如何在 Linux 上安装 linux安装minecraftt 服务器

如何在 Linux 上安装 Minecraft 服务器_百度知道
如何在 Linux 上安装 Minecraft 服务器
我有更好的答案
任何版本的minecraft只要键入服务器地址就可以玩了
然而模拟器并不能,你可以去用pm服务器
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本帖最后由 alecthree 于
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[教程]官方minecraft服务器简单开服方法[linux][minecraft1.5.2]
在linux ubuntu 12.04 LTS上测试的.可以.
首先.一般国内的玩家都喜欢客户端弄mod.
带mod的的minecraft客户端怎么和minecraft原版服务器搭配呢?
首先,要是forge的mod玩法.然后,
计划好自己要用的mod,必须是支持smp的,如果只是单机mod,不支持smp,那也白搭.
另外,要看好mod的版本支持的客户端的版本.和自己客户端用的要搭配.比如自己用1.5.2,那要用minecraft 1.5.2能用的mod.
以及还要看该mod支持的forge的版本.比如有的mod支持不了7.8.0 #684的forge那么低的版本,需要7.8.0 7xx以上的...那...不行先别上了.或者在测试时候看不行,剔除这个mod.
完了.先从minecraft.net下载页面,下载jar版本的服务器程序.大概2MB多.
minecraft_server.jar
完了.下载自己使用的forge.比如1.5.2的minecraft用的forge 7.8.0 build 684.(forge官方网站,www.minecraftforge.net)
把forge的zip包改名为.jar.比如forge 7.8.0 #684的zip包,改名为f780-684.jar
放到和minecraft_server.jar相同一个文件夹下,
创建一个文件,写一个脚本,保存成xxxx.sh文件
java -Xms512m -Xmx1024m -jar f780-684.jar nogui
完了,保存为start.sh,如果服务器有桌面环境,可以nogui参数不写.
然后就可以运行这个start.sh的脚本了.(注意权限.相关的jar文件和sh文件,把运行权限都给够了.linux可不是windows)
这个就和bukkit类似,服务器程序会自己创建server.properties等配置文件.
stop命令可以停止服务器.
完了,因为挂了forge,需要forge的库,在服务器的lib文件夹,如果无法下载,把客户端的lib下的库文件挪过去.客户端如果也没有,找个有forge的库文件的懒人包.
或者下载这个,minecraft 1.5.2的forge的lib库文件的/share/link?shareid=433122&uk=
这几个lib库文件是客户端和服务器通用的,客户端的如果缺,也放到客户端的lib文件夹下.
完了,这样起服务器就好了.如果需要安装支持smp的forge的mod,停服的时候,按照插件作者的说明,放到mod的对应文件夹,比如mods,或者coremods文件夹下.(服务器的文件夹)
完了,在说客户端,比如服务器用7.8.0 build 684的forge,那我客户端也应该用这个版本的forge,
完了,客户端的mod安装,按照客户端的forge,mod安装方法.
客户端装forge,一般是原版纯净版minecraft.jar,压缩软件打开,
删除其中的meta-inf中的文件.
完了因为这是linux下,解压缩forge的zip文件夹,得到一堆文件,比如解压在了/home/我的名字/forge/下
完了,记录下minecraft.jar的路径.比如/home/我的名字/.minecraft/bin/minecraft.jar
完了,ctrl-alt-t控制台,
命令cd /home/我的名字/forge/
jar uvf /home/我的名字/.minecraft/bin/minecraft.jar *
完了,就会把forge的文件都安装到minecraft.jar中,
如果有桌面环境,linux下启动游戏,就会看到原版minecraft被加了forge,游戏标题画面显示forge版本了.
当然你的linux桌面要安装jdk,jdk的安装方法,linux ubuntu下,可以参考.
http://alexshots./blog/static//
完了.客户端也要和服务器那样,安装好mod,把下载的mod文件,zip也好,jar也好,放到mods或者coremods下,按照mod作者的说明,如果需要其他安装方法,注意mod作者的提示...一般作者原网站都会说明安装的注意事项.
完了.服务器和客户端都弄好了.forge和mod都弄版本一致了.
可以开始测试一起启动.
启动服务器,用刚才的start.sh
启动客户端用脚本或者登陆器,或者原版登陆器(相信玩linux的都能搞定)
如果登陆服务器提示不是premium帐号,
那,服务器server.properties中,online mode改为false.
完了,重启服务器,应该就ok了.
登陆服务器,如果客户端和服务器在一台电脑上,客户端中多人游戏,添加服务器时候,ip写127.0.0.1
完了就能看到服务器了.
然后进服.ok.试试mod物品可不可以用.基本上应该是正常的.
完了,看自己的好友是不是可以ping通自己.把我ip地址要告诉它,linux ubuntu下,桌面ctrl-alt-t呼出控制台,ifconfig 回车,可以看到ip地址,
如果他不能ping通我,试试关闭防火墙,还是控制台中,sudo ufw disable
关闭防火墙,看看好友是不是可以ping通我了.如果他可以ping我.
那么让它用客户端和我服务器和客户端版本一致的客户端,包括forge版本都要一致,mod版本都要一致,或者把我测试好的客户端,上传到网盘,让它下载,
完了让它上网,开客户端,添加我的服务器的ip,让它也登陆进来玩.
最后,回到minecraft服务器的控制台,命令op 我的游戏内名字 回车.
ok,我就是op了.
好了,新腐竹诞生!ooxx.嗯~
minecraft就是是比较让人惊讶的一个游戏,官方的服务器端竟然有online-mode=false的选项......不过大概也正是这种奇葩原因,所以我莫名其妙的入了正版....
另外,默认的server.properties中,没有enable-command-block=true这条.需要自己加.
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本帖最后由 alecthree 于
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linux下minecraft的客户端启动方法.以前看过一篇帖子说这个问题.
http://www.mcbbs.net/thread--6.html
linux专用的lwjgl库文件,原版的minecraft官方下载器好像忘了更新.导致玩家都是先下客户端,完了手动更新.
lwjgl 2.9.0下载
/share/link?shareid=485313&uk=
替换掉客户端的bin文件夹下的3个jar文件,和./bin/natives/文件夹下的库文件,linux的要用linux的,别用了windows的.
以前,我记得上其他一些论坛遇到过有人和我叫板,说这个开minecraft服务器,如果上mod,必须用mcpc plus,不是的.用bukkitforge(也是一个minecraft服务器核心项目)或者官方原版服加forge 也可以的.
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从前有只兔兔遇到了鸡鸡,于是鸡兔同笼开始啦= =
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求解为什么linux开服后牌子上打不了中文= =
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「活発(Kappatsu)フグ(Fugu)」
The build #0 using API 0.0.0 was released on
Warning! This is a development build. If you want to run a test server, please use the beta build instead.
Download and replace the PocketMine-MP.phar file on an existing PocketMine-MP installation. You can get it installing the stable version.
Install the dependencies needed to compile. You may have to install perl gcc g++ make automake libtool autoconf m4. If you want to compile from x86_64, you might have to install gcc-multilib.
Navigate where you want to install/update PocketMine-MP.
Run the following code. It will download PocketMine-MP, download the PHP binaries or compile it if binaries are not available.
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Run ./start.sh, PocketMine-MP will now start.
Raspberry Pi / ODROID
Navigate where you want to install/update PocketMine-MP.
Run the following code. It will download PocketMine-MP, download the PHP binaries or compile it if binaries are not available.
$&wget -q -O - http://get.pocketmine.net/ | bash -s - -v development
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Open the Terminal.
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Run the following code. It will download PocketMine-MP, download the PHP binaries or compile it if binaries are not available.
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Beta build
「活発(Kappatsu)フグ(Fugu)」
The build #0 using API 0.0.0 was released on
Warning! This is a beta build. It can contain errors or be unstable. If you are running a production server, use the Stable version instead.
For Windows Vista, 7 & 8. Includes PHP 5.6
Install the dependencies needed to compile. You may have to install perl gcc g++ make automake libtool autoconf m4. If you want to compile from x86_64, you might have to install gcc-multilib.
Navigate where you want to install/update PocketMine-MP.
Run the following code. It will download PocketMine-MP, download the PHP binaries or compile it if binaries are not available.
$&wget -q -O - http://get.pocketmine.net/ | bash -s - -v beta
Run ./start.sh, PocketMine-MP will now start.
Raspberry Pi / ODROID
Navigate where you want to install/update PocketMine-MP.
Run the following code. It will download PocketMine-MP, download the PHP binaries or compile it if binaries are not available.
$&wget -q -O - http://get.pocketmine.net/ | bash -s - -v beta
Run ./start.sh, PocketMine-MP will now start.
Open the Terminal.
Navigate where you want to install/update PocketMine-MP. You can move around using cd [directory], and create directories using mkdir [name]
Run the following code. It will download PocketMine-MP, download the PHP binaries or compile it if binaries are not available.
$&curl -sL http://get.pocketmine.net/ | bash -s - -v beta
Run ./start.sh, PocketMine-MP will now start.
PocketDock + DigitalOcean
PocketDock Deploy is a free service that lets you install and manage a PocketMine server in a DigitalOcean VPS. You pay for the server, which is 100% yours, and PocketDock provides the management interface.
To deploy your server, choose your options and follow the instructions on the site. All servers have SSD disk. Enjoy your server!
$5/month - 512MB RAM + 1 core
$10/month - 1GB RAM + 1 core (recommended)
$20/month - 2GB RAM + 2 cores
$40/month - 4GB RAM + 2 cores
$80/month - 8GB RAM + 4 cores
$160/month - 16GB RAM + 8 cores
$320/month - 32GB RAM + 12 cores
You will be able to select the region / datacenter in the next step.
Stable Release
「絶好(Zekkou)ケーキ(Cake)」
This version is using API 0.0.0, and was released on
For Windows Vista, 7 & 8. Includes PHP 5.6
Install the dependencies needed to compile. You may have to install perl gcc g++ make automake libtool autoconf m4. If you want to compile from x86_64, you might have to install gcc-multilib.
Navigate where you want to install/update PocketMine-MP.
Run the following code. It will download PocketMine-MP, download the PHP binaries or compile it if binaries are not available.
$&wget -q -O - http://get.pocketmine.net/ | bash
Run ./start.sh, PocketMine-MP will now start.
Raspberry Pi / ODROID
Navigate where you want to install/update PocketMine-MP.
Run the following code. It will download PocketMine-MP, download the PHP binaries or compile it if binaries are not available.
$&wget -q -O - http://get.pocketmine.net/ | bash
Run ./start.sh, PocketMine-MP will now start.
Open the Terminal.
Navigate where you want to install/update PocketMine-MP. You can move around using cd [directory], and create directories using mkdir [name]
Run the following code. It will download PocketMine-MP, download the PHP binaries or compile it if binaries are not available.
$&curl -sL http://get.pocketmine.net/ | bash
Run ./start.sh, PocketMine-MP will now start.
At the moment, only jailbroken iOS devices can run PocketMine-MP.
Open Cydia.
Add the PocketMine Cydia Repository on Cydia > Manage > Sources > Edit > Add http://cydia.pocketmine.net/
Search and install PocketMine-MP for iOS
Open the Terminal.
Go to /var/mobile/Media/PocketMine-MP
Run ./start.sh, PocketMine-MP will now start.
PocketMine-MP for Android
PocketDock + DigitalOcean
PocketDock Deploy is a free service that lets you install and manage a PocketMine server in a DigitalOcean VPS. You pay for the server, which is 100% yours, and PocketDock provides the management interface.
To deploy your server, choose your options and follow the instructions on the site. All servers have SSD disk. Enjoy your server!
$5/month - 512MB RAM + 1 core
$10/month - 1GB RAM + 1 core (recommended)
$20/month - 2GB RAM + 2 cores
$40/month - 4GB RAM + 2 cores
$80/month - 8GB RAM + 4 cores
$160/month - 16GB RAM + 8 cores
$320/month - 32GB RAM + 12 cores
You will be able to select the region / datacenter in the next step.
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Control all aspects of gameplay.
Play on multiple worlds, for free.
To set up a server, you need a supported device.
1. Install PocketMine-MP
2. Customize your server settings
In the folder where PocketMine-MP has been installed, open the server.properties file with a normal text editor.
You can check all the settings and their values on the .
3. Open your server to the world
If you are setting up PocketMine-MP on a home network, you have to port forward the PocketMine-MP UDP (and TCP if using RCON) port on your router.
If you don't know how to do port-forwarding, go to , search your router, and follow the instructions.
You will be able to connect to it on MCPE directly:
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To extend the features of PocketMine-MP, you can add Plugins to get new features, or modify already existent ones.
5. Need more help?
Before asking anything, you should read the
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Extend the game in the way you want, add awesome features.
Load different levels at once, and teleport back and forth.
Teleport players, whitelist your server, tune the server, Remote Console.
Get all your friends in one server. Or run a public server.
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All projects and services from PocketMine are provided free of charge. If you liked our project, we ask you to donate to PocketMine. All donations will be used to cover server costs, services and software licensing, and only for PocketMine.
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PocketMine Homepage
The homepage for the PocketMine-MP project, where people come to find about creating their
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We have over 60.000 unique users and 130.000 pageviews per month,
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We offer different ways to advertise on the homepage.
Most of the zones are sold through ,
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If you are planning a big campaign and want extra discount, or you have questions about the placement, you can send an email to
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You'll get a panel with impressions, clicks and other information. You can also specify custom targeting.
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This banner zone is shown above the featured logos, and has enough space to show relevant information
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Users that click this banner are highly interested in the service,
and has an average CTR of 1.25%.
It's sold with a price of $0.70 per 1.000 impressions.
Example size:
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These are the forums dedicated to the PocketMine-MP software, plugins, tools,
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Users come here to find help about PocketMine-MP and server set-up, play on multiplayer servers,
download plugins, ask programming questions or just talk with each other.
We have over 65.000 unique users and 900.000 pageviews per month,
and users spend on average 35 minutes on the site.
Around 40% of them visit using a mobile device, 30% using a tablet and 30% on a normal PC.
It's an audience interested in programming, server hosting or playing on servers.
We offer different spots in the forums, categorized by normal users and mobile users.
On average, mobile zones have higher CTR.
All the zones are sold through ,
and we offer a 25% discount during the first month using the code FIRSTMONTH.
If you are planning a big campaign and want extra discount, or you have questions about the placement, you can send an email to
Normal website
Leaderboard - Top 728x90, $80 per month
Leaderboard - Hover 728x90, $0.75 per 1.000 impressions
Rectangle - Sidebar Top 300x250, $0.70 per 1.000 impressions
Leaderboard - First Post 728x90, $0.60 per 1.000 impressions
Mobile website
Banner - Top 320x50, $30 per month
Banner - Hover 320x50, $0.60 per 1.000 impressions
Banner - First Post 320x50, $0.50 per 1.000 impressions
Custom advertising
Have a custom request? Send a mail to
with your request and we'll be in contact with you.}

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