with admin rights
Dual Core 2.4 gigahertz (GHz)
CPU or faster with support SSE2
2 gigabyte (GB)
32 GB available space
Graphic card
3D with hardware acceleration
3GB graphic RAM
and 1024 MB
Vertex Shader Version 3.0 or greater
Pixel Shader Version 3.0 or greater
Resolution
1024 x 768 or higher
1920 x 1080
Network card
100/1000 TX/T
Gigabit-Ethernet
IBM(R) compatible PC or notebook necessary.
Additional requirements to use certain features:
To use the online help and download the latest version of MA 3D, internet access.
To save on a USB stick, a USB 2.0 or 3.0 port.
We recommend that you visit your PC manufacturer?s website for info about updated drivers and hardware compatibility.
Topic: Installation
Download the latest version from .
The installation is possible in every root directory or in the standard directory "MA Lighting Technologies\MA 3D" in the folder "program".
The different versions of the MA 3D are independent programs. There is no need to install or deinstall older versions.
It is possible to open shows from an older version in the newer version.
Shows saved in a newer version cannot opened in an older version.
You should have administration rights to install the program.
Installation on your PC:
If you downloaded only the MA 3D, start the installation file MA3D_vx.x.x.x.exe with a double click.
If you downloaded the MA software release package, extract the file into a temporary folder and start the installation file MA3D_vx.x.x.x.exe with a double click.
On the screen appears the installation program. You get detailed hints and information regarding the installation.
Watch out for the suggested directory and change it if you want to. The installation directory is not changeable in the program.
Topic: Uninstall MA 3DThe following topic describes how to uninstall MA 3D.
With the uninstall.exe you remove the MA 3D from your computer.
All created directories and program data in the start menu will be removed.
All files stored by you and which are not part of the installation file, especially the show files, we will keep in the folder program data. This folder is hidden by default from Windows(R).
1. Click the Start button, click All Programs, click MA Lighting, click MA 3D v.x.x.x.x, and click Uninstall MA 3D v.x.x.x.x .
If you are prompted for an administrator password or confirmation, type the password or provide confirmation.
A pop-op asks, if you really want to uninstall MA 3D.
2. Click Yes.
A pop-op confirms that MA 3D v.x.x.x.x is uninstalled.
3. Click OK.
Save older install datas in case you need it one time.
You can open show files stored in an older version always with the latest version.
Topic: First Steps This chapter describes how you prepare the MA 3D for the usage.
Topic: Hardware connection This topic describes how to connect a computer and a grandMA2 console. If you want to create a session between the MA 3D and the grandMA2 console, you need a hardware connection.
Requirement: Network cable or switch. We recommend for a direct connection a crossover cable.
Connect the console and the computer with a network cable or switch, refer to .
The grandMA2 console and the computer are connected.
Topic: Start MA 3D After installation start the MA 3D.
The installation process creates a desktop link called MA 3D v.x.x.x.x .
To start the MA 3D, double click on the desktop link.
Additional it creates a folder in the start menu (Start - Programs - MA Lighting).
To start the MA 3D from the start menu, click on MA 3D v.x.x.x.x .
Open an existing showfile in MA 3D
If you are in a session with a grandMA2 console/onPC there is no need to open showfiles via the MA 3D. Open the showfile directly in the
of the grandMA2 console/onPC.
1. Open the Load Show Window "File - Load Show".
Showfiles saved in an older version of MA 3D can always be opened in a newer version.
Showfiles saved in a newer version of MA 3D cannot opened in an older version.
2. Select a showfile and click OK.
You opened an existing showfile.
Topic: Create a SessionCreating, joining a MA session, or inviting session members is an exclusive grandMA2 console or grandMA2 onPC feature.
Requirement: Hardware connection between a grandMA2 console and a computer, or a grandMA2 onPC and a MA 3D.
Sessions can be created from grandMA2 console/onPC only, refer to .
The software version of the MA 3D and the console/onPC needs to be the same.
MA 3D v.3.0.0.5 fits to grandMA2 console or onPC version 3.0.0.
Important are the first 3 numbers. If you have different version numbers, there is no connection possible. Download the latest software version at .
The IP addresses of the MA 3D and of the grandMA2 console/onPC have to fit. The first three sets of numbers have to be the same. The last number is different.
The default IP address of the MA 3D is 127.0.0.1. The default IP address from the MA 3D fits with the default address of the grandMA onPC.
If the IP address of the MA 3D and of the grandMA2 console/onPC is not the same, there is no network connection.
To double check the IP address of the grandMA2 console/onPC, refer to .
Topic: Data Management
This section describes how data is managed by the grandMA2 console and the MA 3D visualizer. Both can work independently. If they are connected in a MA network session the grandMA2 console always gets the master and MA 3D becomes the slave of a session. Data changed within MA 3D is transferred to the grandMA2 console and vice versa. MA 3D and the grandMA2 console use the same file format for show files (.gz files).
See Chapter:
Topic: Master/Slave
Creating, joining an MA session, or inviting session members is an exclusive grandMA2 console or onPC feature. If the grandMA2 console is connected and a session is started within the console the show file will be transferred to the 3D. So the synchronization of the grandMA2 console and the MA 3D data is guaranteed. The 2 possible states of the connection are indicated by the heart in the status bar. The blinking of the heart indicates the communication between the grandMA2 console and the MA 3D.
Heart is broken and red: No connection to a session established
Heart is blinking green: MA 3D has joined a session as slave
Note:With the start of a new session (Create) the session founder(grandMA2 console or onPC) overwrites all data of the other members. Inviting can be disabled with the button in the Sessions window.
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Topic: Coordinate system
MA 3D geometric system lets you define and manipulate objects in 3D space. It features a geometric system architecture that defines the X-Y plane as the ground area with the height as Z -axis. All objects can be moved or rotated along the world- or their own object axis (if the object has been rotated) as described in chapter . You can switch between the world or object axis via a toolbar button or the keyboard as shown in the following list:
World axis
or Ctrl + W
Objects can be moved along the world axis.
Objects can be rotated along the world axis.
Object axis
or Ctrl +O
Objects can be moved along the object axis.
Objects can be rotated along the object axis.
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Topic: Program Surface The program surface is structured in five areas.
Menu Bar with different submenus for the most functions of the program.
Tool Bar below the menu bar.
View Area displays additional views.
Status Bar with the status regarding your network.
Main View visualize your show and displays the 3D Objects Window.
Topic: Menu Bar
With the menu bar, you get access to the most features of the program.
Many features you can also reach with the toolbar, shortcuts or the context menu.
If you press Alt, some letters in the menu bar will be underlined. If you press Alt + the underlined letter, the menu opens.
Topic: Menu Bar - File MenuThe file menu in detail.
Creates a new show.
Load Show...
Opens the Load Show window.
Recent Files
Displays the recent opened show files.
Saves the current show with the given filename.
Save Show As?
Opens the windows explorer to save the current show with a new filename.
The following options are available:
- Import Environment. Opens the window explorer to import an environment from a show file.
- Import 3D Model. Opens the MA 3D - Import Window. Refer to, 3D Modeling and Import.
Opens the windows explorer to export an environment to a show file.
Opens the MA 3D Settings. Refer to, .
The following options are available:
- Open show folder in explorer
- Open gobo folder in explorer
Quits MA 3D.
Related Links
Topic: File - Settings In the menu "File - Settings" you adjust the basic settings for the look and the behavior of the MA 3D.
The settings are independent from the showfile and they will stay after leaving the program.
After the first installation you should deal with the settings, to get an overview about it.
Slow down rendering if application has no focus
Vary Logo Position (prevent burn-in effect)
Full Screen
Screen Alignment
Screen layout is part of a bigger screen layout
Identify screens
Select Media folder
Power Settings
Windows Mode
Disable Screensaver for windows
Disable Standby for windows
Fullscreen Mode
Disable Screensaver only in fullscreen mode
Disable Standby only in fullscreen mode
Shutdown all machines via "shutdown" command
3D Navigation
Select Reverse Orbit
Select Reverse Zoom
Choose Mouse Speed
3D Input Devices
Choose Move Speed
Choose Rotate Speed
Select IP Address for a MA Network
Enable Plugins
Topic: Menu Bar - Edit The edit menu in detail.
Oops: last action
Undo the last actions.
Cuts text in the Properties View.
Copies the selected 3D object in the clipboard. Only 3D Objects view.
Pastes a 3D object from the clipboard. Only 3D Objects view.
Delete: selected elements
Deletes the selected 3D object.
Reset selected Objects
Sets the selected elements to the origin, 0,0,0.
Select All
Selects all objects.
Select Parent
Selects the parent object of a selected object.
Select Children
Selects the children object of a selected object.
Select Next Object
Selects the next object.
Select Previous Object
Selects the previous object.
Simple Duplicate
Creates a simple duplicate of the selected object. Only for 3D objects without output.
Add Group Object
Creates a group folder.
Group Selected Objects
Creates a group folder for selected objects.
a 3D object or a camera in the Assets window.
Turns on the move function.
Turns on the rotation function.
Turns on the follow function.
Object Axis
Move or rotate along the axis of the object.
World Axis
Move or rotate along the world axis.
Selects the previous selected object.
Selects the next object, if previous was clicked before.
Topic: Menu Bar - FunctionsThe functions menu in detail.
Arrangement
Opens the Arrangement window. Refer to, Arrangement of Objects.
Opens the Duplicate window. Refer to, Duplicate 3D Objects.
Change Model?
Opens the Media Database. Refer to, Media Database.
Related Links
Topic: Menu Bar - ToolsThe tools menu in detail.
Change User...
Opens the login pop-up.
Change World...
Opens the select word pop-up.
Invite Enabled
Toggle between enabled and disabled. If invite is disable, the MA 3D could not be invited from another grandMA2 console/onPC.
Sync Selection
Synchronize the selected fixtures in MA 3D and grandMA2 console/on PC. You have always the same fixtures selected.
Follow Into Blind
MA 3D follows the grandMA2 console/onPC into blind.
Follow Into Preview
MA 3D follows the grandMA2 console/onPC into preview.
Pans the selected fixture 180 degrees, inverts the tilt-angle, and points the fixture in the same direction.
Take Simple Screenshot?
Takes a simple screenshot and opens the windows explorer to save it.
Related Links
Topic: Menu Bar - ViewThe view menu in detail.
Fullscreen
Opens the stage view in full screen.
Open New Stage View
Opens a new Stage view. Refer to, Stage View.
Assets Window
Opens the Assets window. Refer to, Assets Window.
3D Objects Window
Opens the 3D Objects view. Refer to, 3D Objects View.
Materials Window
Opens the Materials window. Refer to, Materials Window.
Video Player
Opens the Video Player view. The video player is used for video textures and CITP video streams.
Media Database Window
Opens the Media Database window. Refer to, Media Database Window.
The following options are available.
The cameras/views are added in the stage view and gives you a view on the stage from the added camera/view position.
- Add Front Camera
- Add Front/Left Camera
- Add Left Camera
- Add Back/Left Camera
- Add Back Camera
- Add Back/Right Camera
- Add Right Camera
- Add Front/Right Camera
- Add Top Camera
- Add Front View (2D)
- Add Side View (2D)
- Add Top View (2D)
- Add at Current Position. Adds a further camera at the current positon. Double check in the Assets Window.
- Use Selected. Uses the selected camera from the Assets Window.
- Cameras Visible. Displays the cameras in the stage view as direction arrows.
- Camera Spanning. Spans the cameras in stage view. This makes sense if you use more than one screen in the fullscreen mode.
- Cameras Window. Opens the Cameras Window.
Properties Window
Opens the Properties windows. Refer to, Properties Window.
Sessions Window
Opens the Sessions window. Refer to, Session Window. Refer to, Create a Session.
Diagnostics Window
Opens the Diagnostics window.
Screenshots
Opens the Screenshots window.
grandMA2 Commandline Window
Opens the grandMA2 Commandline Window.
Debug Window
Opens the GMA2 Debug 3D Window (grandMA2 system monitor).
Render Info
Turns the render information in the stage view on or off.
Help Elements Visible
Turns the X,Y,Z axis in the stage view on or off.
Window Layout
The following options are available: Refer to, Window Layout Arrangement.
- Load Window Layout. Opens the windows explorer to load a saved window layout.
- Save Window Layout. Opens the windows explorer to save the current window layout.
- Reset Window Layout. Resets the window layout to default.
Optimize Columns
Sets the columns in the 3D Objects grid to optimal size.
The following options are available: This affects the Properties Window.
- Size as Dimension. Sizes are displayed in physical units, e.g. meter and inch.
- Size as Scaling Factor. Sizes in the are scaled in % of the original size.
Locks the Properties Window.
The following options are available:
- Previous Selection. Selects the previous selection.
- Next Selection. Selects the next selection.
Related Links
Topic: Menu Bar - Help The help menu in detail.
Documentation
Opens the pdf help file. A pdf reader is required.
Release Notes
Opens the release notes window.
Opens the information window.
Topic: Tool Bar
The tool bar is located below the menu bar.
Previous Selection
Selects previous selection.
Alt + Left
Next Selection
Selects next selection.
Alt + Right
Opens the load show window.
Saves the show with the given filename.
Undo the previous action.
Turns on the move function.
Turns on the rotate function.
Turns on the follow function.
Object-Axis
Turns on the object axis function.
World-Axis
Turns on the world axis function.
Fullscreen
Opens the stage view on full screen.
Alt + Enter
New Stage View
Opens a new stage view.
Select default Camera
Selects the defined default camera
Cameras Visible
Displays the camera in the stage view as direction arrows.
Camera Spanning
Spans the cameras in several stage views, in the full screen mode.
Opens the Rendering drop down.
Main Windows (Stage View, 3D Objects View)
Main windows are represented as tabbed windows:
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The Stage View Window offers a photorealistic view from any camera perspective or a 2D draft view:
If the menu entry 'View - Render Info? is selected information about the frame rate (in Frames Per Second), the window size (in pixels) and the selected camera are shown.
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Topic: Mouse + Keyboard Actions
Generally:
left mouse button actions for objects,
right mouse button actions for camera
Left Mouse Button: Moving and Rotating of Objects
World axis Ctrl + W
Object Axis Ctrl + O
Objects can be moved or rotated along the world-or their own axis. Hold the left mouse button down to change between Move and Rotate and vice versa.
- Select the object
- Move ore rotate it along the selected axis
Left mouse button down to move object along world or object axis
Left mouse button down to rotate object around world or object axis
Right Mouse Button: Context Menu + Camera Actions
Short right mouse click Menu for selecting, renaming deleting duplicating or grouping selected object
Right mouse button down Select action with scroll wheel or 'Shift + Ctrl?
Middle Mouse Button: Select Camera or Zoom
Mouse wheel click After that Set camera for this view via the mouse wheel turn or keyboard space or 1?9..0 button
Mouse wheel turnZoom in or out
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Topic: Arrangement of Objects (Align Objects)
MA 3D allows automatic arrangement of 3D objects. Therefore select the objects to arrange via 'Ctrl + mouse click? or multiple selections in the assets tree. Via the menu entry 'Functions - Arrangement? the Arrangement Window opens:
Objects can be arranged in several ways like:- Moved along the X,Y,Z axis- Moved along a circle line in X,Y,Z space- Arrange in a 2D matrix Corresponding to the grandMA2 console alignment function objects can be arranged in relation to the origin object like:- &, &, &&, and &&If the 'Relative? flag is set every push of the 'Apply? button increments the arrangement by the given value. Note: The origin is 0,0,0 if the 'Relative? flag is off. Otherwise it is the own position.
Example: Several objects inserted into the Stage View at the origin (0,0,0).
Objects aligned via 'Move? and 'Align &? function along the X-axis.
Objects aligned as a matrix via 'Matrix (2D)? function.
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Topic: Duplicate (copy 3D Objects)
You can duplicate objects via a mechanism in a comfortably way. Therefore do a multi selection in any view via left mouse button + 'Ctrl or Shift? and select the menu entry 'Functions - Duplicate?. The Duplicate window appears:
You can set the number of desired copies. If the objects contain sub-objects select if these are copied too. Note: It is not possible to create new fixtures within MA 3D! If fixtures are selected to duplicate it is possible to select 'Use other Fixtures?. Select the 'First Destination Fixture? inside the list box. After pressing the 'Duplicate? button the 'First Destination Fixture? will be moved to the X,Y,Z position of the source fixture and so on. This mechanism is useful to create symmetrical stage sets. For example you have to setup the number of all used fixtures inside the set. Do the setup for the left side of trusses and lanterns. After that you can duplicate the left side and mirror it to the right side.
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Topic: 3D Objects
This view offers information about all used objects in a grid view. All used 3D objects and fixtures are listed in this grid. Single or multiple objects can be selected for manipulation or duplicating. The objects can be sorted by a left mouse click into the headline of a column.
The symbols inside the grid have the following meanings:
Fixture object
Grouping object
Object is visible or hidden in Stage View
Sunshade is on or off
Followspot is active or inactive on object surface
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Topic: Assets Window To get the Assets Window, click on View in the menu bar and click Assets Window.
The default window layout gives you the assets window and the properties window at the right screen border.
It is useful to have them both visible together.
If you click on an element in the assets window, the properties window gives you the properties to the selected element.
The assets window is a tree structure view including
3D Objects
Media Database
In the assets window you can
select objects
add groups
group objects
select children
delete objects
Adds a new group folder in the tree structure of the 3D Objects.
Creates a new group of the selected 3D Objects.
Selects the children of a group.
Deletes selected objects in the tree
The icons next to the cameras or the 3D objects displays the status. Click on the icon to change the status.
You can step via keyboard (space button) to the next camera. Not selected cameras are ignored.
Follow function of the 3D object surface is on / off.
3D object is selectable or not in the stage view.
3D object is visible / invisible in the stage view.
Console properties like MA Net settings, Follow spot from console, Units (change units from meter to inch etc.)
If you want to change the unit e.g. from meters to feet open the grandMA2 tree in the assets window, select 'Units' and switch the unit to 'feet'.
Topic: Properties
The Property window informs about the properties of the actual selected object like fixtures or 3D objects. If several objects are selected e.g. via 'Ctrl + mouse? only the fields with equal information are filled, other fields are cross striped. You can change the settings of one or all selected objects here.
Numerical values can be in- or decremented via the mouse wheel (+Ctrl or +Shift) if the field is selected. Units can be changed in the Assets tree at 'Ma Net? see above. Also the sizes can be changed absolute or as scaling factor. This can be done via the menu entry 'View - Units?
If you want to change the unit e.g. from meters to feet open the grandMA2 tree in the assets window, select 'Units' and switch the unit to 'feet'
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Topic: Media Database To open the media database, click on View in the menu bar and then Media Database. Import 3D objects from the media database into the stage view.
The media database provides 3D objects for the stage. There are 12 different folders available.
On the top is a filter field. Type the search word in the filter to search a specific object in the media database.
There are two views available. The icon view and the grid view.
The icon view displays an icon of the 3D object along with the name.
To import a 3D object from icons view into the stage view, select the object and move it via drag and drop into the stage view or double click on the icon.
The grid view displays additional in columns the
device class
author of the 3D object
size of the object in metric (length, width, height)
size of the 3D object in bytes
To import a 3D object from the grid view into the stage view, double click on the object row.
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Topic: Materials
If an object is selected the Materials window shows all used materials (texture images) of the object. Select the material in the Material window and you can change its properties (diffuse color, emissive color, specular power, texture) in the property window. The results can be viewed directly in the Stage View window.
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Topic: Video Player
You can cover surfaces of 3D Objects not only with textures but also with videos. These video files can be controlled by the Video Player
The local video can be looped or run once. The video file is handled by the Material Data base. If the video type is CITP the Frame Rate can be selected via the shown slider. If you want to load a new video file open the Materials window and select the texture field...
Here you can browse to the video file location.
The following file formats for videos located local disc are supported: Video(*.drc, *.mkv, *.ogg, *.ogv, *.webm, *.wmv)
If CITP is enabled in the Network Configuration of the grandMA2 or onPC you can select the video source in the CITP stream. Select the Mediaserver and the source:
Topic: Moving Paths
Moving Paths allow the movement of objects like trusses with their attached sub objects like fixtures, trusses etc..
Moving Paths are managed like fixture types in the desk. To setup a Moving Path, create a new fixture in the desk from the library. Choose the Manufacturer 'MA Lighting? and the type 'Moving Path??. There are several types of Moving Paths. The type (Rotate, Scale?) specifies the parameters controlled by the desk:
The object rotates once around the axes of the Moving Path.
The object is scaled in X,Y and Z dimensions.
The object rotates continuously around the axes of the Moving Path. The rotation speed can be set in rotations per minute at the desk.
The object can be moved in X, Y and Z direction.
Combined Moving Path of Translation, Rotation and Scale. This type is more easy to use instead of concatenating the single types.
Controlling of the position is always done relative to the origin coordinates. I.e. if an object with moving paths is moved manually, the tracks of the Moving Paths are always moved parallel to the new object coordinates.
You can attach an object to a Moving Path via dragging the object in the tree. Drop it onto the desired Moving Path.The pictured example shows a truss with 4 moving head fixtures () mounted on a truss (FS34-400 1?2).
The example shows a 'Translation? Moving Path controlled in Z-direction.The truss moves up and down controlled by the desk.
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Topic: Sessions
The Session window gives an overview about all running sessions in MA net. Name, ID and the state of the sessions are displayed. The streaming version is important for the compatibility.
Sessions can be created from grandMA2 console/onPC only, refer to .
To suppress the automatic inviting to a session press the 'Invite Enabled' button. Then the inviting will be disabled.
Topic: Status Bar The status bar is at the bottom border of the program window.
The status bar includes the following elements:
Network Type: Displays the network type.
Connection State: The connection state displays, which connection the MA 3D has, along with the name of the session. To open the , click on the connection state.
MA 3D has no connection to a session.
MA 3D has joined a session as a slave.
Show: Displays the name of the show file.
User: Displays which user is logged in. Click on user, to change the user. The login pop-up opens.
World: Displays the world. Click on the world, to open the select world window.
CITP State: Displays the CITP state. Enable or disable the CITP from in the
of the grandMA2 or onPC.
CITP is disabled.
CITP is enabled.
Item Selected: Displays how many items are currently selected.
Window Layout ArrangementFor a better overview, you can arrange your window layout.
If you have a small screen, it could be better to fade out additional views.
To fade out views, click on the little x. If you want to have the view later, got it in the menu bar.
Another option is to pin views on the screen border. Pined views creates view tabs on the right or bottom screen border. If you move the mouse over the tabs, the view appears.
To pin views, click on the
pin needle. To deactivate the pin function, click on the pin needle again.
Another option is to move views on a different area. You can move and dock views on the left-, right-, upper-, and lower screen border.
To move a view, click and hold the title bar of a view, move it to an arrow and release the mouse button.
Another option is to undock views and open them in an own window.
To undock views, click and hold the title bar of a view, and move them out of the main screen. The view opens in an own window.
Save/Load/Reset/Delete Window Layout
You can save the arranged window layout and load it.
Window Layouts will be saved in "C:\Users\xxx\AppData\Roaming\MA Lighting Technologies\ma3d\3.0.0\WindowLayouts".
You will find all actions and commands regarding the window layout in the menu bar "View - Window Layout".
Save Window Layout
Save a window layout via "View - Window Layout - Save Window Layout".
Load Window Layout
To load a previous saved window layout, open "View - Window Layout - Load Window Layout".
Choose the window layout. If there is no window layout available, you did not saved one.
If you cannot find your window layout, use the search function from the windows explorer and search for the end of the file name ".gma3dwindow".
Reset Window Layout
Reset the window layout via "View - Window Layout - Reset Window Layout".
You get the default window layout back.
Delete Window Layout
To delete a window layout there is no function in the menu bar. Use the windows explorer or go to "View - Window Layout - Load Window Layout", click on the window layout, right mouse button and delete.
Topic: Fixture Types The following table gives an overview about the visualization effects in MA 3D.
Unlike other effects all of these axes must be included in the basing 3d-model. This a prerequisite for fixtures and moving paths. If the model has no axis nothing will move.
Axis (axis of fixtures or moving paths)
Pan-axis of fixtures
Angle in degrees
-180 thru 180
Tilt-axis of fixtures
Angle in degrees
-80 thru 80
Roll-axis of fixtures
Angle in degrees
-80 thru 80
Translation X, Translation Y, Translation Z,
Translation in x-, y- or z-direction, e.g. for moving paths
MP_TR (MP Trans)
MP_TR_X (X), MP_TR_Y (Y), MP_TR_Z (Z)
MP_TR_X (X), MP_TR_Y (Y), MP_TR_Z (Z)
Translation range in meter
Scaling X, Scaling Y, Scaling Z
Scaling of objects in x-, y- or z-direction, e.g. for moving paths
MP_SC (MP Scale)
MP_SC_X (X), MP_SC_Y (Y), MP_SC_Z (Z)
MP_SC_X (X), MP_SC_Y (Y), MP_SC_Z (Z)
Scaling factor (must be &0!)
-0.1 thru 2
Rotation X, Rotation Y, Rotation Z
Rotation around x-, y- or z-axis, e.g. for moving paths
MP_ROT (MP Rot)
MP_ROT_X (X), MP_ROT_Y (Y), MP_ROT_Z (Z)
MP_ROT_X (X), MP_ROT_Y (Y), MP_ROT_Z (Z)
Angle in degrees
-180 thru 180
Spin X, Spin Y, Spin Z
Continuous rotation around x-, y- or z-axis
MP_SPIN (MP Spin)
MP_SPIN_X (X), MP_SPIN_Y (Y), MP_SPIN_Z (Z)
MP_SPIN_X (X), MP_SPIN_Y_ (Y), MP_SPIN (Z)
Rotation speed in rotations per minute (rpm)
-15 thru 15
Pitch of the clamp
MP_ROT (MP Rot)
Angle in degrees
-90 thru 90
Barndoor 1, Barndoor 2, Barndoor 3, Barndoor 4
Pitch of barndoors in front of the lens
BARNDOORS 1 (Bd1), BARNDOORS 2 (Bd2), BARNDOORS 3 (Bd3), BARNDOORS 4 (Bd4)
BARNDOORS 1 (Bd1), BARNDOORS 2 (Bd2), BARNDOORS 3 (Bd3), BARNDOORS 4 (Bd4)
An 0° = barndoor is in same position like in model& 0° = close barndoor
Effect in MA 3D
Description
Preset Type
Subattribute
Unit of Measurement
Light Output
0 = shutter closed, 1 = shutter open
Strobe/Strobe Frequency
Strobe effects with random and soft opening/closing option
STROBE, STROBE_PULSE (Pulse), STROBE_PULSE_CLOSE (Pulse Close), STROBE_PULSE_OPEN (Pulse open), STROBE_RANDOM (Rnd), STROBE_RANDOM_PULSE (Rnd Pulse), STROBE_RANDOM_PULSE_CLOSE (Rnd Pulse Close), STROBE_RANDOM_PULSE_OPEN (Rnd Pulse Open)
Strobe frequency in Hz (bigger than 0)
0.5 thru 10
Strobe Ratio
STROBE_RATIO
STROBE_RATIO (Duty Cycle)
Slice of 1.0.5 means that the shutter is open half the strobe interval.
0.2 thru 0.8
Intensity of light source
DIM, DIM 2, DIM 3
Factor on the fixture type intensity 0.0 = off 1.0 = maximum
Effect in MA 3D
Description
Preset Type
Subattribute
Unit of Measurement
Light Effects
Color of beam or led surfaces
COLOR 1, COLOR 2, COLOR 3, COLOR 4
COLOR 1, COLOR 2, COLOR 3, COLOR 4
COLOR 1 (Select), COLOR 2 (Select 2), COLOR 3 (Select 3), COLOR 4 (Select 4)
Color of a beam
COLORALL (Color)
SCROLLERSELECT (Scroller)
Angle in degrees
Factor 0.0 = iris completely closed, 1.0 = iris open
0.2 thru 1.0
PRISMA1 (Prism1)
PRISMA1 (Prism1)
Prism angle in degrees (angle between center of beam without prism and with prism). Additional physical amount of beams.
30 degrees, 3 beams
Prism Position
Rotation of the prism
PRISMA1_POS (Pos1)
PRISMA1_POS (Pos)
Angle in degrees
-180 thru 180
Prism Rotation
Continuous rotation of the prism
PRISMA1_POS (Pos1)
PRISMA1_ROT (Rot)
Rotation speed in rpm
-15 thru 15
0.0 = no frost, 1.0 = maximum
0.0 thru 1.0
Effect in MA 3D
Description
Preset Type
Subattribute
Unit of Measurement
Gobo (3 wheels maximum)
Gobo X (Wheel Position)
Selects gobo from values inside functional block
GOBO 1, GOBO 2, GOBO 3
GOBO1 (G1), GOBO2 (G2), GOBO3 (G3)
GOBO 1 (Select), GOBO 2 (Select2), GOBO 3 (Select3), GOBO1_SPIN (Spin), GOBO2_SPIN (Spin2), GOBO3_SPIN (Spin)
Gobo X - Position
Rotation of current gobo
GOBO 1, GOBO 2, GOBO 3
GOBO1_POS (G1 &&), GOBO2_POS (G2 &&), GOBO3_POS (G3 &&)
GOBO1_POS (Index), GOBO2_POS (Index2), GOBO3_POS (Index3)
Angle in degrees
-180 thru 180
Gobo X - Rotation
Continuous rotation of the current gobo
GOBO 1, GOBO 2, GOBO 3
GOBO1_POS (G1 &&), GOBO2_POS (G2 &&), GOBO3_POS (G3 &&)
GOBO1_ROT (Rotate), GOBO2_ROT (Rotate2), GOBO3_ROT (Rotate3)
Rotation in rpm
-15 thru 15
Effect in MA 3D
Description
Preset Type
Subattribute
Unit of Measurement
Blades (4 blades maximum)
Blade X - Insertion (A)
Insertion of the blade into the beam. This attribute has to be present to visualize any blade.
SHAPER (Frames)
BLADE1A (1A), BLADE2A (2A), BLADE3A (3A), BLADE4A (4A)
BLADE1A (1A), BLADE2A (2A), BLADE3A (3A), BLADE4A (4A)
0.0 = no insertion, 1.0 = full covering
0.0 thru 0.5
Blade X - Insertion (B)
Second insertion range for every blade for rotatin. If this option is used, you must no use the "Blade X - Rotation" - option.
SHAPER (Frames)
BLADE1B (1B), BLADE2B (2B), BLADE3B (3B), BLADE4B (4B)
BLADE1B (1B), BLADE2B (2B), BLADE3B (3B), BLADE4B (4B)
0.0 = no insertion, 1.0 = full covering
0.0 thru 0.5
Blade X - Rotation
Rotation of the blade. If this option is used, you must not use the "Blade X - Insertion (B)" option.
SHAPER (Frames)
BLADE1ROT (1Rot), BLADE2ROT (2Rot), BLADE3ROT (3Rot), BLADE4ROT (4Rot)
BLADE1ROT (1Rot), BLADE2ROT (2Rot), BLADE3ROT (3Rot), BLADE4ROT (4Rot)
Angle in degrees
-45 thru 45
Rotation of all blades
SHAPER (Frames)
SHAPER ROT (FrameAssembly)
SHAPER ROT (Index)
Angle in degrees
-180 thru 180
Go to the next chapter:
Topic: 3D Modeling and Import
3D models created with 3D design programs like 'Cinema 4D? can be imported via the import tool. The import tool can be found via the menu entry: 'File - Import - Import 3D Model??. Single files as well as complete directories can be imported.
The imported model can be viewed in the 'Model Test Area? window that can be operated similar to the 3D 'Stage View?. Properties like 'Name?; 'Category? etc. can be edited. After that the model can be stored in the media database and is ready to be used in MA 3D.
See chapter:
Topic: 3D Models Principles
The import tool offers no functionality to edit the 3D-Model afterwards. So the imported 3D model must contain all information.
To avoid the determination on a specific modeling tool we choose the '3DS? file format that can be exported by most applications.
All parameters can be referred to by the names of the simple objects.
Important restrictions for 3D objects:
Names of objects max. 8 characters (incl. parameter)
No special characters allowed
Names must be unique, each object must have a unique name.
Note that some modeling applications shorten names while exporting to 3ds.
The name must stay unique after exporting.
All objects must consist of triangles
(e.g. Cinema 4D 'Functions - Make Editable? & 'Functions - Triangulate?)
Only one material can be assigned to an object
Only one texture can be assigned to a material
These limitations must be abided even in future when other file formats are allowed. Furthermore 3D objects should consist of as few triangles as possible. Curves can be pictured realistic with little triangles if the normal simulate this (Cinema 4D: 'Phong Tag?).
The max. angle for curves is set to 89.5° in Cinema 4D (in 3ds)
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Topic: Parameters
Parameters can be added to the names of objects to set further properties of the object.
Example: The object name ?Test_XAP' is a pan-axis.
A parameter block must start with '_X? followed by the (sub) parameters without separators as shown in the following table:
Available for user The Object can be manipulated by the user. Per default the top object in the tree structure can always be manipulated by the user, sub objects not.
Not available for the user. Object cannot be manipulated by the user. (Can only be used for sub objects.)
Delete Object will not be imported.
Axis (also see: Axes) Object will be transformed to a movement axis. The parameter is only valid in association with one of the following sub parameters. The sub parameter specifies the type of axis.
Shift (X axis)
Shift (Y axis)
Shift (Z axis)
Scale (X axis)
Scale (Y axis)
Scale (Z axis)
Rotation (round X axis)
Rotation (round Y axis)
Rotation (round Z axis)
Axis of 1. barndoor
Axis of 2. barndoor
Axis of 3. barndoor
Axis of 4. barndoor
Barndoor Assembly
Continuous rotation round (X axis)
Continuous rotation round (Y axis)
Continuous rotation round (Z axis)
Clamp Rotation axis of the clamp
Shaper blade 1 position
Shaper blade 1 angle
Shaper blade 1 rotation
Shaper blade 2
Shaper blade 2 angle
Shaper blade 2 rotation
Shaper blade 3 position
Shaper blade 3 angle
Shaper blade 3 rotation
Shaper blade 4 position
Shaper blade 4 angle
Shaper blade 4 rotation
Shaper blade assembly rotation
Beam angle (Zoom)
Sunshade type Specifies how the object casts a shadow or how gobos are shown on the object.
None Has no influence on the object. Neither the beam is affected nor gobos are projected on the object. For example the object is a lens of a fixture. The lens does not balk the beam, and no gobos are projected on the lens. The lens is fixed in the case so it doesn?t cast a shadow if it is hit by an external beam.
Regular The object casts a shadow and gobos are projected on the object. Default setting if nothing else is parameterized
Exclude own beam Compared to other fixtures the object behaves like option ?R' and compared to the own source of light like option 'N?. This parameter should be set for example for the body of moving heads and the clamp, meaning the parts that are never lighted by the own beam. This simplifies the rendering and avoids the casting of a shadow by the own beam.
Ghost (Currently not implemented) The object casts a shadow and gobos are projected on the object. The object itself is not visible, only if it is hit by a beam. For example an LED panel consisting of several LEDs with one body. The LEDs can be excluded from the shadow via parameter 'N?. The body for the LEDs has the parameter 'G? for the common shadow. Note that color mixing will only work correctly if the diffuse color of the ghost object and of the covered objects is the same.
Beam Marks the origin of the beam. (See: Beam of Light)
Diffuse Inking * Extension parameter for other materials. The color specifies the ratio of the diffuse color to the fixture color. White means: the diffuse color gets brighter by 100% of the fixture color.
Emissive Color * Extension parameter for other materials. Specifies the color/texture of the object?s self shine.
Emissive Inking* Extension parameter for other materials. The color specifies the ratio of the emissive color to the fixture color. White means that the emissive color gets 100% brighter with the fixture color.
Children Sub controls, to be placed in MA 3D below the object of a model. Other sub objects in MA 3D will be inserted below this item. Used for moving paths to create sub objects below an axis.
Modify Model / Double Faces This can be used to make both sides of a plane visible without doubling the faces inside the 3d modeling application. Also it can be used to import a bad model with incorrect normals. (But this will let to performance penalties because there will be created unnecessary faces/vertices. Anymore it can result in visible edges at rounded surfaces if the direction of the normals flips inside.) Example: Plane_XMD - This plane is visible from both sides
* This parameter can be used only for materials. The material with the parameter extends the other material.
For example 'Lens_XJ? describes the emissive inking color for the material (without parameter) with the same name 'Lens?. The extended material must not be assigned to an object. This detour is necessary because the modeling software does support this functionality.
Go back to chapter:
Topic: Axes
Objects can be configured with movement axes. The position of the axis is marked with an auxiliary object.
Objects ordered below the auxiliary object in the tree structure can be moved in the appropriate manner:
The image shows an object tree of a moving head fixture. The object 'VL1000? is the root of the fixture.'_XAP? is the pan axis of the model. All objects below are rotated around this axis.
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Topic: Rotation Axes
Rotation axes are marked with a square (consisting of two triangles). The name of this object must contain the appropriate parameter for the desired axis see Parameter. Furthermore all normals of this object should point in the same direction.
When importing the object it is converted into an axis. It is aligned along the direction of the normals (vertical on the square) positioned in the center of the square.
In case of movement the right-hand rule is applicable: Thumb shows into direction of normals, objects will rotate into the direction of the fingers (with positive values).
The image shows the tilt axis of a moving head fixture.The normals of the square show to the left direction.The lens will move away from the viewer if the tilt axis is driven with values bigger than 0°.
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Topic: Linear Axes
Linear axes are marked in the same manner as rotation axes.
The normal of the square shows the direction of movement.
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Topic: Beam of Light (cone)
Cone for conventional spots or washes:
Similar to the rotation axes the position of the beam (cone) is marked with a square. The center of the square marks the origin of the cone (e.g. _XB). The normals mark the direction. The position inside the fixture body can be determined with an auxiliary cone that is placed temporarily into the body. The radius (r) of the cone can be calculated with the following formula: r = tan([max. open radius / 2]) * [height of the cone]Normally the cone uses the complete lens hole of the fixture. The square is placed at the top of the cone:
Placement of the cone 2D
Placement of the cone in 3D
Cone frustum for LED spots or washes:
At LED spots with flat housings the light beam is a cone frustum. This needs 2 parameters (squares) for the beam, LD and LC:- LD marks the diameter of the beam output.- LC marks the clipping plane of the beam where the beam is cut. The direction of the beam is marked via the normals.
Placement of the cone frustum in 2D
The upper square shows the _XLD square and the lower square shows the _XLC square where the beam is cut.
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Topic: Automated Import
Meta data of a 3D model can be left appropriately for the import. Later editing with the import tool is not required.
The placeholder [file] stands for the filename (without extension) that has to be imported. For example if the file 'test.3ds? has to be imported, '[file] stands for 'test?:
_global.import.xml
Global import setting valid for the complete directory. Structure like [file].import.xml.
[file].import.xml
XML file with meta data for the model. If this file does not exist, it will be created automatically to store the model key.
[file].import.png
Preview image of the model. Size is 32x32 pixel (32 Bit RGBA).Will be created if not exists.
[file].png [file].tif [file].bmp [file].jpg
If no preview image exists the import tool tries to create it. It searches in the given order on the side. The image should be exempted via alpha channel. Boarders are cut automatically when the thumbnails are created.
Example for an '*.import.xml? file:
&?xml version="1.0"?&
&GrandMA3DImportSettings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns="http://schemas.malighting.de/GrandMA3D/GrandMA3DImportSettings/1.0"&
&Name&Generic - Head Mover&/Name&
&Category&Fixtures/Head Mover&/Category&
&ModelKey&cc2-4b9e-8a96-31691d9cdd90&/ModelKey&
&DeviceManufacturer&*&/DeviceManufacturer&
&DeviceName&*&/DeviceName&
&DeviceClass&Headmover&/DeviceClass&
&ModelPriority&-100000&/ModelPriority&
&ModelManufacturer&MA Lighting&/ModelManufacturer&
&Description&Default Head Mover Model&/Description&
&Scale&0.01&/Scale&
&Move&MoveBottomToZ0&/Move&
&AmbientFlare&0.02&/AmbientFlare&
&/GrandMA3DImportSettings&
Name of the model'/filename' will be replaced with the filename of the import file (without extension)
Category in the 'Media Database?Sub categories can be separated with a '/?.e.g. 'Fixtures/Head Mover?
[see: 7.4 Assigning of Models to Fixture Types]
DeviceManufacturer
[see: 7.4 Assigning of Models to Fixture Types]
DeviceName
[see: 7.4 Assigning of Models to Fixture Types]
DeviceClass
[see: 7.4 Assigning of Models to Fixture Types]Possible values:None, Mirror, Headmover, Conventional, LED, MovingPath
ModelPriority
[see: 7.4 Assigning of Models to Fixture Types]
ModelManufacturer
Designer of the model.
Description
Short description.
Object will be scaled by this factor.
Moves the object after the import.None: No movementMoveBottomToZ0: Model is placed on XY plane Z = 0MoveCenterToZ0: Center of the object is placed to Z = 0
AmbientFlare
Clarification grade of the fixture environment.
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Topic: Assigning of Models to Fixture Types
Unique key of the model. This key is created with the first importing of the model and saved in the XML file (*.ImportSettings.xml). The key identifies exactly the model. If the model is imported again the same key will be used from the XML file.
DeviceManufacturer
Manufacturer of the fixture that is represented by the model.
DeviceName
Name of the fixture that is represented by the model.
DeviceClass
Type of the model if it represents a fixture. E.g. 'Headmover?
ModelPriority
Priority for selecting this model. High numbers are more probable. The standard value '0? should only be used if the meaning is clear, see description below.
At best the fixture type of a device is left in the data base. If the very same type is found by MA 3D (ModelKey == Model.ModelKey) it will be used without any validation. In this case a fixture type always will be assigned to the same model.
If no model key is found the application searches for a more suitable model, like same 'DeviceManufacturer? , 'DeviceName? etc..
The fields 'DeviceManufacturer? and 'DeviceName? can be placeholders to find the right model for variant spellings. For example: 'Vari*Lite' is often spelled as ?Vari-Lite', or a ?VL1000 AS? should use the same model as 'VL1000 AI?. In this case both fields should contain a ?Vari?Lite? and 'VL1000*?.
Possible placeholders:
1-n any characters
0-1 any characters
1 arbitrary character
Often there are several variants of fixture types in a model range. So the attachment of a '*? is recommended - for example: 'VL1000*?. The spelling is not case sensitive.
If a special 3D object shall be used for a model even though a model with the notation exists the 'ModelPriority? can be increased (in steps of 100). For example a 'VL1000AS? with the priority of 100 would be preferred instead of 'VL1000*? with a standard priority of 0.
MA 3D is delivered with standard models for every 'DeviceClass? type. The standard model has the following setting: DeviceManufacturer = ?*?, DeviceName = '*? and ModelPriority = -100000. These models have a low priority and are used only if no other model with higher priority is found.
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Topic: Checklist for 3D Modeling
Sunshade type settings for all objects are correct?
For example shadow calculations for the own source of light of the fixture body, clamp and head are excluded?
Names of objects don?t exceed 8 characters (.3ds files)?
Names of object are unique?
Objects exclusively are composed of triangles?
No information has been lost while exporting? To check this, open the exported file with the modeling tool.
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Topic: Creation of a 3D Model
3D objects can be created with 3D CAD programs. The amount of polygons affects the performance because for each polygon the projection has to be calculated. The lower the number of polygons the better is the frame rate.
MA 3D supports the following formats for 3D objects:
? .3ds - Format for drawing 3 dimensional objects
Note the following regulations:
? The orientation of the object should fit
? Normals have to be organized correctly
? UV coordinates for the textures have to be setup correctly
The following example shows the creation of a halved cylinder, created with'Cinema 4D?:
Insert an object of type 'Cylinder?
Set the orientation to 'Y+?. For a correct visualization in MA 3D is the depth, Y the vertical and X the horizontal axis
Make the object editable
Select not used polygons?
and delete them.
Set the visibility of normal on.
The next copy steps are only necessary if the object should be visible from both sides. Therefore it is duplicated and the normals are set in both directions. Copy the object?
And reverse the normals of the copy.
Select both cylinder objects and connect them to one new cylinder.
The old cylinder objects can be deleted.
Now you can see two objects with normals in both directions
Check the orientation of the resulting object.
Insert a new material for the texturing.
Assign an image to the texture and the material to the object (Mind the restriction of max. 8 characters + extension for the image name!).
Adjust the texture mapping parameter.
Assign the UV coordinates for the texture mapping.
Export the object to 3D Studio format (.3ds).Objects created in this way can be added via the import tool.
The resulting 3D Object looks like this.
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Topic: Keyboard Shortcuts
Many functions that can be reached via the menu entry are listed directly in the menu. Underlined characters in the menu mark the shortcuts that can be reached by pressing the 'Alt? + 'underlined character? simultaneously.
Depending on the window the keyboard shortcuts have different effects:
Stage View
Shift + Ctrl + right mouse
Several combinations of camera movements while mouse button is pressed
Ctrl+ left mouse
Move or rotate object with left mouse button
Deselect objects
Arrows or Page up-down
Move camera or + 'Ctrl? turn camera + 'Shift? faster
Middle mouse button- Mouse wheel
Wheel menu on/offIf menu is on: - select entry via mouse wheel - 1?9?0 select menu entry - 'Space? next menu entry- 'Shift + Space? one menu entry back
Ctrl + 1?9?0
Change to camera 1?9?0If focus is in Stage View no 'Ctrl? necessary
Ctrl + Space
Next camera. If focus is in Stage View no 'Ctrl? necessary
Ctrl + change camera with mouse
No soft camera changing
Shift + camera change
Spanning windows will not change their camera
Ctrl + Return
Switch to fullscreen or leave fullscreen view
Go to the next chapter:
Topic: MA 3D FAQ Here you find frequently asked questions from users regarding the MA 3D.
How can I change the model of a fixture?
Select the model, right click on it, select change model. The Change Model window opens.
How can I use grandMA series 1 with MA 3D.
Since version MA 3D v3.0.0.5, the MA 3D is not compatible with the grandMA series 1 anymore.
Download MA 3D version 2.9.1.1 on .
Can I open show files saved in an older version of MA 3D, in a newer version?
Yes, you can always open show files saved in older versions in the latest version.
Can I open show files saved in a newer version of MA 3D, in an older version?
No, download the latest version on .
Can I run the MA 3D and the MA VPU on the same computer?
No, the MA 3D and the MA VPU at one computer need too many resources.
How can I disable screens in the full screen mode?
Go to File in the menu bar, select Settings, select the category Full Screen. Right mouse click on the screen you like to disable for the full screen mode. Click on Enabled.
Can I run the MA 3D and the grandMA2 onPC on the same computer?
Yes, use the default IP address. Refer to, Create a Session.
How can I use MA 3D on an Apple MacBook?
Boot your MacBook in windows, using Bootcamp.
Can I import .dxf or .dwg files in MA 3D?
No, MA 3D supports only .3ds files. Convert the .dxf or .dwg files in .3ds.
How can I import a .3ds environment into MA 3D?
Go to File in the menu bar, select Import, select Import 3D Model. The MA 3D Import window opens. This is used to import .3ds files.
How can I change meters into feet?
Go to View in the menu bar, select the Assets window and the Properties window. Select in the Assets window, grandMA2 and Units. Change the unit in the Properties window.
Are there any information about updates and news?
Yes, get registered for the newsMAIL and techMAIL on .
Topic: Index
.3D1.....................................................
.gz........................................................
.gz files.................................................
.png files...............................................
3D Modeling......................................... |
3D Objects...........................................
Align Objects........................................ |
arrange windows...................................
Arrangement of Objects......................... |
Assets.................................................
Assigning of Models to Fixture Types........
Automated Import.................................
backup................................................
blind mode..........................................
Camera Spanning.................................
Change Model......................................
Change user.........................................
Commandline.......................................
Coordinate system................................
copy 3D Objects...................................
Create a Session..................................
Creation of a 3D Model..........................
Data Management...............................
Duplicate objects + fixtures.................. |
Fixture Types......................................
Frame rate..........................................
fullscreen...........................................
Fullscreen..........................................
Hardware Connection...........................
Import...............................................
Import a 3D model..............................
Installation.........................................
Keyboard Actions................................
Keyboard Shortcuts.............................
MA1 mode..........................................
Master................................................ |
Materials............................................ |
Matrix................................................
Media Database...................................
Menu Bar............................................
Modelling............................................ |
Mouse Actions.....................................
Moving Pathes.....................................
Program Surface..................................
Properties........................................... |
Rendering...........................................
Reset Window Layout............................
Screenshot.........................................
Session..............................................
Slave................................................. |
Status Bar...........................................
System Requirements..........................
Units....................................................|
Window layout....................................
xml file..............................................
Table Of Contents}

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