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保存至快速回贴11 条评论分享收藏感谢收起[开箱]&【诺曼底44】—Normandy‘44
旧文搬新家:此文写于
这次开的是Normandy‘44,依旧是GMT
Games的出品的一款兵棋,不过难度不高,游戏性也不错,值得兵棋爱好者一试(目前BGC汉化组已经规则的汉化版,有兴趣的玩家可以去看看)
一刻馆入的,话说目前现货到真不多了,运气真好(后来才知道N44很快就绝版了,再次感叹自己运气不错)
支持2-3人游戏(其实是4人哦,游戏有4人模式)
难度是5(冷战是4),solo度7(高solo度游戏,可以一个人玩,哦也)
打开盒子第一眼看到的是骰子,收纳袋
=w=,玩家俗称的GMT质保单
一份广告,仅售38刀让我映象深刻
接下去就是盒内一览了
说明书,算子,各种辅助表和地图了
盟军/德军算子2板,一共460+吧,比高加索42多了不少,高加索不到300个的感觉
盟军/德军的增援表
现开说明书
然后是算子
和高加索战役的算子对比
与高加索的算子相比,小了一圈
顺便一提,这游戏给力的是,几乎所有算子,在左上角都画上了师徽,给力啊
下面放点有趣的东西
101空降师!506团!E连!
好吧,这个游戏只到团(部分到营)
以上分别是
大红一师—美国陆军第一师
袋鼠师—英国陆军第7装甲师
李尔师——德国国防军李尔装甲教导师
希特勒青年师—纳粹第12党卫军师&
游戏里出现的6个党卫军师
1th SS 希特勒旗卫队师
2th SS 帝国师
9th SS 霍亨施道芬师
10th SS 佛伦斯堡师
12th SS 希特勒青年师
17th SS 伯利辛根师
话说,小课堂第二课
教你如何看编制
兵棋游戏除了要看懂北约军事符号,同样也需要了解这个单位是什么编制的
不同的编制的兵棋差距可是很大哦
大家注意看,每个算子上方,是不是有些有竖线,有些是大叉
这些符号的意思是:
= 集团军群
下面是地图
霸气的地图
卡昂,圣洛和瑟堡
盟军一旦控制着3座城市就立刻胜出了
简单说几句
难度较低,支持人数高是我入这游戏的主要原因
根据A44全盘简化的游戏,算子少了近100个,规则也简化,不用像A44那样去考虑同一个团的单位算一个单位,然后算堆叠值这样蛋疼的事情了
补给只有完整补给和无补给,不用考虑有限补给了
相比于A44那张蛋疼的,有13个效果的CRT
N44是简化向的只有8个效果
游戏从D-Day开始到6月27号
一回合代表一天
一个格子代表3.8km
4人游戏时,分别扮演
盟军:US,British
德军:Pz West(西线装甲集群),7th Army
GMT 2010年出的
美工也不错
就是有玩家反映德军过于弱势
所以GMT出了个可选勘误
加强了一些德军算子战力,比如12ss的几个机械化步兵团,从8-5变成了10-5
要是玩家觉得德军弱,可以选择使用勘误
总之,好游戏
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以上网友发言只代表其个人观点,不代表新浪网的观点或立场。钢铁雄师:诺曼底44 Steel Division: Normandy 44的话题 · · · · · ·
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无论是一部作品、一个人,还是一件事,都往往可以衍生出许多不同的话题。将这些话题细分出来,分别进行讨论,会有更多收获。
钢铁雄师:诺曼底44 Steel Division: Normandy 44的文字 · · · · · ·
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PC Gamer关于Steel Division: Normandy 44的第二篇报道简单翻译~
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《Steel Division: Normandy 44's units, phases, multiplayer, divisions and suppression explained》——PC GAMERhttps://www.pcgamesn.com/steel-division-normandy-44/steel-division-normandy-44-units-phases-multiplayer-divisions
The new real-time strategy game from Eugen Systems, SteelDivision: Normandy 44, takes the genre back to the grit and brutality of theSecond World War. However, while the genre and setting might call to mind thenostalgia of classic WW2 RTS titles like Sudden Strike, Blitzkrieg andSoldiers: Heroes of World War II, its gameplay mechanics are shaping up to bejust as complex and deep as those of a grand strategy franchise like Hearts ofIron. Further to that end, Eugen Systems are partnering up with ParadoxInteractive, making this something of a strategy gaming dream team.Recognisethe ping of a spent M8 Garand clip anywhere? Check out the best WW2 games on PC.Historical accuracy is at the fore of Steel Division:Normandy 44, so much so that the game maps themselves have been put togetherusing recon photos from the conflict - every road, hedgerow and building existsas it would have done ahead of the Battle of Normandy. Eugen Systems aretoiling away creating over 400 units for the game, with variations for everynation involved in the conflict, all in the name of realism. Their mechanicsare designed to simulate the realistic ebb and flow of a real battle as well:there are suppression and stress mechanics, a total absence of health bars,elite units based on famous units from the battle and phases that simulate whattypes of units enter the fray at what stage of the battle.开头描述一下游戏,游戏设计很真实,开发团队很努力之类的Wespoke to the developers at GDC 2017 about Steel Division: Normandy 44’s systemsso that we could break it down for you here.我们在GDC上和开发商聊了一下天,得知了游戏的一些具体设计(终于要进入正题了)
Steel Division: Normandy 44 divisions
师团系统There’s a hint in the game title, but suffice it to saythat what sets Steel Division: Normandy 44 apart from grand strategy and RTSgames set during the Second World War is that the focus is on divisions ratherthan whole armies. Instead of choosing between the Allied or Axis armies, youchoose a specific division that would have been at the Battle of Normandy.“In a tactical game you embody a colonel,” explainscreative director Alexis Le Dressay. “The main point is: from which division doyou belong? Belonging to a division is really important because all thedivisions are different. They have different units, elite units - they havedifferent military warfare.”游戏中玩家并不是操控一个国家的整支军队,而是指挥一些具体的师团进行战斗,不同的师团有不同的单位和战斗方式With a total of 18 different divisionsin the game, such as the US 101st Airborne Division and the 12th SS ArmouredDivision, there’s a lot of variation in the minute by minute gameplay, as wellas your options before starting a battle. If you pick the aforementioned US101st Airborne Division for example, you’ll only have access to two types oftank, but your infantry units are among the best in the game in terms ofstrength and depth. This makes you especially adept in the first phase of abattle, where your speed allows you to push and set up ambushes along thefrontline. You might struggle more in later phases where heavier hardware comesinto play, but if you do your job at the start of the battle you’ll have enoughof an advantage to hold out for a victory.现在游戏里共有18个不同的师团,拿美国101空降师举栗子,101只有两种坦克型号,但他们的步兵组成是游戏里质量最高的,轻型部队能让你很快部署到前线设计伏击阵地,因此101特别擅长在游戏的第一阶段战斗,但在后期阶段会显得缺乏后劲Alternatively, you can take control of theGerman 21st Panzer Division, one of Rommel’s divisions that spent the first twoyears of the war in Africa, and the only Panzer division to engage Alliedforces on the first day of the battle. Like every division in Steel Division:Normandy 44, the 21st Panzer Division has an ace in the hole: a captured USSherman Firefly tank. “As it is an armoured division,” says Le Dressay, “we’vegot a lot of slots in armoured and tank units. We’ve got a maximum of 36.”However, in the first phase of the battle however, we only have two slots forarmoured units - this is the same phase where infantry-led divisions like the101st excel - and Germany lack decent light tanks to use at this stage of thefight. Enter the captured US Sherman Firefly, which should provide the 21stwith a helping hand during Phase A without wasting two valuable Armoured slotsthat could be essential later on.第二个例子是德军21装甲师,他们总共拥有很多装甲单位,但是在前期(第一阶段)只有少量装甲可以使用In this regard, Steel Division: Normandy 44shares some characteristics with MOBAs, inasmuch as divisions have strengths,weaknesses and specials, which make them more or less effective at differentstages of the game.每个师团在游戏不同阶段都有不同的优缺点和特色,在这点上有点像是MOBA游戏
Steel Division: Normandy 44 multiplayer
多人游戏That MOBA comparison gains more traction whenyou consider how divisions work in multiplayer, where players can pickdivisions that complement one another during different battle phases.“Not only does it depend on whoyou’re fighting,” explains Peter Cornelius, producer at Paradox Interactive,“but also your playstyle. When I played the Airborne I used a lot of artilleryand a lot of recon - it’s so different. And then of course when you play fourversus four, or more, ten versus ten, you have to really communicate with yourco-players. Like, ‘Okay, if you’re going to be armoured, I’ll get you afoothold in Phase A, I’ll cover you with artillery. You have to really thinkabout your combinations.”由于不同师团之间特点明显,因此在多人游戏里游玩团体对战时需要认真考虑和队友进行配合,例如需要等待到后期才能发挥实力的部队需要前期给力的队友掩护(单野玩家要么无双要么被车队来回碾压)Another interesting facet about how multiplayerchanges the game is how the map size varies. As you’d expect, the maps get muchlarger when you have more divisions on the playing field. However, theygenerally just get wider, rather than deeper. The reason for this is that EugenSystems don’t want players having to take their divisions on a road trip - theinteresting action is around the frontline.在多人游戏中参战的玩家越多,地图就会越大,但是地图更倾向于左右变宽而不是前后变长,因为Eugen不希望时间被花费在单位进行公路运动上(从后方到前线)
Steel Division: Normandy 44 units
单位特点The concept of units and elite units won’t be abstract toanyone who’s played a strategy game before, but Steel Division: Normandy 44 ishoping to imbue its over 400 units with all the historical accuracy andcompositional variations of their real-world counterparts fighting at theBattle of Normandy. As such, Eugen Systems aren’t just drawing influence fromthe most obvious places like the German, US and British armies.For example, if you choose a Polish division, all of theunits in that division are actually Polish, rather than re-skinned US units.The same goes for the game’s Scottish division, which is a unique band completewith its own elite units and strengths that will differ from those of a typicalBritish Army infantry division. Taking into consideration these nationaldifferences in a unit’s exact composition, Peter Cornelius estimates there tobe well over 600 units in the game.其实这段并不是在说单位在玩法上的特点,而是说Eugen设计单位很认真很还原历史,比如波兰单位会说波兰语,而且每个国家之间的单位都会不太一样,总之设计了好几百个不尽相同的单位,不会让你觉得不同部队的单位之间只是换皮肤而已(这个倒是Eugen一直贯彻的细节,战争游戏WarGame从初代EE开始所有国家的单位都有独立配音,虽然台词差不多,但确实用了不同语言来为各自阵营配音,特殊点的还有些国家的直升机单位会哼哼女武神的骑行来应景,以至于到了第三作RD中国登场之后,专门请了中国玩家为自己的阵营配音,还搞出了一堆非常接地气的台词,比如后勤单位偶尔会蹦出句“开门,顺丰快递”,侦查单位会悄悄的来句“狗剩,去看看那边,有什么动静么”,海军单位会非常豪迈的来句“次日漫辉天下泪,有公足壮海军威”等等,这都是真实存在于游戏当中的XDD)
Steel Division: Normandy 44 phases
阶段系统A battle in Steel Division: Normandy 44 takesplace over four distinct stages: Phase A, B and C as well as a deploymentphase. As this is a real-time strategy game, phases tick over as time goes by,with each phase running for ten minutes. The deployment phase is the only partof a battle that takes place out of real time. In this phase you can deployunits in zones, effectively letting you weight your attack around certainflanks. Next comes Phase A: in this phase you're limited in terms of how manyarmoured vehicles you can deploy, which makes this a great time to advance withinfantry and recon units that can establish your presence on the frontline.Phase B is when you’ll start rolling in light and medium tanks and strongerunits. Phase C is reserved for your heavy armour.游戏里面的战斗分成四个阶段:部署阶段和ABC三个战斗阶段,每个战斗阶段10分钟(整场游戏约30分钟)首先是部署阶段,可以部署你的单位在不同的出发点(玩过wargame的玩家应该懂)然后是A阶段,A阶段的主力是步兵和侦察单位,B阶段时解锁一些中型坦克和其他强一些的单位,C阶段解锁重坦的使用(没有提到空军和炮兵怎么分阶段,不过应该也是差不多这个意思)The reason for this is to replicate the real ebband flow of warfare in the Second World War. Throughout each phase you’ll earnpoints to in Phase A you won’t earn many points perminute, which limits your options when it comes to moving in armoured vehicles.By Phase C however, you’ll be earning huge numbers of points, meaning you’ll beable to deploy your best and most devastating units.并且每个阶段的收入也不同,A阶段的收入较少,这样如果A阶段执意使用装甲单位就可能会缺钱,到了C阶段收入就最大化,可以比较轻松地部署更强的单位Once again, this is all in the name of realism.“When we start we have 500 points that you can set,” explains Le Dressay. “Thenafter I will be granted 90 points each minute. In fact it’s 90 points dependingon each division - the division I’m facing only has 70. But then, you will goto Phase B. Phase A is the recon combat unit battle. Only the light units willbe available. The light vehicles, the light tanks. I’m not able to call inreinforcements. Then you go to Phase B - it’s getting bigger. This is depictingthe logistics [needed] to deploy all of this fighting force. Phase B is usuallyvery big tanks, very heavy tanks.”又强调了一遍我们这是在还原历史,为什么我们要这样设计呢因为这样非常还原历史,一定能取得键盘军事家们的欢心:)
Steel Division: Normandy 44 suppression and stress
压制系统(士气系统)Eugen Systems have one particular gripe with how RTS gamesdeal with units being destroyed: health bars. Two infantry units fighting itout, chipping away at each other’s health points until whoever opened firefirst emerges victorious, albeit battered. That’s not how war happens in thereal world, says Le Dressay. ”One thing we have in the game is this two-pacedgameplay. First thing, you try to prevent the enemy from shooting on you, byshooting on them a lot. Second thing, destroying it. What we wanted to preventwas to have was health bars and stuff like that - absolutely not realistic.”Of course that doesn’t mean units won’t sustain losses, butit does mean that those losses are sustained in a much more realistic manner,and you don’t necessarily have to chip away at an enemy until they’re all deadas you can force them to surrender.游戏里的单位并不是傻站着对射,然后看谁的HP先掉光,火力强大的一方射击另一方时会造成压制减少弱势方的反击能力,如果敌军没有被杀光,你可以运用这种压制迫使敌军投降The system even applies to tanks, which can be forced toretreat by units that can’t even do any damage to them. The system differsslightly to the suppression mechanic that applied to infantry, this is allabout stressing armoured units out in order to temporarily force them out ofaction. “Say you are in a heavy tank,” says Cornelius, “and the enemy areshooting at you with some 20mm machine guns, they are not going to do jack tothat tank. You’re fine. But inside, all they hear is ‘DING DING DING DING DINGDING’. So they are going to get stressed. When a vehicle gets too stressed,it’s just like, ‘Crap, I’m out of here’, and they will just rout.”Naturally, there’s a counter to this in the form ofcommanding units, which provides a morale boost to all nearby troops that makethem much harder to become stressed or pinned down. Likewise, more experiencedunits will not only be much harder to stress out, they will also get intoposition and take aim more quickly. It’s easy to see how a complex a singledivision can be.这个压制系统也适用于坦克,甚至一些无法穿透坦克的武器,例如20mm炮,只要持续射击坦克,车组就会感到紧张,当车组太紧张时就会擅自采取撤退行动(有点像RUSE的坦克,不过RUSE是受重伤后才会后退)
Steel Division: Normandy 44 campaigns
战役任务According to Le Dressay, Steel Division: Normandy 44 willhave three campaigns. “We have an American campaign, a German campaign and aBritish campaign. They are all depicting realistic operations. And campaignshave several missions that are all bound together. The units you have on thefirst mission, you have to take care not wasting them, because they arepersistent.”That persistent element will no doubt make completing acampaign very, very difficult as you’ll have to manage your troops based onwhat dangers you might encounter later on in the campaign. There will bereinforcements, but certain reinforcements will be locked off at various pointsin each campaign to reflect the historical situation that was unfolding at thetime.目前游戏里有三个国家的任务线:英美德三家。但是一条任务线里的任务是串联的,这意味着你可以保留之前任务的单位到下一个任务,当然如果损失太多也会造成后面的任务无兵可用,而且只有在一些特定的时候才会获得新单位增援(这里回归了《战争游戏》初代里的战役任务设定)That’s everything we know aboutSteel Division: Normandy 44. If you’re excited for what Paradox and Eugen Systemsare cooking up, let us know why in the comments below.这就是我们目前知道的所有东西了翻译由【钢铁之师 SteelDivision交流群 】热心群友提供,转载请顺带支持一下~~
一场战斗30分钟就打完了?
惊了,海峡点90分钟憋尿战不复存在?
那么多喜欢憋战的?!希望你们常去医院检查膀胱
不止30分钟,可以从游戏截图看出第三阶段可以打40分钟,三个阶段加起来1h
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